Cheng-Hung Lo

Orcid: 0000-0002-7199-9339

According to our database1, Cheng-Hung Lo authored at least 26 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024

2023
ShanshuiDaDA: An Interactive, Generative System towards Chinese Shanshui Painting.
CoRR, 2023

Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
Do we see rendered surface materials differently in virtual reality? A psychophysics-based investigation.
Virtual Real., 2022

Tensor-Based Orthogonal Matching Pursuit with Phase Rotation for Channel Estimation In Hybrid Beamforming Mimo-Ofdm Systems.
Proceedings of the IEEE International Conference on Acoustics, 2022

Sound-Guided Framing in Cinematic Virtual Reality - an Eye-Tracking Study.
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022

The Development of Virtual Production in Film Industry in the Past Decade.
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022

How Do Narrative Features Affect a Player's Immersion in Computer Games? The Analytical Hierarchy Process Approach.
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022

2021
Visual Storytelling and Narrative Experiences in Extended Reality: Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., December, 2021

Embedding Virtual Reality Technology in Teaching 3D Design for Secondary Education.
Frontiers Virtual Real., 2021

Disseminating Intangible Cultural Heritage Through Gamified Learning Experiences and Service Design.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021

2019
An Interactive and Generative Approach for Chinese Shanshui Painting Document.
Proceedings of the 2019 International Conference on Document Analysis and Recognition, 2019

An Investigation of Material Perception in Virtual Environments.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

2018
Modern Service Design Thinking on Traditional Culture-Based Services: A Case Study of the Service Businesses in Suzhou Old Town Areas.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development, 2018

2017
Editorial: Scientific advances in product experience engineering.
J. Intell. Manuf., 2017

Cognitive shape similarity assessment for 3D part search.
J. Intell. Manuf., 2017

2015
Affordances Feature on Package Design has Preference Effect on Content.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
Does the Design Style Influence the Perception of Product Performance Charts?
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
Evaluating Interactions between Appearance-Related Product Designs and Facial Characteristics.
Proceedings of the Fifth International Conference on Service Science and Innovation, 2013

2011
P-P-N Based 10T SRAM Cell for Low-Leakage and Resilient Subthreshold Operation.
IEEE J. Solid State Circuits, 2011

Shape similarity measurement for 3D mechanical part using D2 shape distribution and negative feature decomposition.
Comput. Ind., 2011

2010
Selective rendering for efficient ray traced stereoscopic images.
Vis. Comput., 2010

One-Step QFD based 3D morphological charts for concept generation of product variant design.
Expert Syst. Appl., 2010

2009
Affective Modelling: Profiling Geometrical Models with Human Emotional Responses.
Comput. Graph. Forum, 2009

2006
Stereo vision for visual realism in computer graphics.
PhD thesis, 2006


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