Zhiying Zhou
According to our database1,
Zhiying Zhou
authored at least 28 papers
between 2000 and 2024.
Collaborative distances:
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Bibliography
2024
Learn From Zoom: Decoupled Supervised Contrastive Learning For WCE Image Classification.
Proceedings of the IEEE International Conference on Acoustics, 2024
2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2018
Comput. Vis. Image Underst., 2018
Study on Customer Satisfaction of Bicycle Sharing Perceived Service Quality Based on SEM Model.
Proceedings of the 2018 International Conference on Information Resources Management, 2018
2016
Measuring Knowledge Management Performance in Organizations: An Integrative Framework of Balanced Scorecard and Fuzzy Evaluation.
Inf., 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
2011
Proceedings of the Applied Informatics and Communication - International Conference, 2011
2007
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments.
IEEE Trans. Syst. Man Cybern. Part A, 2007
2006
2005
IEEE Trans. Vis. Comput. Graph., 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Age Invader: human media for natural social-physical inter-generational interaction with elderly and young.
Proceedings of the 2005 International Conference on Active Media Technology, 2005
2004
3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio.
Pers. Ubiquitous Comput., 2004
Interact. Comput., 2004
An experimental study on the role of software synthesized 3D sound in augmented reality environments.
Interact. Comput., 2004
Proceedings of the Interaction Design and Children, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Proceedings of the 10th Asia-Pacific Software Engineering Conference (APSEC 2003), 2003
2002
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002
Magic music desk: a multi-modal embodied interactive desk.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
2000
The algorithms for dynamic scheduling.
Proceedings of the ISCA 15th International Conference Computers and Their Applications, 2000