Hubert P. H. Shum

Orcid: 0000-0001-5651-6039

According to our database1, Hubert P. H. Shum authored at least 141 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Social Interaction-Aware Dynamical Models and Decision-Making for Autonomous Vehicles.
Adv. Intell. Syst., March, 2024

HINT: High-Quality INpainting Transformer With Mask-Aware Encoding and Enhanced Attention.
IEEE Trans. Multim., 2024

Two-Person Interaction Augmentation with Skeleton Priors.
CoRR, 2024

MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment.
CoRR, 2024

Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review.
CoRR, 2024

U3DS<sup>3</sup>: Unsupervised 3D Semantic Scene Segmentation.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Hierarchical Graph Convolutional Networks for Action Quality Assessment.
IEEE Trans. Circuits Syst. Video Technol., December, 2023

INCLG: Inpainting for non-cleft lip generation with a multi-task image processing network.
Softw. Impacts, September, 2023

Focalized contrastive view-invariant learning for self-supervised skeleton-based action recognition.
Neurocomputing, June, 2023

Interaction-Aware Decision-Making for Automated Vehicles Using Social Value Orientation.
IEEE Trans. Intell. Veh., February, 2023

A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis.
IEEE Trans. Vis. Comput. Graph., 2023

Image editing-based data augmentation for illumination-insensitive background subtraction.
J. Enterp. Inf. Manag., 2023

Pose-based Tremor Type and Level Analysis for Parkinson's Disease from Video.
CoRR, 2023

On the Design Fundamentals of Diffusion Models: A Survey.
CoRR, 2023

Tackling Data Bias in Painting Classification with Style Transfer.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Correlation-Distance Graph Learning for Treatment Response Prediction from rs-fMRI.
Proceedings of the Neural Information Processing - 30th International Conference, 2023

Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

Less is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Region-based Appearance and Flow Characteristics for Anomaly Detection in Infrared Surveillance Imagery.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
CP-AGCN: Pytorch-based attention informed graph convolutional network for identifying infants at risk of cerebral palsy.
Softw. Impacts, December, 2022

3D car shape reconstruction from a contour sketch using GAN and lazy learning.
Vis. Comput., 2022

PyTorch-based implementation of label-aware graph representation for multi-class trajectory prediction.
Softw. Impacts, 2022

A Two-stream Convolutional Network for Musculoskeletal and Neurological Disorders Prediction.
J. Medical Syst., 2022

RobIn: A robust interpretable deep network for schizophrenia diagnosis.
Expert Syst. Appl., 2022

Formation control for UAVs using a Flux Guided approach.
Expert Syst. Appl., 2022

Denoising Diffusion Probabilistic Models for Styled Walking Synthesis.
CoRR, 2022

GAN-based reactive motion synthesis with class-aware discriminators for human-human interaction.
Comput. Graph., 2022

3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

360 Depth Estimation in the Wild - the Depth360 Dataset and the SegFuse Network.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

UAV-ReID: A Benchmark on Unmanned Aerial Vehicle Re-identification in Video Imagery.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A Skeleton-aware Graph Convolutional Network for Human-Object Interaction Detection.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Pose-Based Tremor Classification for Parkinson's Disease Diagnosis from Video.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2022, 2022

Multiclass-SGCN: Sparse Graph-Based Trajectory Prediction with Agent Class Embedding.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Cerebral Palsy Prediction with Frequency Attention Informed Graph Convolutional Networks.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-ray.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

Geometric Features Informed Multi-person Human-Object Interaction Recognition in Videos.
Proceedings of the Computer Vision - ECCV 2022, 2022

Towards Graph Representation Learning Based Surgical Workflow Anticipation.
Proceedings of the IEEE-EMBS International Conference on Biomedical and Health Informatics, 2022

A Feasibility Study on Image Inpainting for Non-cleft Lip Generation from Patients with Cleft Lip.
Proceedings of the IEEE-EMBS International Conference on Biomedical and Health Informatics, 2022

2021
Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling.
IEEE Trans. Vis. Comput. Graph., 2021

LMZMPM: Local Modified Zernike Moment Per-Unit Mass for Robust Human Face Recognition.
IEEE Trans. Inf. Forensics Secur., 2021

A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction.
IEEE Trans. Circuits Syst. Video Technol., 2021

Spoofing detection on hand images using quality assessment.
Multim. Tools Appl., 2021

Facial reshaping operator for controllable face beautification.
Expert Syst. Appl., 2021

