Zhigeng Pan
This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.
Bibliography
2024
Vis. Comput., August, 2024
Cross-cultural factors influencing the adoption of virtual reality for practical learning.
Univers. Access Inf. Soc., August, 2024
ACM Trans. Multim. Comput. Commun. Appl., August, 2024
IEEE Trans. Neural Networks Learn. Syst., May, 2024
Examining the impact of head-mounted augmented reality on learning engineering drawings: A case study for three-view drawing.
Comput. Appl. Eng. Educ., May, 2024
Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case Study.
Int. J. Hum. Comput. Interact., April, 2024
The Impact of MR on Preservice Teachers' Creativity and Performance in Instructive Task Designs.
Int. J. Hum. Comput. Interact., April, 2024
Inf. Fusion, March, 2024
Frontiers Inf. Technol. Electron. Eng., January, 2024
Inf. Sci., January, 2024
IMVis: Visual analytics for influence maximization algorithm evaluation in hypergraphs.
Vis. Informatics, 2024
Design of a lightweight and easy-to-wear hand glove with multi-modal tactile perception for digital human.
Comput. Animat. Virtual Worlds, 2024
J. Electronic Imaging, 2024
Digit. Signal Process., 2024
2023
Signal Image Video Process., November, 2023
Using a dual-stream attention neural network to characterize mild cognitive impairment based on retinal images.
Comput. Biol. Medicine, November, 2023
<i>GEIKD</i>: Self-knowledge distillation based on gated ensemble networks and influences-based label noise removal.
Comput. Vis. Image Underst., October, 2023
Virtual Real., June, 2023
A federated collaborative recommendation model for privacy-preserving distributed recommender applications based on microservice framework.
J. Parallel Distributed Comput., April, 2023
Increasing Trust with Augmented Reality in Human-in-the-Loop Intelligent System: A Case Study with Inspection Task.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying Positions.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
2022
Virtual Real., 2022
Examining the impact of VR and MR on future teachers' creativity performance and influencing factors by scene expansion in instruction designs.
Virtual Real., 2022
Triple discriminators - equipped GAN for Denoising of Chinese calligraphic tablet images.
Multim. Tools Appl., 2022
Re-transfer learning and multi-modal learning assisted early diagnosis of Alzheimer's disease.
Multim. Tools Appl., 2022
Imitative Collaboration: A mirror-neuron inspired mixed reality collaboration method with remote hands and local replicas.
J. Vis. Commun. Image Represent., 2022
GiantScope: A simulation microscopy for middle school biological experiment education.
Comput. Animat. Virtual Worlds, 2022
A spatial augmented reality based circuit experiment and comparative study with the conventional one.
Comput. Animat. Virtual Worlds, 2022
Neurocomputing, 2022
Wrist pulse signal based vascular age calculation using mixed Gaussian model and support vector regression.
Health Inf. Sci. Syst., 2022
Vascular age acquired from the pulse signal: A new index to screen early vascular aging.
Comput. Biol. Medicine, 2022
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality.
Comput. Appl. Eng. Educ., 2022
Comput. Appl. Eng. Educ., 2022
Biomed. Signal Process. Control., 2022
Touch Trick the mind: Haptic Display Augmented the Mind-Map of internal locus of control.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022
Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying Positions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
GUFFLE: A Design of Lightweight Pressure Interface for Near-to-Real-Time Perceptual Tactile Sensation.
Proceedings of the 20th ACM Conference on Embedded Networked Sensor Systems, 2022
MUFFLE: prototype of light-weight haptic augmented pressure interface for on-fly neurorehabilitation.
Proceedings of the ACM MobiCom '22: The 28th Annual International Conference on Mobile Computing and Networking, Sydney, NSW, Australia, October 17, 2022
Trimodal Fusion Network Combined Global-Local Feature Extraction Strategy and Spatial-Frequency Fusion Strategy.
Proceedings of the Machine Learning for Cyber Security - 4th International Conference, 2022
Demo: TINGLE: Pushing Edge Intelligence in Synchronization and Useful Data Transfer for Human-Robotic Arm Interactions.
Proceedings of the IEEE INFOCOM 2022, 2022
Proceedings of the Computer Science and Education - 17th International Conference, 2022
Proceedings of the IEEE Intl. Conf. on Dependable, 2022
Wnet: Audio-Guided Video Object Segmentation via Wavelet-Based Cross- Modal Denoising Networks.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022
2021
Vis. Comput., 2021
IEEE Trans. Image Process., 2021
IEEE Trans. Circuits Syst. Video Technol., 2021
IEEE Trans. Circuits Syst. Video Technol., 2021
Multim. Tools Appl., 2021
CoRR, 2021
MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the ACM MobiCom '21: The 27th Annual International Conference on Mobile Computing and Networking, 2021
SimuMan: A Simultaneous Real-Time Method for Representing Motions and Emotions of Virtual Human in Metaverse.
