Jack Shen-Kuen Chang

According to our database1, Jack Shen-Kuen Chang authored at least 15 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking.
Frontiers Virtual Real., 2020

2019
Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Research Framework for Immersive Virtual Field Trips.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Third Eye: Exploring the Affordances of Third-Person View in Telepresence Robots.
Proceedings of the Social Robotics - 11th International Conference, 2019

For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
The Design and Evaluation of Embodied Interfaces for Supporting Spatial Ability.
Proceedings of the Tenth International Conference on Tangible, 2017

Evaluating the effect of tangible virtual reality on spatial perspective taking ability.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Tangible and Virtual Interactions for Supporting Spatial Cognition.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Algebraic decoding of the (71, 36, 11) quadratic residue code.
IET Commun., 2016

Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

2015
A market-based martingale valuation approach to optimum inventory control in a doubly stochastic jump-diffusion economy.
J. Oper. Res. Soc., 2015

The Heroes' Problems: Exploring the Potentials of Google Glass for Biohazard Handling Professionals.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015


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