Irene Alice Chicchi Giglioli

Orcid: 0000-0003-2577-0039

According to our database1, Irene Alice Chicchi Giglioli authored at least 19 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment.
Cyberpsychology Behav. Soc. Netw., 2024

Biosignal comparison for autism assessment using machine learning models and virtual reality.
Comput. Biol. Medicine, 2024

2023
An Online Attachment Style Recognition System Based on Voice and Machine Learning.
IEEE J. Biomed. Health Informatics, November, 2023

Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023

2022
Digital health for emotional and self-management support of caregivers of children receiving growth hormone treatment: a feasibility study protocol.
BMC Medical Informatics Decis. Mak., 2022

2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021

The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder.
Cyberpsychology Behav. Soc. Netw., 2021

Applying machine learning to a virtual serious game for neuropsychological assessment.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Pilot study on effectiveness of a virtual game training on executive functions.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020

2018
Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

2017
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs.
Proceedings of the Serious Games - Third Joint International Conference, 2017

2016
Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study.
Cyberpsychology Behav. Soc. Netw., 2016

Technical validation of an integrated robotic hand rehabilitation device: Finger independent movement, EMG control, and EEG-based biofeedback.
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016

2015
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.
Comput. Math. Methods Medicine, 2015

Neglect App. Usability of a new application for assessment and rehabilitation of neglect.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

2014
Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014


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