Andy M. Connor

Orcid: 0000-0002-4046-5959

According to our database1, Andy M. Connor authored at least 43 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Evaluation of a Multi-agent "Human-in-the-loop" Game Design System.
ACM Trans. Interact. Intell. Syst., 2022

Humanness lies in unpredictability: Role of Theory of Mind on anthropomorphism in human-computer interactions.
Proceedings of the International Conference on Human-Agent Interaction, 2022

2021
An Interactive Multi-Agent System for Game Design.
Comput. Games J., 2021

2020
An Evaluation of the Effectiveness of Virtual Reality in Air Traffic Control.
Proceedings of the ICVARS 2020: 4th International Conference on Virtual and Augmented Reality Simulations, 2020

2019
Activity recognition evaluation via machine learning.
EAI Endorsed Trans. Ambient Syst., 2019

2018
Multi-Objective Reconstruction of Software Architecture.
Int. J. Softw. Eng. Knowl. Eng., 2018

Evaluating the Quality of Drupal Software Modules.
Int. J. Softw. Eng. Knowl. Eng., 2018

The A-Z of Creative Technologies.
EAI Endorsed Trans. Creative Technol., 2018

2017
Evaluating the Impact of Procedurally Generated Content on Game Immersion.
Comput. Games J., 2017

2016
Development of a wearable haptic game interface.
EAI Endorsed Trans. Creative Technol., 2016

A computational intuition pump to examine group creativity: building on the ideas of others.
CoRR, 2016

Minimum cost polygon overlay with rectangular shape stock panels.
CoRR, 2016

Mainstreaming video annotation software for critical video analysis.
CoRR, 2016

A wearable haptic game controller.
CoRR, 2016

A comparison of semi-deterministic and stochastic search techniques.
CoRR, 2016

Resource allocation using metaheuristic search.
CoRR, 2016

Probabilistic estimation of software project duration.
CoRR, 2016

Procedural urban environments for FPS games.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
From STEM to STEAM: Strategies for Enhancing Engineering & Technology Education.
Int. J. Eng. Pedagog., 2015

Multi-agent evolutionary systems for the generation of complex virtual worlds.
EAI Endorsed Trans. Creative Technol., 2015

Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction.
EAI Endorsed Trans. Creative Technol., 2015

Creating Creative Technologists: Playing With(in) Education.
Proceedings of the Creativity in the Digital Age., 2015

2014
Data stream mining for predicting software build outcomes using source code metrics.
Inf. Softw. Technol., 2014

Efficient optimisation of structures using tabu search.
CoRR, 2014

Mining developer communication data streams.
CoRR, 2014

A mutli-thread tabu search algorithm.
CoRR, 2014

Synthetic Minority Over-sampling TEchnique (SMOTE) for Predicting Software Build Outcomes.
Proceedings of the 26th International Conference on Software Engineering and Knowledge Engineering, 2014

Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Augmented Body: Changing Interactive Body Play.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Social Play Spaces for Active Community Engagement.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

An Intuitive Tangible Game Controller.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

2011
Requirements Engineering Current Practice and Capability in Small and Medium Software Development Enterprises in New Zealand.
Proceedings of the 9th International Conference on Software Engineering Research, 2011

An Automatic Architecture Reconstruction and Refactoring Framework.
Proceedings of the Software Engineering Research, 2011

Mining Software Metrics from Jazz.
Proceedings of the 9th International Conference on Software Engineering Research, 2011

2009
Improving Web Search Using Contextual Retrieval.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

Bridging the Research-Practice Gap in Requirements Engineering through Effective Teaching and Peer Learning.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

2007
Using Genetic Algorithms to Solve Layout Optimisation Problems in Residential Building Construction.
Proceedings of the ISCA 20th International Conference on Computer Applications in Industry and Engineering, 2007

2006
Contextual relevance feedback in web information retrieval.
Proceedings of the 1st International Conference on Information Interaction in Context, 2006

Memory Models for Improving Tabu Search with Real Continuous Variables.
Proceedings of the 6th International Conference on Hybrid Intelligent Systems (HIS 2006), 2006

2005
Autonomous Requirements Specification Processing using Natural Language Processing.
Proceedings of the ISCA 14th International Conference on Intelligent and Adaptive Systems and Software Engineering, 2005

A Framework for Contextual Information Retrieval from the WWW.
Proceedings of the ISCA 14th International Conference on Intelligent and Adaptive Systems and Software Engineering, 2005

Stochastic Cost Estimation and Risk Analysis in Managing Software Projects.
Proceedings of the ISCA 14th International Conference on Intelligent and Adaptive Systems and Software Engineering, 2005

2000
Signposting for Design Process Improvement.
Proceedings of the Artificial Intelligence in Design '00, 2000


  Loading...