Hsien-Sheng Hsiao
According to our database1,
Hsien-Sheng Hsiao
authored at least 27 papers
between 2000 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
Using robot-based practices to develop an activity that incorporated the 6E model to improve elementary school students' learning performances.
Interact. Learn. Environ., 2022
2021
Critical attitude and ability associated with students' self-confidence and attitude toward "predict-observe-explain" online science inquiry learning.
Comput. Educ., 2021
2020
Developing a hands-on activity using virtual reality to help students learn by doing.
J. Comput. Assist. Learn., 2020
2019
Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability.
J. Comput. Assist. Learn., 2019
The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning.
Comput. Educ., 2019
The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design Educational Environment.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019
2018
The influence of a gesture-based learning approach on preschoolers' learning performance, motor skills, and motion behaviors.
Interact. Learn. Environ., 2018
2016
Weather observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and at a museum.
Interact. Learn. Environ., 2016
Building the vocational phase of the computerized motor skills testing system for use in the Electronics and Electrical Engineering Group and Hospitality Group.
Interact. Learn. Environ., 2016
Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills.
Comput. Educ., 2016
The development and evaluation of listening and speaking diagnosis and remedial teaching system.
Br. J. Educ. Technol., 2016
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
2015
"iRobiQ": the influence of bidirectional interaction on kindergarteners' reading motivation, literacy, and behavior.
Interact. Learn. Environ., 2015
2014
Development of children's creativity and manual skills within digital game-based learning environment.
J. Comput. Assist. Learn., 2014
2012
Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning.
J. Educ. Technol. Soc., 2012
2010
Location Based Services for Outdoor Ecological Learning System: Design and Implementation.
J. Educ. Technol. Soc., 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Proceedings of the 2009 International Conference on Education Technology and Computer, 2009
Proceedings of the 19th ACM Great Lakes Symposium on VLSI 2009, 2009
2007
Proceedings of the DIGITEL 2007, 2007
2006
Collaborative Early EFL Reading among Distributed Learners: A Simulation Pilot Study.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Proceedings of the ITRE 2005, 2005
2004
Using a Knowledge-Based Management to Design a Web-Based Creative Problem Solving System.
Proceedings of the Advances in Web-Based Learning, 2004
2002
2000
IEEE Trans. Computers, 2000