Zhiying Zhou

According to our database1, Zhiying Zhou authored at least 28 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Learn From Zoom: Decoupled Supervised Contrastive Learning For WCE Image Classification.
Proceedings of the IEEE International Conference on Acoustics, 2024

2021
SAFPN: Self Adapted Feature Pyramid Networks for Object Detection.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2018
Proximal robust factorization for piecewise planar reconstruction.
Comput. Vis. Image Underst., 2018

Study on Customer Satisfaction of Bicycle Sharing Perceived Service Quality Based on SEM Model.
Proceedings of the 2018 International Conference on Information Resources Management, 2018

2016
Measuring Knowledge Management Performance in Organizations: An Integrative Framework of Balanced Scorecard and Fuzzy Evaluation.
Inf., 2016

iPTAM on mobile phone.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Mobile AR live annotation for printed materials.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Fingertip and card recognition mobile app for interactive play.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

2011
Wisdom Logistics Based on Cloud Computing.
Proceedings of the Applied Informatics and Communication - International Conference, 2011

2007
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments.
IEEE Trans. Syst. Man Cybern. Part A, 2007

2006
Identifying use cases in source code.
J. Syst. Softw., 2006

2005
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment.
IEEE Trans. Vis. Comput. Graph., 2005

Live three-dimensional content for augmented reality.
IEEE Trans. Multim., 2005

Magic cubes for social and physical family entertainment.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Magic land: live 3D human capture mixed reality interactive system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Age Invader: human media for natural social-physical inter-generational interaction with elderly and young.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio.
Pers. Ubiquitous Comput., 2004

An experimental study on the role of 3D sound in augmented reality environment.
Interact. Comput., 2004

An experimental study on the role of software synthesized 3D sound in augmented reality environments.
Interact. Comput., 2004

Multisensory Musical Entertainment Systems.
IEEE Multim., 2004

An interactive 3D exploration narrative interface for storytelling.
Proceedings of the Interaction Design and Children, 2004

Magic Story Cube: an interactive tangible interface for storytelling.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
CMM in uncertain environments.
Commun. ACM, 2003

Discovering Use Cases from Source Code using the Branch-Reserving Call Graph.
Proceedings of the 10th Asia-Pacific Software Engineering Conference (APSEC 2003), 2003

2002
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002

Magic music desk: a multi-modal embodied interactive desk.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2000
The algorithms for dynamic scheduling.
Proceedings of the ISCA 15th International Conference Computers and Their Applications, 2000


  Loading...