Zhigang Deng
Orcid: 0000-0003-2571-5865
According to our database1,
Zhigang Deng
authored at least 174 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
ACM Trans. Graph., December, 2024
Analyzing road network robustness in major Chinese cities through hierarchical stroke-based representations.
Int. J. Digit. Earth, December, 2024
Comput. Vis. Media, August, 2024
Agent-based crowd simulation: an in-depth survey of determining factors for heterogeneous behavior.
Vis. Comput., July, 2024
ACM Trans. Appl. Percept., July, 2024
IEEE Trans. Circuits Syst. Video Technol., February, 2024
Multimodal Learning and Cognitive Processes in Radiology: MedGaze for Chest X-ray Scanpath Prediction.
CoRR, 2024
Enhancing Radiological Diagnosis: A Collaborative Approach Integrating AI and Human Expertise for Visual Miss Correction.
CoRR, 2024
A holographic telementoring system depicting surgical instrument movements for real-time guidance in open surgeries.
Comput. Methods Programs Biomed., 2024
Learning facial expression-aware global-to-local representation for robust action unit detection.
Appl. Intell., 2024
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024
Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Comput. Vis. Media, December, 2023
Comput. Graph., February, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Effects of spatial constraints and ages on children's upper limb performance in mid-air gesture interaction.
Int. J. Hum. Comput. Stud., 2023
Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Double Doodles: Sketching Animation in Immersive Environment With 3+6 DOFs Motion Gestures.
Proceedings of the 31st ACM International Conference on Multimedia, 2023
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
Tele-Mentoring Using Augmented Reality: A Feasibility Study to Assess Teaching of Laparoscopic Suturing Skills.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023
2022
A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and Evaluation.
Presence Teleoperators Virtual Environ., July, 2022
IEEE Trans. Vis. Comput. Graph., 2022
Comput. Animat. Virtual Worlds, 2022
CoRR, 2022
Sci. China Inf. Sci., 2022
End-to-End 3D Face Reconstruction with Expressions and Specular Albedos from Single In-the-wild Images.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
Preliminary Design and Evaluation of an Interfacing Mechanism for Maneuvering Virtual Minimally Invasive Surgical Instruments.
Proceedings of the International Symposium on Medical Robotics, 2022
A Practical AR-based Surgical Navigation System Using Optical See-through Head Mounted Display.
Proceedings of the 22nd IEEE International Conference on Bioinformatics and Bioengineering, 2022
Benchmarking Network Performance of Augmented Reality Based Surgical Telementoring Systems.
Proceedings of the 22nd IEEE International Conference on Bioinformatics and Bioengineering, 2022
Dynamic Guidance Virtual Fixtures for Guiding Robotic Interventions: Intraoperative MRI-guided Transapical Cardiac Intervention Paradigm.
Proceedings of the 22nd IEEE International Conference on Bioinformatics and Bioengineering, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Crowd Behavior Simulation With Emotional Contagion in Unexpected Multihazard Situations.
IEEE Trans. Syst. Man Cybern. Syst., 2021
Emotion-Based Crowd Simulation Model Based on Physical Strength Consumption for Emergency Scenarios.
IEEE Trans. Intell. Transp. Syst., 2021
Comput. Animat. Virtual Worlds, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Multim. Comput. Commun. Appl., 2020
Low-Level Characterization of Expressive Head Motion Through Frequency Domain Analysis.
IEEE Trans. Affect. Comput., 2020
Comput. Animat. Virtual Worlds, 2020
Mathematical modeling and fuzzy approach for disaster analysis on geo-spatial rock mass in open-pit mining.
Comput. Commun., 2020
Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering.
Comput. Graph. Forum, 2020
A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving.
Comput. Graph. Forum, 2020
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020
How Can I See My Future? FvTraj: Using First-Person View for Pedestrian Trajectory Prediction.
Proceedings of the Computer Vision - ECCV 2020, 2020
2019
ACM Trans. Intell. Syst. Technol., 2019
A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations.
Proc. ACM Comput. Graph. Interact. Tech., 2019
Comput. Animat. Virtual Worlds, 2019
Comput. Vis. Image Underst., 2019
Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019
Comput. Graph. Forum, 2019
Comput. Graph. Forum, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Comput. Animat. Virtual Worlds, 2018
Crowd Behavior Simulation with Emotional Contagion in Unexpected Multi-hazard Situations.
CoRR, 2018
CoRR, 2018
Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras.
