Betty J. Mohler

According to our database1, Betty J. Mohler authored at least 63 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
IEEE VR 2024 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
IEEE VR 2023 Steering Committee Message.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2021
Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Attractiveness and Confidence in Walking Style of Male and Female Virtual Characters.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements.
IEEE Trans. Vis. Comput. Graph., 2019

Decoding subcategories of human bodies from both body- and face-responsive cortical regions.
NeuroImage, 2019

Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.
Frontiers Robotics AI, 2019

How Cognitive Models of Human Body Experience Might Push Robotics.
Frontiers Neurorobotics, 2019

Collaborative Problem Solving in Local and Remote VR Situations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females.
Frontiers ICT, 2018

General Chair Message.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The role of avatar fidelity and sex on self-motion recognition.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Comparing Individual and Collaborative Problem Solving in Environmental Search.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Appealing Avatars from 3D Body Scans: Perceptual Effects of Stylization.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Enhancing stress management techniques using virtual reality.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Eye Height Manipulations: A Possible Solution to Reduce Underestimation of Egocentric Distances in Head-Mounted Displays.
ACM Trans. Appl. Percept., 2015

Effect of Display Technology on Perceived Scale of Space.
Hum. Factors, 2015

Turbulent motions cannot shake VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Perception of strength and power of realistic male characters.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

Evoking and assessing vastness in virtual environments.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Adapting to Virtual Environments.
Proceedings of the Handbook of Virtual Environments, 2014

Introduction to Special Issue SAP 2014.
ACM Trans. Appl. Percept., 2014

Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self.
ACM Trans. Appl. Percept., 2014

Learning strategies in table tennis using inverse reinforcement learning.
Biol. Cybern., 2014


Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
Egocentric distance perception in large screen immersive displays.
Displays, 2013

Recognizing your own motions on virtual avatars: is it me or not?
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Perception of emotional body expressions in narrative scenarios.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

The influence of shape and culture on visual volume perception of virtual rooms.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Velocity-Dependent Dynamic Curvature Gain for Redirected Walking.
IEEE Trans. Vis. Comput. Graph., 2012

The Influence of Visual Information on the Motor Control of Table Tennis Strokes.
Presence Teleoperators Virtual Environ., 2012

Enhancing Medical Communication Training Using Motion Capture, Perspective Taking and Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Recording and Playback of Camera Shake: Benchmarking Blind Deconvolution with a Real-World Database.
Proceedings of the Computer Vision - ECCV 2012, 2012

2011
Perceptually inspired methods for naturally navigating virtual worlds.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

The POETICON enacted scenario corpus - A tool for human and computational experiments on action understanding.
Proceedings of the Ninth IEEE International Conference on Automatic Face and Gesture Recognition (FG 2011), 2011

The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Imitation and Reinforcement Learning for Motor Primitives with Perceptual Coupling.
Proceedings of the From Motor Learning to Interaction Learning in Robots, 2010

The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment.
Presence Teleoperators Virtual Environ., 2010

Short Paper: Virtual Storyteller in Immersive Virtual Environments Using Fairy Tales Annotated for Emotion States.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

Egocentric distance judgments in a large screen display immersive virtual environment.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Circular, linear, and curvilinear vection in a large-screen virtual environment with floor projection.
Comput. Graph., 2009

Foreword to: Special issue on virtual environments.
Comput. Graph., 2009

Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Learning perceptual coupling for motor primitives.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

Tricking people into feeling like they are moving when they are not paying attention.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Joint and individual walking in an immersive collaborative virtual environment.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

A full-body avatar improves egocentric distance judgments in an immersive virtual environment.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
The Effect of Feedback within a Virtual Environment on Human Distance Perception and Adaptation.
PhD thesis, 2007

Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
ACM Trans. Appl. Percept., 2007

Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

Orthographic and perspective projection influences linear vection in large screen virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

The contributions of visual flow and locomotor cues to walked distance estimation in a virtual environment.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
The influence of feedback on egocentric distance judgments in real and virtual environments.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Investigations on the interactions between vision and locomotion using a treadmill virtual environment.
Proceedings of the Human Vision and Electronic Imaging X, 2005

Measuring vection in a large screen virtual environment.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Visual motion influences locomotion in a treadmill virtual environment.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004


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