Andrea Bonarini

Orcid: 0000-0002-4880-4521

According to our database1, Andrea Bonarini authored at least 133 papers between 1991 and 2023.

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Bibliography

2023
Uncertainty maximization in partially observable domains: A cognitive perspective.
Neural Networks, May, 2023

Real-Time Social Robot's Responses to Undesired Interactions Between Children and their Surroundings.
Int. J. Soc. Robotics, April, 2023

2022
Augmented Memory Replay in Reinforcement Learning With Continuous Control.
IEEE Trans. Cogn. Dev. Syst., 2022

PyHAPT: A Python-based Human Activity Pose Tracking data processing framework.
Softw. Impacts, 2022

HAVPTAT: A Human Activity Video Pose Tracking Annotation Tool.
Softw. Impacts, 2022

Object Structural Points Representation for Graph-based Semantic Monocular Localization and Mapping.
CoRR, 2022

Informed Sampling of Prioritized Experience Replay.
Proceedings of the IEEE International Conference on Development and Learning, 2022

Making playing robots for persons with disabilities: A framework and some experiences.
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2022

Developing accessible robots and playful activities for children with disabilities: : Multidisciplinary Guidelines for developers, reviewers, educational professionals and researcher.
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2022

Robot Play for All - Developing Toys and Games for Disability
Research for Development, Springer, ISBN: 978-3-031-05041-1, 2022

2021
A soft, mobile, autonomous robot to develop skills through play in autistic children.
Paladyn J. Behav. Robotics, 2021

MushroomRL: Simplifying Reinforcement Learning Research.
J. Mach. Learn. Res., 2021

Robust risk-averse multi-armed bandits with application in social engagement behavior of children with autism spectrum disorder while imitating a humanoid robot.
Inf. Sci., 2021

Deceptive Actions to Improve the Attribution of Rationality to Playing Robotic Agents.
Int. J. Soc. Robotics, 2021

2020
Selective Perception as a Mechanism to Adapt Agents to the Environment: An Evolutionary Approach.
IEEE Trans. Cogn. Dev. Syst., 2020

Influence of Reaction Time in the Emotional Response of a Companion Robot to a Child's Aggressive Interaction.
Int. J. Soc. Robotics, 2020

Correlation minimizing replay memory in temporal-difference reinforcement learning.
Neurocomputing, 2020

Adaptation of learning agents through artificial perception.
Adapt. Behav., 2020

Robot player adaptation to human opponents in physical, competitive robogames.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Gradient Bias to Solve the Generalization Limit of Genetic Algorithms Through Hybridization with Reinforcement Learning.
Proceedings of the Machine Learning, Optimization, and Data Science, 2020

Policy Feedback in Deep Reinforcement Learning to Exploit Expert Knowledge.
Proceedings of the Machine Learning, Optimization, and Data Science, 2020

Automatic Classification of Human Granulosa Cells in Assisted Reproductive Technology using vibrational spectroscopy imaging.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Sharing Knowledge in Multi-Task Deep Reinforcement Learning.
Proceedings of the 8th International Conference on Learning Representations, 2020

2019
Head Impact Severity Measures for Small Social Robots Thrown During Meltdown in Autism.
Int. J. Soc. Robotics, 2019

Augmented Replay Memory in Reinforcement Learning With Continuous Control.
CoRR, 2019

Safety experiments for small robots investigating the potential of soft materials in mitigating the harm to the head due to impacts.
CoRR, 2019

Towards learning agents with personality traits: Modeling Openness to Experience.
Cogn. Syst. Res., 2019

Recognition of Aggressive Interactions of Children Toward Robotic Toys.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Graph-Based Design of Hierarchical Reinforcement Learning Agents.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

2018
Learning and Mining Player Motion Profiles in Physically Interactive Robogames.
Future Internet, 2018

Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Gradient-based minimization for multi-expert Inverse Reinforcement Learning.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Exploiting structure and uncertainty of Bellman updates in Markov decision processes.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Enriching robot's actions with affective movements.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Exploring engagement with robots among persons with neurodevelopmental disorders.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Attention-Based Experience Replay in Deep Q-Learning.
Proceedings of the 9th International Conference on Machine Learning and Computing, 2017

Pain and self-preservation in autonomous robots: From neurobiological models to psychiatric disease.
Proceedings of the 2017 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2017

Activity recognition in a physical interactive robogame.
Proceedings of the 2017 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2017

Towards Enriching Robot's Actions with Affective Movements.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Modeling Player Activity in a Physical Interactive Robot Game Scenario.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

2016
Toward Vocational Robotics: An Experience in Post-Secondary School Education and Job Training Through Robotics.
IEEE Robotics Autom. Mag., 2016

Facial expression recognition with automatic segmentation of face regions using a fuzzy based classification approach.
Knowl. Based Syst., 2016

Can my robotic home cleaner be happy? Issues about emotional expression in non-bio-inspired robots.
Adapt. Behav., 2016

A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Off-the-shelf, robotic toys and physically impaired children: an analysis and suggested improvements.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Mainstream robotic toys and children with physical impairment: what about playfulness?
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

