Hsien-Sheng Hsiao

According to our database1, Hsien-Sheng Hsiao authored at least 27 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Using robot-based practices to develop an activity that incorporated the 6E model to improve elementary school students' learning performances.
Interact. Learn. Environ., 2022

2021
Critical attitude and ability associated with students' self-confidence and attitude toward "predict-observe-explain" online science inquiry learning.
Comput. Educ., 2021

2020
Developing a hands-on activity using virtual reality to help students learn by doing.
J. Comput. Assist. Learn., 2020

2019
Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability.
J. Comput. Assist. Learn., 2019

The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning.
Comput. Educ., 2019

The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design Educational Environment.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019

2018
The influence of a gesture-based learning approach on preschoolers' learning performance, motor skills, and motion behaviors.
Interact. Learn. Environ., 2018

2016
Weather observers: a manipulative augmented reality system for weather simulations at home, in the classroom, and at a museum.
Interact. Learn. Environ., 2016

Building the vocational phase of the computerized motor skills testing system for use in the Electronics and Electrical Engineering Group and Hospitality Group.
Interact. Learn. Environ., 2016

Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills.
Comput. Educ., 2016

The development and evaluation of listening and speaking diagnosis and remedial teaching system.
Br. J. Educ. Technol., 2016

Collaborative Modes on Collaborative Problem Solving.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

2015
"iRobiQ": the influence of bidirectional interaction on kindergarteners' reading motivation, literacy, and behavior.
Interact. Learn. Environ., 2015

2014
Development of children's creativity and manual skills within digital game-based learning environment.
J. Comput. Assist. Learn., 2014

2012
Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning.
J. Educ. Technol. Soc., 2012

2010
Location Based Services for Outdoor Ecological Learning System: Design and Implementation.
J. Educ. Technol. Soc., 2010

SPICEreading: A Three-in-One Share Platform in Cooperative English Reading.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Positioning Techniques for Ubiquitous Ecological Learning.
Proceedings of the 2009 International Conference on Education Technology and Computer, 2009

Hierarchical state machine architecture for regular expression pattern matching.
Proceedings of the 19th ACM Great Lakes Symposium on VLSI 2009, 2009

2007
Mobile Learning.
IEEE Distributed Syst. Online, 2007

Designing Constructivist Learning Environment in Online Game.
Proceedings of the DIGITEL 2007, 2007

2006
Collaborative Early EFL Reading among Distributed Learners: A Simulation Pilot Study.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
The implementation and evaluation of educational online gaming system.
Proceedings of the ITRE 2005, 2005

2004
Using a Knowledge-Based Management to Design a Web-Based Creative Problem Solving System.
Proceedings of the Advances in Web-Based Learning, 2004

2002
Reaching Strong Consensus in a General Network.
J. Inf. Sci. Eng., 2002

2000
Reaching Fault Diagnosis Agreement under a Hybrid Fault Model.
IEEE Trans. Computers, 2000


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