Eddy Flerackers

According to our database1, Eddy Flerackers authored at least 25 papers between 1988 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Real-Time Hand-Painted Graphics for Mobile Games.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2012
Technology Transfer at IBBT-EDM: Case Study in the Computer Graphics Domain.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2010
Smart camera SoC system for interactive real-time real-brush based digital painting systems.
Proceedings of the 18th IEEE/IFIP VLSI-SoC 2010, 2010

2009
Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process.
Proceedings of the Task Models and Diagrams for User Interface Design, 2009

FluidPaint: an interactive digital painting system using real wet brushes.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

2008
Exponential shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

Dip - it: digital infrared painting on an interactive table.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Training social learning skills by collaborative mobile gaming in museums.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2003
Reducing Population Size while Maintaining Diversity.
Proceedings of the Genetic Programming, 6th European Conference, EuroGP 2003, 2003

2001
Reducing Bloat in Genetic Programming.
Proceedings of the Computational Intelligence, 2001

2000
Collision avoidance and map construction using synthetic vision.
Virtual Real., 2000

1999
ICOME: An Immersive Collaborative 3D Object Modelling Environment.
Virtual Real., 1999

1998
A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

1997
2D human-computer interaction techniques in immersive virtual environments.
Comput. Networks ISDN Syst., 1997

Visinet: Collaborative 3D Visualization and VR over ATM Networks.
IEEE Computer Graphics and Applications, 1997

Design and realization of an interactive multimedia server in education.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997

HCI Issues About Immersive Modeling.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

A Hybrid 2D / 3D User Interface for Immersive Object Modeling.
Proceedings of the Computer Graphics International Conference, 1997

1996
Ray Tracing Optimization Utilizing Projective Methods.
Proceedings of the Computer Graphics International Conference, 1996

1995
Realizing 3D Visual Programming Environments within a Virtual Environment.
Comput. Graph. Forum, 1995

xXX: A Modular System for Manipulating Image Sequences.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System.
Proceedings of the Computer Animation 1994, 1994

1993
Three-dimensional Graphical Programming in CAEL.
Proceedings of the 1993 IEEE Workshop on Visual Languages, 1993

1990
Visual pRogramming in a Computer Animation Environment.
Proceedings of the 1990 IEEE Workshop on Visual Languages, 1990

1988
IGIP: a framework towards open-ended visual programming.
Proceedings of the IEEE Workshop on Visual Languages, 1988


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