2015
Competitions for Benchmarking: Task and Functionality Scoring Complete Performance Assessment.
IEEE Robotics Autom. Mag., 2015

Practical applications of the R2P embedded framework for robot rapid development.
Proceedings of the 2015 IEEE International Conference on Technologies for Practical Robot Applications, 2015

A Facial Expression Recognition with Automatic Segmentation of Face Regions.
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2015

A Reactive Competitive Emotion Selection System.
Proceedings of the Social Robotics - 7th International Conference, 2015

Blending robots and full-body interaction with large screens for children with intellectual disability.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
R2P: An open source hardware and software modular approach to robot prototyping.
Robotics Auton. Syst., 2014

Studying people's emotional responses to robot's movements in a small scene.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Development of Mobile Robots Using Off-the-Shelf Open-Source Hardware and Software Components for Motion and Pose Tracking.
Proceedings of the Intelligent Autonomous Systems 13, 2014

Integrating human-robot and motion-based touchless interaction for children with intellectual disability.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Robotics and Design: An Interdisciplinary Crash Course.
IEEE Trans. Educ., 2013

Intelligent state changing applied to multi-robot systems.
Robotics Auton. Syst., 2013

Physically Interactive Robogames: Definition and design guidelines.
Robotics Auton. Syst., 2013

Development of intelligent service robots.
Intelligenza Artificiale, 2013

TheatreBot: A Software Architecture for a Theatrical Robot.
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013

Modular Development of Mobile Robots with Open Source Hardware and Software Components.
Proceedings of the RoboCup 2013: Robot World Cup XVII [papers from the 17th Annual RoboCup International Symposium, 2013

A bird's eye view on reinforcement learning approaches for power management in WSNs.
Proceedings of the 6th Joint IFIP Wireless and Mobile Networking Conference, 2013

RTCAN - A Real-time CAN-bus Protocol for Robotic Applications.
Proceedings of the ICINCO 2013 - Proceedings of the 10th International Conference on Informatics in Control, Automation and Robotics, Volume 2, Reykjavík, Iceland, 29, 2013

Towards an Autonomous Theatrical Robot.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
R2P: An Open Source Modular Architecture for Rapid Prototyping of Robotics Applications.
Proceedings of the 1st Conference on Embedded Systems, 2012

2011
Affective Videogames: The Problem of Wearability and Comfort.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

Fitted policy search.
Proceedings of the 2011 IEEE Symposium on Adaptive Dynamic Programming And Reinforcement Learning, 2011

The Affective Triad: Stimuli, Questionnaires, and Measurements.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Analysis of the Effectiveness of the Genetic Algorithms based on Extraction of Association Rules.
Fundam. Informaticae, 2010

Enjoyment recognition from physiological data in a car racing game.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

Modeling enjoyment preference from physiological responses in a car racing game.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Reinforcement distribution in fuzzy Q-learning.
Fuzzy Sets Syst., 2009

Evolutionary Extraction of Association Rules: A Preliminary Study on their Effectiveness.
Proceedings of the Hybrid Artificial Intelligence Systems, 4th International Conference, 2009

Fundamental issues on the recognition of autonomic patterns produced by visual stimuli.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Improving Batch Reinforcement Learning Performance through Transfer of Samples.
Proceedings of the STAIRS 2008, 2008

Batch Reinforcement Learning for Controlling a Mobile Wheeled Pendulum Robot.
Proceedings of the Artificial Intelligence in Theory and Practice II, 2008

Transfer of samples in batch reinforcement learning.
Proceedings of the Machine Learning, 2008

Low cost smartcams design.
Proceedings of the 6th IEEE/ACM/IFIP Workshop on Embedded Systems for Real-Time Multimedia, 2008

Pattern Classification Techniques for Early Lung Cancer Diagnosis using an Electronic Nose.
Proceedings of the ECAI 2008, 2008

2007
Problems and solutions for anchoring in multi-robot applications.
J. Intell. Fuzzy Syst., 2007

Learning Fuzzy Classifier Systems: Architecture and Exploration Issues.
Int. J. Artif. Intell. Tools, 2007

Fuzzy <i>k</i> -NN Lung Cancer Identification by an Electronic Nose.
Proceedings of the Applications of Fuzzy Sets Theory, 2007

Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods.
Proceedings of the Advances in Neural Information Processing Systems 20, 2007

Lung Cancer Identification by an Electronic Nose based on an Array of MOS Sensors.
Proceedings of the International Joint Conference on Neural Networks, 2007

Piecewise constant reinforcement learning for robotic applications.
Proceedings of the ICINCO 2007, 2007

FIXCS: a Fuzzy Implementation of XCS.
Proceedings of the FUZZ-IEEE 2007, 2007

Reinforcement Learning in Complex Environments Through Multiple Adaptive Partitions.
Proceedings of the AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 2007

2006
Intelligent autonomous systems (IAS-8).
Robotics Auton. Syst., 2006

Concepts and fuzzy models for behavior-based robotics.
Int. J. Approx. Reason., 2006

Incremental Skill Acquisition for Self-motivated Learning Animats.
Proceedings of the From Animals to Animats 9, 2006

