Zoran Popovic

Affiliations:
  • University of Washington, Seattle, Washington, USA


According to our database1, Zoran Popovic authored at least 113 papers between 1995 and 2024.

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Bibliography

2024
RAG-Aided Approach to Network Experimentation: Case of Wireless Environment Channel Capacity Analysis under Fading and Co-Channel Interference Conditions with Beaulieu-Xie Distribution.
Proceedings of the International Conference on Software, 2024

2023
Utilizing LCR of Wireless System with SC Receiver Weakened by Beaulieu-Xie Fading and κ-¼ Interference for Machine Learning-Based QoS Prediction.
Proceedings of the 21st IEEE Jubilee International Symposium on Intelligent Systems and Informatics, 2023

Benchmarking Distribution Shift in Tabular Data with TableShift.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

2022
Determining the ABEP under the Influence of K -µ Fading and CCI with SC combining at L-branch Receiver Using Moment Generating Function.
Proceedings of the 30th International Conference on Software, 2022

Subgroup Robustness Grows On Trees: An Empirical Baseline Investigation.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Exploring the Role of Local and Global Explanations in Recommender Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Determination of LCR for Multi-branch SC Receiver under the Effects of α-κ-µ Fading and Weibull Co-Channel Interference.
Proceedings of the International Conference on Software, 2021

Level Crossing Rate of Next Generation Wireless Systems with Selection Combining in the Presence of k-µ Fading and Interference: Derivation and Simulation.
Proceedings of the 16th International Conference on Telecommunications, 2021

2020
Moments of Signals over Wireless Relay Fading Environment with Line-of-Sight.
Proceedings of the 28th International Conference on Software, 2020

2019
De novo protein design by citizen scientists.
Nat., 2019

Automatic Generation of Problems and Explanations for an Intelligent Algebra Tutor.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
A Framework for Computer-Aided Design of Educational Domain Models.
Proceedings of the Verification, Model Checking, and Abstract Interpretation, 2018

Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Collaborative Problem Solving in an Open-Ended Scientific Discovery Game.
Proc. ACM Hum. Comput. Interact., 2017

Synthesizing interpretable strategies for solving puzzle games.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Analysis of problem-solving behavior in open-ended scientific-discovery game challenges.
Proceedings of the 10th International Conference on Educational Data Mining, 2017

Where to Add Actions in Human-in-the-Loop Reinforcement Learning.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
The k-μ-g random variable and the k-μ-g random process.
Proceedings of the 24th International Conference on Software, 2016

Brain Points: A Deeper Look at a Growth Mindset Incentive Structure for an Educational Game.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

A Framework for Parameterized Design of Rule Systems Applied to Algebra.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Efficient Bayesian Clustering for Reinforcement Learning.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Crowdsourcing Accurate and Creative Word Problems and Hints.
Proceedings of the Fourth AAAI Conference on Human Computation and Crowdsourcing, 2016

Proactive Sensing for Improving Hand Pose Estimation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Empowering Children To Rapidly Author Games and Animations Without Writing Code.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Offline Evaluation of Online Reinforcement Learning Algorithms.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Large-Scale Educational Campaigns.
ACM Trans. Comput. Hum. Interact., 2015

Interactive Control of Diverse Complex Characters with Neural Networks.
Proceedings of the Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, 2015

Achieving 96% Mastery at National Scale through Inspired Learning and Generative Adaptivity.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Demographic Differences in a Growth Mindset Incentive Structure for Educational Games.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

Personalized Mathematical Word Problem Generation.
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015

PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

A Framework for Automatically Generating Interactive Instructional Scaffolding.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Automatic Game Progression Design through Analysis of Solution Features.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Queue Method: Handling Delay, Heuristics, Prior Data, and Evaluation in Bandits.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Generalizing locomotion style to new animals with inverse optimal regression.
ACM Trans. Graph., 2014

Motion fields for interactive character locomotion.
Commun. ACM, 2014

Hint systems may negatively impact performance in educational games.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

User behavior transformation through dynamic input mappings.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Trading Off Scientific Knowledge and User Learning with Multi-Armed Bandits.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Learning Individual Behavior in an Educational Game: A Data-Driven Approach.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Brain points: a growth mindset incentive structure boosts persistence in an educational game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Towards automatic experimentation of educational knowledge.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Offline policy evaluation across representations with applications to educational games.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Animal Locomotion Controllers From Scratch.
Comput. Graph. Forum, 2013

A mixed-initiative tool for designing level progressions in games.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Quantifying over play: Constraining undesirable solutions in puzzle design.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

The effects of age on player behavior in educational games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Automated redesign of local playspace properties.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Predicting Player Moves in an Educational Game: A Hybrid Approach.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