Two-stage human verification using HandCAPTCHA and anti-spoofed finger biometrics with feature selection.
Expert Syst. Appl., 2021

UAV-ReID: A Benchmark on Unmanned Aerial Vehicle Re-identification.
CoRR, 2021

Stable Hand Pose Estimation under Tremor via Graph Neural Network.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Semantics-STGCNN: A Semantics-guided Spatial-Temporal Graph Convolutional Network for Multi-class Trajectory Prediction.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Human-centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO.
Proceedings of the 2nd IEEE International Conference on Human-Machine Systems, 2021

Unmanned Aerial Vehicle Visual Detection and Tracking using Deep Neural Networks: A Performance Benchmark.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention.
Proceedings of the IEEE EMBS International Conference on Biomedical and Health Informatics, 2021

DurLAR: A High-Fidelity 128-Channel LiDAR Dataset with Panoramic Ambient and Reflectivity Imagery for Multi-Modal Autonomous Driving Applications.
Proceedings of the International Conference on 3D Vision, 2021

2020
Interaction-Based Human Activity Comparison.
IEEE Trans. Vis. Comput. Graph., 2020

A Unified Deep Metric Representation for Mesh Saliency Detection and Non-Rigid Shape Matching.
IEEE Trans. Multim., 2020

Foreground-aware Dense Depth Estimation for 360 Images.
J. WSCG, 2020

Resolving hand-object occlusion for mixed reality with joint deep learning and model optimization.
Comput. Animat. Virtual Worlds, 2020

Sparse metric-based mesh saliency.
Neurocomputing, 2020

Editorial: Special Issue on Machine Vision with Deep Learning.
Int. J. Comput. Vis., 2020

High-speed multi-person pose estimation with deep feature transfer.
Comput. Vis. Image Underst., 2020

Cumuliform cloud formation control using parameter-predicting convolutional neural network.
Graph. Model., 2020

Technical Note: Generating Realistic Fighting Scenes by Game Tree.
CoRR, 2020

Foreword to special section on motion, interactions and games.
Comput. Graph., 2020

Filtering techniques for channel selection in motor imagery EEG applications: a survey.
Artif. Intell. Rev., 2020

Unifying Person and Vehicle Re-Identification.
IEEE Access, 2020

Abnormal Infant Movements Classification With Deep Learning on Pose-Based Features.
IEEE Access, 2020

A Privacy-Preserving Efficient Location-Sharing Scheme for Mobile Online Social Network Applications.
IEEE Access, 2020

Makeup Style Transfer on Low-quality Images with Weighted Multi-scale Attention.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Triplet Loss with Channel Attention for Person Re-identification.
J. WSCG, 2019

A generic framework for editing and synthesizing multimodal data with relative emotion strength.
Comput. Animat. Virtual Worlds, 2019

Curvature-based sparse rule base generation for fuzzy rule interpolation.
J. Intell. Fuzzy Syst., 2019

Multiview discriminative marginal metric learning for makeup face verification.
Neurocomputing, 2019

A Hybrid metaheuristic Navigation Algorithm for robot Path rolling Planning in an unknown Environment.
Mechatron. Syst. Control., 2019

Illumination-Aware Multi-Task GANs for Foreground Segmentation.
IEEE Access, 2019

A Secure Authentication Protocol for Multi-Server-Based E-Healthcare Using a Fuzzy Commitment Scheme.
IEEE Access, 2019

Illumination-Based Data Augmentation for Robust Background Subtraction.
Proceedings of the 13th International Conference on Software, 2019

Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN.
Proceedings of the Motion, Interaction and Games, 2019

3D Car Shape Reconstruction from a Single Sketch Image.
Proceedings of the Motion, Interaction and Games, 2019

Automatic Sign Dance Synthesis from Gesture-based Sign Language.
Proceedings of the Motion, Interaction and Games, 2019

DSPP: Deep Shape and Pose Priors of Humans.
Proceedings of the Motion, Interaction and Games, 2019

An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training.
Proceedings of the Motion, Interaction and Games, 2019

2018
CCESK: A Chinese Character Educational System Based on Kinect.
IEEE Trans. Learn. Technol., 2018

Action Recognition From Arbitrary Views Using Transferable Dictionary Learning.
IEEE Trans. Image Process., 2018

Data-Driven Crowd Motion Control With Multi-Touch Gestures.
Comput. Graph. Forum, 2018

High-quality compatible triangulations and their application in interactive animation.
Comput. Graph., 2018

Resolving occlusion for 3D object manipulation with hands in mixed reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control.
Proceedings of the 12th International Conference on Software, 2018

