Akihito Yoshii

According to our database1, Akihito Yoshii authored at least 13 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
NeuRecover: Regression-Controlled Repair of Deep Neural Networks with Training History.
Proceedings of the IEEE International Conference on Software Analysis, 2022

Practical insights of repairing model problems on image classification.
Proceedings of the 1st International Conference on AI Engineering: Software Engineering for AI, 2022

2016
Toward Long-Term Persuasion Using a Personified Agent.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Designing Affordances for Virtual Reality-Based Services with Natural User Interaction.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

2015
Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Personification Aspect of Conversational Agents as Representations of a Physical Object.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

2014
Virtual Drum: Ubiquitous and playful drum playing.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

Human Interaction Issues in a Digital-Physical Hybrid World.
Proceedings of the 2014 IEEE International Conference on Cyber-Physical Systems, 2014

KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
A Study on Persuasive Effect of Preference of Virtual Agents.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

2012
Study of a Conversational Agent System Encouraging "Real" Answers of Individuals in a Group of Acquaintances.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

2011
iDetective: a persuasive application to motivate healthier behavior using smart phone.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

iDetective: A Location Based Game to Persuade Users Unconsciously.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011


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