Athanasios Christopoulos

Orcid: 0000-0002-1809-5525

According to our database1, Athanasios Christopoulos authored at least 32 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education.
Inf., May, 2024

Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Comparing the effectiveness of video and stereoscopic 360° virtual reality-supported instruction in high school biology courses.
Br. J. Educ. Technol., July, 2023

Escaping the cell: virtual reality escape rooms in biology education.
Behav. Inf. Technol., July, 2023

Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module.
Inf., May, 2023

Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking.
Inf., 2023

2022
Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education.
Multimodal Technol. Interact., 2022

Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education.
Inf., 2022

A systematic mapping review of augmented reality applications to support STEM learning in higher education.
Educ. Inf. Technol., 2022

The effects of augmented reality-supported instruction in tertiary-level medical education.
Br. J. Educ. Technol., 2022

The Value Proposition of An Integrated Multimodal Learning Analytics Framework.
Proceedings of the 45th Jubilee International Convention on Information, 2022

A Clustering Method to Detect Disengaged Students from Their Code Submission History.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

2021
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education.
Multimodal Technol. Interact., 2021

A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies.
Multimodal Technol. Interact., 2021

ARLEAN: An Augmented Reality Learning Analytics Ethical Framework.
Comput., 2021

Designing a Cultural Augmented Reality Application For Educational Purposes.
Proceedings of the 6th South-East Europe Design Automation, 2021

Mobile Virtual Reality in Secondary Education: An Exploratory Study in the Course of Biology.
Proceedings of the 44th International Convention on Information, 2021

2020
A Scoping Review of Immersive Virtual Reality in STEM Education.
IEEE Trans. Learn. Technol., 2020

Theoretical Foundations of Virtual and Augmented Reality-Supported Learning Analytics.
Proceedings of the 11th International Conference on Information, 2020

2019
What Does the Pedagogical Agent Say?
Proceedings of the 10th International Conference on Information, 2019

Learner Experience in Hybrid Virtual Worlds: Interacting with Pedagogical Agents.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Designing an engaging learning universe for situated interactions in virtual environments
PhD thesis, 2018

Increasing student engagement through virtual interactions: How?
Virtual Real., 2018

Implementing Learning Models in Virtual Worlds - From Theory to (Virtual) Reality.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Strategies and Challenges to Facilitate Situated Learning in Virtual Worlds Post-Second Life.
Comput. Entertain., 2017

Interaction in Situated Learning Does Not Imply Immersion - Virtual Worlds Help to Engage Learners without Immersing Them .
Proceedings of the CSEDU 2017, 2017

2016
Between virtual and real: exploring hybrid interaction and communication in virtual worlds.
Int. J. Soc. Media Interact. Learn. Environ., 2016

Co-presence in the Real and the Virtual Space: Interactions Through Orientation.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

How Do Students 'Really' Interact with Virtual Worlds? - The Influence of Proper Induction for Virtual Interactions.
Proceedings of the CSEDU 2016, 2016

2014
Investing in Ephemeral Virtual Worlds - An Educational Perspective.
Proceedings of the CSEDU 2014, 2014

2013
Maintaining Context in a Changing (Virtual) World - Educators' Perspectives for Opensim and Second Life.
Proceedings of the CSEDU 2013, 2013

2012
Immersion in Virtual Worlds - But not Second Life!
Proceedings of the 2012 International Conference on Cyberworlds, 2012


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