Zuozhi Yang

Orcid: 0000-0002-2893-0010

According to our database1, Zuozhi Yang authored at least 10 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games.
IEEE Trans. Games, 2022

2021
Contextual Combinatorial Bandits in Real-Time Strategy Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Are Strong Policies Also Good Playout Policies? Playout Policy Optimization for RTS Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Bandit-Based Policy Optimization for Monte Carlo Tree Search in RTS Games.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

2019
Guiding Monte Carlo Tree Search by Scripts in Real-Time Strategy Games.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

Extracting Policies from Replays to Improve MCTS in Real Time Strategy Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
Learning Map-Independent Evaluation Functions for Real-Time Strategy Games.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
A Monte Carlo Localization Assignment Using a Neato Vacuum with ROS.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Monte Carlo Approaches to Parameterized Poker Squares.
Proceedings of the Computers and Games - 9th International Conference, 2016

Learning and Using Hand Abstraction Values for Parameterized Poker Squares.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016


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