Proceedings of the Internet of Things - ICIOT 2021, 2021
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021
Proceedings of the IEEE Intl Conf on Dependable, 2021
2020
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education.
Virtual Real. Intell. Hardw., 2020
Virtual Real. Intell. Hardw., 2020
Effects of Virtual-real fusion on immersion, presence, and learning performance in laboratory education.
Virtual Real. Intell. Hardw., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Dream-Experiment: A MR User Interface with Natural Multi-channel Interaction for Virtual Experiments.
IEEE Trans. Vis. Comput. Graph., 2020
Trans. Edutainment, 2020
Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment.
Trans. Edutainment, 2020
Trans. Edutainment, 2020
Trans. Edutainment, 2020
Detailed Surface Geometry and Albedo Recovery from RGB-D Video under Natural Illumination.
IEEE Trans. Pattern Anal. Mach. Intell., 2020
A novel ensemble of random forest for assisting diagnosis of Parkinson's disease on small handwritten dynamics dataset.
Int. J. Medical Informatics, 2020
A Thermal and Vibrational Feedback Glove Based on the Tactile Characteristics of Human Hand Skin.
IEEE Access, 2020
VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training.
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Applying Self-Assessment Manikin (SAM) to Evaluate the Affective Arousal Effects of VR Games.
Proceedings of the ICIGP 2020: 3rd International Conference on Image and Graphics Processing, 2020
Proceedings of the ICCCV'20: The 3rd International Conference on Control and Computer Vision, 2020
Proceedings of the Computer Vision - ACCV 2020 - 15th Asian Conference on Computer Vision, Kyoto, Japan, November 30, 2020
2019
Trans. Edutainment, 2019
Sensors, 2019
Frontiers Inf. Technol. Electron. Eng., 2019
Recovering 6D object pose from RGB indoor image based on two-stage detection network with multi-task loss.
Neurocomputing, 2019
Extreme Learning Machine-Based Deep Model for Human Activity Recognition With Wearable Sensors.
Comput. Sci. Eng., 2019
Quantitative Analysis of Blood Flow in Cerebral Venous Sinus With Stenosis by Patient-Specific CFD Modeling.
IEEE Access, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
2018
IEEE Trans. Learn. Technol., 2018
Trans. Edutainment, 2018
Salient Object Detection Based on the Fusion of Foreground Coarse Extraction and Background Prior.
Trans. Edutainment, 2018
Trans. Edutainment, 2018
Trans. Edutainment, 2018
Trans. Edutainment, 2018
Trans. Edutainment, 2018
Complex., 2018
IEEE Computer Graphics and Applications, 2018
Retrieving indoor objects: 2D-3D alignment using single image and interactive ROI-based refinement.
Comput. Graph., 2018
Text segmentation of health examination item based on character statistics and information measurement.
CAAI Trans. Intell. Technol., 2018
Functional Assessment of Stenotic Coronary Artery in 3D Geometric Reconstruction From Fusion of Intravascular Ultrasound and X-Ray Angiography.
IEEE Access, 2018
IEEE Access, 2018
Proceedings of the 2018 International Conference on Cyberworlds, 2018
2017
Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment.
Trans. Edutainment, 2017
Visual Object Tracking Based on Cross-Modality Gaussian-Bernoulli Deep Boltzmann Machines with RGB-D Sensors.
Sensors, 2017
Comput. Animat. Virtual Worlds, 2017
Recursive Orthogonal Label Regression: A Framework for Semisupervised Dimension Reduction.
Comput. Sci. Eng., 2017
Proceedings of the 19th IEEE International Conference on e-Health Networking, 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Proceedings of the 2017 International Conference on Cyberworlds, 2017
2016
Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera.
IEEE Trans. Pattern Anal. Mach. Intell., 2016
Int. J. Hum. Comput. Interact., 2016
IEEE Computer Graphics and Applications, 2016
Proceedings of the E-Learning and Games - 10th International Conference, 2016
Proceedings of the E-Learning and Games - 10th International Conference, 2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
2015
Multim. Tools Appl., 2015
Multim. Tools Appl., 2015
J. Comput. Sci. Technol., 2015
IEEE Computer Graphics and Applications, 2015
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Proceedings of the Image and Graphics - 8th International Conference, 2015
Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation.
Proceedings of the Image and Graphics - 8th International Conference, 2015
Proceedings of the Image and Graphics - 8th International Conference, 2015
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015
2014
IEEE Trans. Pattern Anal. Mach. Intell., 2014
Comput. Animat. Virtual Worlds, 2014
Comput. Animat. Virtual Worlds, 2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
Vis. Comput., 2013
Trans. Edutainment, 2013
Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius.
Trans. Edutainment, 2013
Multim. Tools Appl., 2013
A review of behavior mechanisms and crowd evacuation animation in emergency exercises.