A trace-based framework for analyzing and synthesizing educational progressions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Discovery of complex behaviors through contact-invariant optimization.
ACM Trans. Graph., 2012

Continuous character control with low-dimensional embeddings.
ACM Trans. Graph., 2012

Contact-Invariant Optimization for Hand Manipulation.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

A case study of expressively constrainable level design automation tools for a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Verification games: making verification fun.
Proceedings of the 14th Workshop on Formal Techniques for Java-like Programs, 2012

PDFs of time derivatives for SSC combiner at two time instants in Rayleigh fading channels.
Proceedings of the 8th International Symposium on Communication Systems, 2012

The impact of tutorials on games of varying complexity.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Evaluating Competitive Game Balance with Restricted Play.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

Invited Talks.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

RRT-Based Game Level Analysis, Visualization, and Visual Refinement.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Composite control of physically simulated characters.
ACM Trans. Graph., 2011

Space-time planning with parameterized locomotion controllers.
ACM Trans. Graph., 2011

Algorithm discovery by protein folding game players.
Proc. Natl. Acad. Sci. USA, 2011

Performance analysis of selection diversity over exponentially correlated α- µ fading environment.
Int. J. Commun. Syst., 2011

The application of GIS in designing of wireless communication systems with SC combining in the presence of Ricean fading.
Proceedings of the 19th International Conference on Software, 2011

Nonlinear Inverse Reinforcement Learning with Gaussian Processes.
Proceedings of the Advances in Neural Information Processing Systems 24: 25th Annual Conference on Neural Information Processing Systems 2011. Proceedings of a meeting held 12-14 December 2011, 2011

Feature-based projections for effective playtrace analysis.
Proceedings of the Foundations of Digital Games, 2011

Analysis of social gameplay macros in the Foldit cookbook.
Proceedings of the Foundations of Digital Games, 2011

On the harmfulness of secondary game objectives.
Proceedings of the Foundations of Digital Games, 2011

PhotoCity: training experts at large-scale image acquisition through a competitive game.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Placing a value on aesthetics in online casual games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Terrain-adaptive bipedal locomotion control.
ACM Trans. Graph., 2010

Character animation in two-player adversarial games.
ACM Trans. Graph., 2010

Learning behavior styles with inverse reinforcement learning.
ACM Trans. Graph., 2010

Predicting protein structures with a multiplayer online game.
Nat., 2010

Feature Construction for Inverse Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 23: 24th Annual Conference on Neural Information Processing Systems 2010. Proceedings of a meeting held 6-9 December 2010, 2010

Reconstructing the world in 3D: bringing games with a purpose outdoors.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

The challenge of designing scientific discovery games.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Gameplay analysis through state projection.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Optimal gait and form for animal locomotion.
ACM Trans. Graph., 2009

Contact-aware nonlinear control of dynamic characters.
ACM Trans. Graph., 2009

Compact character controllers.
ACM Trans. Graph., 2009

2007
Near-optimal character animation with continuous control.
ACM Trans. Graph., 2007

Active learning for real-time motion controllers.
ACM Trans. Graph., 2007

Physically based rigging for deformable characters.
Graph. Model., 2007

A sketching interface for articulated figure animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Dynamic, expressive speech animation from a single mesh.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Model reduction for real-time fluids.
ACM Trans. Graph., 2006

Continuum crowds.
ACM Trans. Graph., 2006

Momentum-based parameterization of dynamic character motion.
Graph. Model., 2006

Composition of complex optimal multi-character motions.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Learning physics-based motion style with nonlinear inverse optimization.
ACM Trans. Graph., 2005

2004
Fluid control using the adjoint method.
ACM Trans. Graph., 2004

Style-based inverse kinematics.
ACM Trans. Graph., 2004

2003
Realistic modeling of bird flight animations.
ACM Trans. Graph., 2003

Keyframe control of smoke simulations.
ACM Trans. Graph., 2003

Layered acting for character animation.
ACM Trans. Graph., 2003

The space of human body shapes: reconstruction and parameterization from range scans.
ACM Trans. Graph., 2003

Estimating cloth simulation parameters from video.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

2002
Synthesis of complex dynamic character motion from simple animations.
ACM Trans. Graph., 2002

Interactive skeleton-driven dynamic deformations.
ACM Trans. Graph., 2002

Articulated body deformation from range scan data.
ACM Trans. Graph., 2002

A multiresolution framework for dynamic deformations.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2000
Controlling physics in realistic character animation.
Commun. ACM, 2000

Interactive manipulation of rigid body simulations.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Editing Dynamic Properties of Captured Human Motion.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
Physically Based Motion Transformation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1995
Motion warping.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995


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