Zixiu Guo

According to our database1, Zixiu Guo authored at least 47 papers between 2001 and 2024.

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Bibliography

2024
Online gaming with a purpose: exploring positive personal development achieved through esports play.
Behav. Inf. Technol., January, 2024

Moderating Technostress for Enhanced Student Learning Experiences: A Stress-is-Enhancing Mindset Approach.
Proceedings of the 45th International Conference on Information Systems, 2024

Fortune Favors the Scrappy: Enacting Serendipitous Innovations for Inclusion.
Proceedings of the 45th International Conference on Information Systems, 2024

The Negative Influence of Buy Now Pay Later Platforms on Irresponsible Spending.
Proceedings of the 45th International Conference on Information Systems, 2024

2023
What is fair enough? Reconciling complementors' needs for fairness management on digital platforms.
Proceedings of the 44th International Conference on Information Systems, 2023

Contemporary Clinical Decision Support Systems: a Preliminary Review and Research Agenda.
Proceedings of the 31st European Conference on Information Systems, 2023

2022
The Red Queen Hypothesis and Improvisational Capabilities for Resilience: A Study of Korean Online Gaming Industry.
Proceedings of the 43rd International Conference on Information Systems, 2022

2021
Coordination of Actor Interactions on Digital Platforms: A Case Study of Taobao's Content Exchange Platform.
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021

Blending Technologies in the Community of Inquiry Framework: A Discovery of Student Online Learning Pathways.
Proceedings of the 42nd International Conference on Information Systems, 2021

Augmented Reality in Offline Retail: Integrating the Affordance and Means-End Chain Perspectives.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Pursuit of Happiness through Esports: An Interpretive Structural Approach.
Proceedings of the 24th Pacific Asia Conference on Information Systems, 2020

Turning Lemons into Lemonade: Designing Remote Teaching to Foster a Sense of Online Learning Community through Action Design.
Proceedings of the 41st International Conference on Information Systems, 2020

2019
Benefit-based O2O commerce segmentation: a means-end chain approach.
Electron. Commer. Res., 2019

2018
Typology and Hierarchy of Students' Motivations to Use Technology in Learning.
Australas. J. Inf. Syst., 2018

Online Game User Experience.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

Positive Personal Development through eSports.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

2017
Analyzing consumer goal structure in online group buying: A means-end chain approach.
Inf. Manag., 2017

Hedonic Information Systems Quality.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

2016
Building loyalty in e-commerce: Towards a multidimensional trust-based framework for the case of China.
Program, 2016

Developing business analytic capabilities for combating e-commerce identity fraud: A study of Trustev's digital verification solution.
Inf. Manag., 2016

Promoting online learners' continuance intention: An integrated flow framework.
Inf. Manag., 2016

Determining Motivations for Online Group Buying -a Uses and gratifications Perspective.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

2015
Developing ICT-Enabled Information Processing Capabilities for Combatting E-Commerce Identity Fraud: A Case Study of Trustev's Social Fingerprinting Solution.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

2014
Understanding Online Group Purchase Decision Making: a Means-End Chain Approach.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

Service Quality and Online Games: Moderating effect of Zone of Tolerance.
Proceedings of the 18th Pacific Asia Conference on Information Systems, 2014

A Typology of Online Group Buyers: Using Means-end Structures for Benefit Segmentation.
Proceedings of the International Conference on Information Systems, 2014

Understanding Technology Mediated Learning in Higher Education: A Repertory Grid Approach.
Proceedings of the International Conference on Information Systems, 2014

2013
A Typology and Hierarchical Framework of Technology Use in Digital Natives' Learning.
Proceedings of the 17th Pacific Asia Conference on Information Systems, 2013

2012
Analyzing Students' Technology Use Motivations: An Interpretive Structural Modeling Approach.
Commun. Assoc. Inf. Syst., 2012

Flow experience and continuance intention toward online learning: An integrated framework.
Proceedings of the International Conference on Information Systems, 2012

2011
A framework of students' reasons for using CMC media in learning contexts: A structural approach.
J. Assoc. Inf. Sci. Technol., 2011

2010
Group norms, media preferences, and group meeting success: A longitudinal study.
Comput. Hum. Behav., 2010

Students' Uses and Gratifications for Using Computer-Mediated Communication Media in Learning Contexts.
Commun. Assoc. Inf. Syst., 2010

2009
The Influence of National and Organizational Cultures on Technology Use: An Exploratory Study within a Multinational Organizational Setting.
J. Glob. Inf. Manag., 2009

A 'uses and gratifications' approach to understanding the role of wiki technology in enhancing teaching and learning outcomes.
Proceedings of the 17th European Conference on Information Systems, 2009

Understanding the Relationships between Multi-dimensional Trust and E-loyalty in E-commerce.
Proceedings of the Australasian Conference on Information Systems, 2009

2008
Determining University Students' Motivations for Using Computer Mediated Communication: a Repertory Grid Technique Approach.
Proceedings of the Pacific Asia Conference on Information Systems, 2008

Motivations for Using CMC and Non-CMC Media in Learning Contexts: A Uses and Gratifications Approach.
Proceedings of the International Conference on Information Systems, 2008

The Impact of Normative Social Influence on Group Homogeneity in Media Preferences and Group Meeting Outcomes.
Proceedings of the 16th European Conference on Information Systems, 2008

2007
Determining University Students' Motivations for Using Computer- Mediated Communication Technologies.
Proceedings of the Pacific Asia Conference on Information Systems, 2007

2006
The Effect of Normative Social Influence and Cultural Diversity on Group Interactions.
Proceedings of the 39th Hawaii International International Conference on Systems Science (HICSS-39 2006), 2006

Effectiveness of Meeting Outcomes in Virtual vs. Face-to-Face Teams: A Comparison Study in China.
Proceedings of the Connecting the Americas. 12th Americas Conference on Information Systems, 2006

2005
Messaging Media Perceptions and Preferences: An Exploratory Study.
Proceedings of the Australasian Conference on Information Systems, 2005

2004
Expanding the Bandwidth of Virtual Teams Via a Shared Social Construction.
Proceedings of the Pacific Asia Conference on Information Systems, 2004

2003
Understanding the Role of National Culture on Communication Media Choice Behavior: A Cross-Cultural Comparison within a Multinational Organizational Setting.
Proceedings of the Seventh Pacific Asia Conference on Information Systems, 2003

2002
Normative Social Influence and Communication Media Perception and Choice: an exploration in an Individualistic and a collectivistic culture.
Proceedings of the Australasian Conference on Information Systems, 2002

2001
Understanding Cultural Influence on Media Choice: A Cross-Cultural Study within Multinational Organization Setting.
Proceedings of the Fifth Pacific Asia Conference on Information Systems, 2001


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