2005
Reinforcement Distribution in Continuous State Action Space Fuzzy Q-Learning: A Novel Approach.
Proceedings of the Fuzzy Logic and Applications, 6th International Workshop, 2005

A Composite System for Real-Time Robust Whistle Recognition.
Proceedings of the RoboCup 2005: Robot Soccer World Cup IX, 2005

MRT: Robotics Off-the-Shelf with the Modular Robotic Toolkit.
Proceedings of the Software Engineering for Experimental Robotics, 2005

Automatic Error Detection and Reduction for an Odometric Sensor based on Two Optical Mice.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
A kinematic-independent dead-reckoning sensor for indoor mobile robotics.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004

Dead Reckoning for Mobile Robots Using Two Optical Mice.
Proceedings of the ICINCO 2004, 2004

2003
An architecture to coordinate fuzzy behaviors to control an autonomous robot.
Fuzzy Sets Syst., 2003

An Overview of RoboCup-2002 Fukuoka/Busan.
AI Mag., 2003

RoboCup: Yesterday, Today, and Tomorrow Workshop of the Executive Committee in Blaubeuren, October 2003.
Proceedings of the RoboCup 2003: Robot Soccer World Cup VII, 2003

Filling the Gap among Coordination, Planning, and Reaction Using a Fuzzy Cognitive Model.
Proceedings of the RoboCup 2003: Robot Soccer World Cup VII, 2003

2002
Medium Size League: 2002 Assessment and Achievements.
Proceedings of the RoboCup 2002: Robot Soccer World Cup VI, 2002

An architecture to implement agents co-operating in dynamic environments.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
An approach to the design of reinforcement functions in real world, agent-based applications.
IEEE Trans. Syst. Man Cybern. Part B, 2001

Omni-directional catadioptric vision for soccer robots.
Robotics Auton. Syst., 2001

Evolutionary learning, reinforcement learning, and fuzzy rules for knowledge acquisition in agent-based systems.
Proc. IEEE, 2001

Learning fuzzy classifier systems for multi-agent coordination.
Inf. Sci., 2001

A Framework for Robust Sensing in Multi-agent Systems.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

Fun2Mas: The Milan Robocup Team.
Proceedings of the RoboCup 2001: Robot Soccer World Cup V, 2001

Concepts for Anchoring in Robotics.
Proceedings of the AI*IA 2001: Advances in Artificial Intelligence, 2001

2000
An omnidirectional vision sensor for fast tracking for mobile robots.
IEEE Trans. Instrum. Meas., 2000

ART'00 - Azzurra Robot Team for the Year 2000.
Proceedings of the RoboCup 2000: Robot Soccer World Cup IV, 2000

1999
ART99 - Azzurra Robot Team.
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

The Body, the Mind or the Eye, First?
Proceedings of the RoboCup-99: Robot Soccer World Cup III, 1999

Fuzzy and Crisp Representations of Real-Valued Input for Learning Classifier Systems.
Proceedings of the Learning Classifier Systems, From Foundations to Applications, 1999

An Introduction to Learning Fuzzy Classifier Systems.
Proceedings of the Learning Classifier Systems, From Foundations to Applications, 1999

A Neuro-fuzzy Approach to Autonomous Navigation for Mobile Robots.
Proceedings of the Third ICSC Symposia on Intelligent Industrial Automation (IIA'99) and Soft Computing (SOCO'99), 1999

Comparing Reinforcement Learning Algorithms Applied to Crisp and Fuzzy Learning Classifier Systems.
Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 1999), 1999

1997
Uncertainty and Approximation in Multimodel Diagnosis.
Inf. Sci., 1997

Opportunistic Multimodel Diagnosis with Imperfect Models.
Inf. Sci., 1997

Learning to compose fuzzy behaviors for autonomous agents.
Int. J. Approx. Reason., 1997

Anytime Learning and Adaptation of Structured Fuzzy Behaviors.
Adapt. Behav., 1997

1995
Extending Q-learning to Fuzzy Classifier Systems.
Proceedings of the Topics in Artificial Intelligence, 1995

1994
A Multimodel Approach to Reasoning and Simulation.
IEEE Trans. Syst. Man Cybern. Syst., 1994

A Qualitative Simulation Approach for Fuzzy Dynamical Models.
ACM Trans. Model. Comput. Simul., 1994

Evolutionary Learning of General Fuzzy Rules with Biased Evaluation Functions: Competition and Cooperation.
Proceedings of the First IEEE Conference on Evolutionary Computation, 1994

1993
Designing a Tool Supporting the Development of ITS in Different Domains: The DOCET Experience.
Interact. Learn. Environ., 1993

1992
Network-based management of subjective judgements: a proposal accepting cyclic dependencies.
IEEE Trans. Syst. Man Cybern., 1992

1991
Integrating expert systems and decision-support systems: principles and practice.
Knowl. Based Syst., 1991

Uncertainty and Cyclic Dependencies: A Proposal and a Network Implementation.
Proceedings of the Trends in Artificial Intelligence, 1991

Modeling Issues in Multimedia Car-Driver Interaction.
Proceedings of the Intelligent Multimedia Interfaces, 1991


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