Alejandro Beacco

Orcid: 0000-0001-8192-1431

According to our database1, Alejandro Beacco authored at least 22 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
3D objects reconstruction from frontal images: an example with guitars.
Vis. Comput., November, 2023

The sentiment of a virtual rock concert.
Virtual Real., June, 2023

The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi.
IEEE Computer Graphics and Applications, 2023

2022
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality.
Frontiers Virtual Real., 2022

QuickVR: A standard library for virtual embodiment in unity.
Frontiers Virtual Real., 2022

Automatic 3D Avatar Generation from a Single RBG Frontal Image.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

3D Objects Reconstruction Using Frontal Images. An Example With Guitars.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2021
Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Automatic 3D Character Reconstruction from Frontal and Lateral Monocular 2D RGB Views.
Proceedings of the IEEE International Conference on Image Processing, 2020

2018
Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution.
Frontiers Robotics AI, 2018

2016
A Survey of Real-Time Crowd Rendering.
Comput. Graph. Forum, 2016

2015
Footstep parameterized motion blending using barycentric coordinates.
Comput. Graph., 2015

Exploiting the Potential of Image Based Crowd Rendering.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Simulation, animation and rendering of crowds in real-time.
PhD thesis, 2014

CAVAST: The Crows Animation, Visualization, and Simulation Testbed.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2013
Multi-domain real-time planning in dynamic environments.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Efficient rendering of animated characters through optimized per-joint impostors.
Comput. Animat. Virtual Worlds, 2012

2011
Avatar Locomotion in Crowd Simulation.
Int. J. Virtual Real., 2011

A Flexible Approach for Output-Sensitive Rendering of Animated Characters.
Comput. Graph. Forum, 2011

2009
A Framework for Rendering, Simulation and Animation of Crowds.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009


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