A Dual-Stream Recurrent Neural Network for Student Feedback Prediction using Kinect.
Proceedings of the 12th International Conference on Software, 2018

NETIVAR: NETwork Information Visualization based on Augmented Reality.
Proceedings of the 12th International Conference on Software, 2018

Saliency-Informed Spatio-Temporal Vector of Locally Aggregated Descriptors and Fisher Vectors for Visual Action Recognition.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Manifold Regularized Experimental Design for Active Learning.
IEEE Trans. Image Process., 2017

Filtered pose graph for efficient kinect pose reconstruction.
Multim. Tools Appl., 2017

Differential evolution algorithm as a tool for optimal feature subset selection in motor imagery EEG.
Expert Syst. Appl., 2017

Foreword to the Special Section on Motion in Games 2016.
Comput. Graph., 2017

Posture-based and action-based graphs for boxing skill visualization.
Comput. Graph., 2017

Unsupervised abnormal behaviour detection with overhead crowd video.
Proceedings of the 11th International Conference on Software, 2017

A motion classification approach to fall detection.
Proceedings of the 11th International Conference on Software, 2017

DanceDJ: A 3D Dance Animation Authoring System for Live Performance.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models.
IEEE Trans. Vis. Comput. Graph., 2016

Discriminative Semantic Subspace Analysis for Relevance Feedback.
IEEE Trans. Image Process., 2016

Improving posture classification accuracy for depth sensor-based human activity monitoring in smart environments.
Comput. Vis. Image Underst., 2016

Coordinated Crowd Simulation With Topological Scene Analysis.
Comput. Graph. Forum, 2016

Temporal clustering of motion capture data with optimal partitioning.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

TSK Inference with Sparse Rule Bases.
Proceedings of the Advances in Computational Intelligence Systems, 2016

Automatic dance generation system considering sign language information.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

SkillVis: a visualization tool for boxing skill assessment.
Proceedings of the 9th International Conference on Motion in Games, 2016

An interactive human morphing system with self-occlusion enhancement.
Proceedings of the 9th International Conference on Motion in Games, 2016

Human action recognition via skeletal and depth based feature fusion.
Proceedings of the 9th International Conference on Motion in Games, 2016

Arbitrary view action recognition via transfer dictionary learning on synthetic training data.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Towards sparse rule base generation for fuzzy rule interpolation.
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016

Experience-based rule base generation and adaptation for fuzzy interpolation.
Proceedings of the 2016 IEEE International Conference on Fuzzy Systems, 2016

2015
Multi-layer Lattice Model for Real-Time Dynamic Character Deformation.
Comput. Graph. Forum, 2015

High quality compatible triangulations for 2D shape morphing.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Interactive Formation Control in Complex Environments.
IEEE Trans. Vis. Comput. Graph., 2014

Human motion variation synthesis with multivariate Gaussian processes.
Comput. Animat. Virtual Worlds, 2014

Natural preparation behavior synthesis.
Comput. Animat. Virtual Worlds, 2014

Posture reconstruction using Kinect with a probabilistic model.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

2013
Real-Time Posture Reconstruction for Microsoft Kinect.
IEEE Trans. Cybern., 2013

Topology Aware Data-Driven Inverse Kinematics.
Comput. Graph. Forum, 2013

Motion adaptation for humanoid robots in constrained environments.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

2012
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals.
IEEE Trans. Vis. Comput. Graph., 2012

Real-time physical modelling of character movements with microsoft kinect.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Environment-aware Real-Time Crowd Control.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework.
Int. J. Virtual Real., 2011

2010
Simulating interactions among multiple characters.
PhD thesis, 2010

Physically-Based Character Control in Low Dimensional Space.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Angular momentum guided motion concatenation.
Comput. Animat. Virtual Worlds, 2009

2008
Interaction patches for multi-character animation.
ACM Trans. Graph., 2008

Emulating human perception of motion similarity.
Comput. Animat. Virtual Worlds, 2008

Simulating interactions of avatars in high dimensional state space.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Simulating Interactions of Characters.
Proceedings of the Motion in Games, First International Workshop, 2008

Finding repetitive patterns in 3D human motion captured data.
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008

2007
Simulating competitive interactions using singly captured motions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2005
Tracking the translational and rotational movement of the ball using high-speed camera movies.
Proceedings of the 2005 International Conference on Image Processing, 2005

2004
A spatiotemporal approach to extract the 3D trajectory of the baseball from a single view video sequence.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004


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