Ik Soo Lim

Orcid: 0000-0002-9499-8515

According to our database1, Ik Soo Lim authored at least 32 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
To Trust or Not to Trust: Evolutionary Dynamics of an Asymmetric N-Player Trust Game.
IEEE Trans. Evol. Comput., February, 2024

2022
A Synergy of Institutional Incentives and Networked Structures in Evolutionary Game Dynamics of Multiagent Systems.
IEEE Trans. Circuits Syst. II Express Briefs, 2022

2021
A Synergy of Institutional Incentives and Networked Structures in Evolutionary Game Dynamics of Multi-agent Systems.
CoRR, 2021

2017
Anchored Network Users: Stochastic Evolutionary Dynamics of Cognitive Radio Network Selection.
CoRR, 2017

2016
Risk and Ambiguity in Information Seeking: Eye Gaze Patterns Reveal Contextual Behaviour in Dealing with Uncertainty.
CoRR, 2016

2015
FSPE: Visualization of Hyperspectral Imagery Using Faithful Stochastic Proximity Embedding.
IEEE Geosci. Remote. Sens. Lett., 2015

Parallel faithful dimensionality reduction to enhance the visualization of remote sensing imagery.
Neurocomputing, 2015

A Visualization Tool Used to Develop New Photon Mapping Techniques.
Comput. Graph. Forum, 2015

2014
Trustworthy dimension reduction for visualization different data sets.
Inf. Sci., 2014

Visualization of Remote Sensing Imagery by Sequential Dimensionality Reduction on Graphics Processing Unit.
Proceedings of the 5th International Conference on Information Visualization Theory and Applications, 2014

2013
Evaluation of monocular depth cues on a high-dynamic-range display for visualization.
ACM Trans. Appl. Percept., 2013

InK-Compact: In-Kernel Stream Compaction and Its Application to Multi-Kernel Data Visualization on General-Purpose GPUs.
Comput. Graph. Forum, 2013

Quantum Probabilistic Description of Dealing with Risk and Ambiguity in Foraging Decisions.
Proceedings of the Quantum Interaction - 7th International Conference, 2013

2009
Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs.
IEEE Trans. Vis. Comput. Graph., 2009

Fourier-based modeling of topologically complex bone data using various alternatives of 3D scalar fields.
Proceedings of the IEEE International Conference on Acoustics, 2009

2008
Object segmentation within microscope images of palynofacies.
Comput. Geosci., 2008

Background Segmentation in Microscopy Images.
Proceedings of the VISAPP 2008: Proceedings of the Third International Conference on Computer Vision Theory and Applications, Funchal, Madeira, Portugal, January 22-25, 2008, 2008

2007
Anatomy Education using Rapid Prototyping.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

A Case-Study of Inconsistent Surface Reconstruction in Recent Literature Resulting from Octree Rotation-Variance.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

2006
A Mixed Reality Anatomy Teaching Tool.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

An Evaluation Measure of Image Segmentation Based on Object Centres.
Proceedings of the Image Analysis and Recognition, Third International Conference, 2006

2003
Robust tracking and segmentation of human motion in an image sequence.
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003

Colored Visualization of Shape Differences between Bones.
Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), 2003

Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates.
Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), 2003

2002
Construction of animation models out of captured data.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Unified approach to reconstruction and modification of motion and image data.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

2000
Tournament Selection for Browsing Temporal Signals.
Proceedings of the Applied Computing 2000, 2000

Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation.
Proceedings of the Applied Computing 2000, 2000

A Vector-Space Representation of Motion Data for Example-based Motion Synthesis.
Proceedings of the Deformable Avatars, 2000

1999
Pro-actively Interactive Evolution for Computer Animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming.
Proceedings of the Parallel Problem Solving from Nature, 1998

1995
Controlling A Chaotic Neural Unit.
Proceedings of International Conference on Neural Networks (ICNN'95), Perth, WA, Australia, November 27, 1995


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