J. Zhejiang Univ. Sci. C, 2013
The alpha parallelogram predictor: A lossless compression method for motion capture data.
Inf. Sci., 2013
IEEE Multim., 2013
2012
Trans. Edutainment, 2012
Trans. Comput. Sci., 2012
J. Multimodal User Interfaces, 2012
Expert Syst. Appl., 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
2011
Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps.
IEEE Trans. Pattern Anal. Mach. Intell., 2011
Comput. Animat. Virtual Worlds, 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
Proceedings of the International Conference on 3D Imaging, 2011
2010
Vis. Comput., 2010
IEEE Trans. Comput. Intell. AI Games, 2010
Comput. Animat. Virtual Worlds, 2010
J. Digit. Content Technol. its Appl., 2010
Int. J. Virtual Real., 2010
Int. J. Virtual Real., 2010
Int. J. Comput. Appl. Technol., 2010
Int. J. Comput. Appl. Technol., 2010
An accelerometer-based gesture recognition algorithm and its application for 3D interaction.
Comput. Sci. Inf. Syst., 2010
Comput. Graph. Forum, 2010
IEEE Computer Graphics and Applications, 2010
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies.
Trans. Edutainment, 2009
Trans. Edutainment, 2009
Fast and Robust Moving Objects Detection based on Non-parametric Background Modeling.
J. Softw., 2009
Int. J. Comput. Aided Eng. Technol., 2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Joint depth and alpha matte optimization via fusion of stereo and time-of-flight sensor.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009
2008
Age invaders: social and physical inter-generational mixed reality family entertainment.
Virtual Real., 2008
An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks.
J. Comput. Sci. Technol., 2008
Inf. Sci., 2008
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008
Proceedings of the 4th International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2008), 2008
Proceedings of the Fifth International Conference on Fuzzy Systems and Knowledge Discovery, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs.
Presence Teleoperators Virtual Environ., 2007
Interact. Comput., 2007
Comput. Sci. Eng., 2007
Comput. Sci. Eng., 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.
Proceedings of the Virtual Reality, 2007
Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the DIGITEL 2007, 2007
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007
2006
J. Comput. Sci. Technol., 2006
Int. J. Virtual Real., 2006
A Public Mesh Watermarking Algorithm Based on Addition Property of Fourier Transform.
Int. J. Image Graph., 2006
Int. J. Bus. Intell. Data Min., 2006
Comput. Graph., 2006
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Advances in Computer Graphics, 2006
Proceedings of the Advances in Computer Graphics, 2006
2005
Comput. Graph., 2005
Proceedings of the Advances in Multimedia Information Processing, 2005
Proceedings of the IEEE 7th Workshop on Multimedia Signal Processing, 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
Proceedings of the Advances in Web-Based Learning - ICWL 2005, 4th International Conference, Hong Kong, China, July 31, 2005
Proceedings of the Advances in Natural Computation, First International Conference, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Computational Science and Its Applications, 2005
Proceedings of the Affective Computing and Intelligent Interaction, 2005
Proceedings of the Affective Computing and Intelligent Interaction, 2005
Proceedings of the 2005 International Conference on Computer Graphics, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
New Algorithm for 3D Facial Model Reconstruction and Its Application in Virtual Reality.
J. Comput. Sci. Technol., 2004
Comput. Aided Des., 2004
A New Algorithm for Adding Color to Video or Animation Clips.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
A Public-key Asymmetric Robust Watermarking Algorithm Based on Signal with Special Correlation Characteristic.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the Third International Conference on Image and Graphics, 2004
Proceedings of the Third International Conference on Image and Graphics, 2004
Proceedings of the Third International Conference on Image and Graphics, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the Computational Science and Its Applications, 2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
Proceedings of the Computer Supported Cooperative Work in Design I, 2004
2003
Time-critical rendering algorithm with incorporation of LoD, visibility culling and object impostor.
Comput. Animat. Virtual Worlds, 2003
Comput. Graph., 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
Proceedings of the Computational Science and Its Applications, 2003
Proceedings of the Computational Science and Its Applications, 2003
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
Proceedings of the 2002 Geometric Modeling and Processing (GMP 2002), 2002
2001
J. Comput. Sci. Technol., 2001
Real-Time Rendering Algorithm Based On Hybrid Static And Dynamic Simplification Methods.
Int. J. Virtual Real., 2001
Int. J. Image Graph., 2001
2000
Int. J. Virtual Real., 2000
Int. J. Virtual Real., 2000
Int. J. Virtual Real., 2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
1999
Proceedings of the Eurographics Multimedia Workshop 1999, 1999
1997
Comput. Graph., 1997
Proceedings of the Document Recognition IV, San Jose, CA, USA, February 8, 1997, 1997
1996
1995
J. Comput. Sci. Technol., 1995
1994