Cuihua Shen

Orcid: 0000-0003-1645-8211

According to our database1, Cuihua Shen authored at least 41 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Audience size, moderator activity, gender, and content diversity: Exploring user participation and financial commitment on Twitch.tv.
New Media Soc., February, 2024

2023
From context adaptation to context restoration: strategies, motivations, and decision rules of managing context collapse on WeChat.
J. Comput. Mediat. Commun., November, 2023

2022
Fighting cheapfakes: using a digital media literacy intervention to motivate reverse search of out-of-context visual misinformation.
J. Comput. Mediat. Commun., November, 2022

When national identity meets conspiracies: the contagion of national identity language in public engagement and discourse about COVID-19 conspiracy theories.
J. Comput. Mediat. Commun., November, 2022

Multiplicity and dynamics of social representations of the COVID-19 pandemic on Chinese social media from 2019 to 2020.
Inf. Process. Manag., 2022

Social Live-Streaming Use & Well-being: Examining Participation, Financial Commitment, Social Capital, and Psychological Well-being on Twitch.tv.
CoRR, 2022

2021
This photograph has been altered: Testing the effectiveness of image forensic labeling on news image credibility.
CoRR, 2021

Who would respond to A troll? A social network analysis of reactions to trolls in online communities.
Comput. Hum. Behav., 2021

2020
Conspiracy and debunking narratives about COVID-19 origination on Chinese social media: How it started and who is to blame.
CoRR, 2020

Reports of Own and Others' Symptoms and Diagnosis on Social Media Predict COVID-19 Case Counts in Mainland China.
CoRR, 2020

Viral vitriol: Predictors and contagion of online toxicity in World of Tanks.
Comput. Hum. Behav., 2020

Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users.
Comput. Hum. Behav., 2020

2019
Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online.
New Media Soc., 2019

2018
One Size Fits All: Context Collapse, Self-Presentation Strategies and Language Styles on Facebook.
J. Comput. Mediat. Commun., 2018

Seeing Is Believing: How People Fail to Identify Fake Images on the Web.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games.
J. Comput. Mediat. Commun., 2016

Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

2015
Gamers' confidants: Massively Multiplayer Online Game participation and core networks in China.
Soc. Networks, 2015

Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital.
New Media Soc., 2015

Normative Influences on Network Structure in the Evolution of the Children's Rights NGO Network, 1977-2004.
Commun. Res., 2015

Social capital, coplaying patterns, and health disruptions: A survey of Massively Multiplayer Online Game participants in China.
Comput. Hum. Behav., 2015

Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers.
Comput. Hum. Behav., 2015

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations.
Comput. Hum. Behav., 2015

Grouping game players using parallelized k-means on supercomputers.
Proceedings of the 2015 XSEDE Conference: Scientific Advancements Enabled by Enhanced Cyberinfrastructure, St. Louis, MO, USA, July 26, 2015

Champions of Equality: Examining Gender Egalitarianism in Virtual Teams across Cultures.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

2014
Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of <i>EverQuest II</i>.
New Media Soc., 2014

The evolution of social ties online: A longitudinal study in a massively multiplayer online game.
J. Assoc. Inf. Sci. Technol., 2014

Virtual Brokerage and Closure.
Commun. Res., 2014

Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership.
Comput. Hum. Behav., 2014

FeatureSelector: an XSEDE-Enabled Tool for Massive Game Log Analysis.
Proceedings of the Annual Conference of the Extreme Science and Engineering Discovery Environment, 2014

2013
Distance matters: Exploring proximity and homophily in virtual world networks.
Decis. Support Syst., 2013

On the Problem of Predicting Real World Characteristics from Virtual Worlds.
Proceedings of the Predicting Real World Behaviors from Virtual World Data @ SocialCom 2013, 2013

2011
Who connects with whom? A social network analysis of an online open source software community.
First Monday, 2011

Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being.
Commun. Res., 2011

Guild Play in MMOGs: Rethinking Common Group Dynamics Models.
Proceedings of the Social Informatics - Third International Conference, SocInfo 2011, 2011

2010
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG.
J. Comput. Mediat. Commun., 2010

2009
As real as real? Macroeconomic behavior in a large-scale virtual world.
New Media Soc., 2009

Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes.
Cyberpsychology Behav. Soc. Netw., 2009

The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Virtually There: Exploring Proximity and Homophily in a Virtual World.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

2007
Serious video game effectiveness.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007


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