Comput. Graph. Forum, 2018
Comput. Graph., 2018
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
Blur Measurement for Partially Blurred Images with Saliency Constrained Global Refinement.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018
Unsupervised Articulated Skeleton Extraction From Point Set Sequences Captured by a Single Depth Camera.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Comput. Graph. Forum, 2017
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017
A Multifaceted Study on Eye Contact based Speaker Identification in Three-party Conversations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
IEEE Trans. Vis. Comput. Graph., 2016
A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
2015
ACM Trans. Graph., 2015
Comput. Animat. Virtual Worlds, 2015
Comput. Animat. Virtual Worlds, 2015
Comput. Graph. Forum, 2015
IEEE Computer Graphics and Applications, 2015
2014
Multimodal joint information processing in human machine interaction: recent advances.
Multim. Tools Appl., 2014
Comput. Animat. Virtual Worlds, 2014
AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes.
Comput. Animat. Virtual Worlds, 2014
J. Comput. Sci. Technol., 2014
Using priced timed automaton to analyse the energy consumption in cloud computing environment.
Clust. Comput., 2014
Less Talk Is More Play: An Experimental Study on Multiplayer Mobile Games for Casual Gamers.
Comput. Entertain., 2014
GPU-Accelerated Interactive Visualization and Planning of Neurosurgical Interventions.
IEEE Computer Graphics and Applications, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Reachability Analysis of Cost-Reward Timed Automata for Energy Efficiency Scheduling.
Proceedings of the 2014 PPOPP International Workshop on Programming Models and Applications for Multicores and Manycores, 2014
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
A Text-Driven Conversational Avatar Interface for Instant Messaging on Mobile Devices.
IEEE Trans. Hum. Mach. Syst., 2013
A Framework for Integrating Real-Time MRI With Robot Control: Application to Simulated Transapical Cardiac Interventions.
IEEE Trans. Biomed. Eng., 2013
Computer, 2013
IEEE Computer Graphics and Applications, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Implementation of a force-feedback interface for robotic assisted interventions with real-time MRI guidance.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
IEEE Trans. Vis. Comput. Graph., 2012
A robust high-capacity affine-transformation-invariant scheme for watermarking 3D geometric models.
ACM Trans. Multim. Comput. Commun. Appl., 2012
A Surface-Based 3-D Dendritic Spine Detection Approach From Confocal Microscopy Images.
IEEE Trans. Image Process., 2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Visual and force-feedback guidance for robot-assisted interventions in the beating heart with real-time MRI.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012
Intraoperative registration of preoperative 4D cardiac anatomy with real-time MR images.
Proceedings of the 12th IEEE International Conference on Bioinformatics & Bioengineering, 2012
2011
A Global Spatial Similarity Optimization Scheme to Track Large Numbers of Dendritic Spines in Time-Lapse Confocal Microscopy.
IEEE Trans. Medical Imaging, 2011
IEEE Computer Graphics and Applications, 2011
A Novel Virtual Reality Environment for Preoperative Planning and Simulation of Image Guided Intracardiac Surgeries with Robotic Manipulators.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Comparison of Reaching Kinematics During Mirror and Parallel Robot Assisted Movements.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2011, 2011
Generation of 4D Access Corridors from Real-Time Multislice MRI for Guiding Transapical Aortic Valvuloplasties.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2011, 2011
Extracting geometric features of aortic valve annulus motion from dynamic MRI for guiding interventions.
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011
Magnetic resonance based control of a robotic manipulator for interventions in the beating heart.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Vis. Comput., 2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the Information Processing in Computer-Assisted Interventions, 2010
Crafting 3D faces using free form portrait sketching and plausible texture inference.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
2009
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups.
Comput. Entertain., 2009
Comput. Graph. Forum, 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2009
A Novel Surface-Based Geometric Approach for 3D Dendritic Spine Detection from Multi-Photon Excitation Microscopy Images.
Proceedings of the 2009 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, Boston, MA, USA, June 28, 2009
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009
O' game, can you feel my frustration?: improving user's gaming experience via stresscam.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Comput. Graph. Forum, 2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008
Proceedings of the Graphics Interface 2008 Conference, 2008
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008
2007
IEEE Trans. Speech Audio Process., 2007
Comput. Graph. Forum, 2007
2006
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces.
IEEE Trans. Vis. Comput. Graph., 2006
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
2005
Comput. Animat. Virtual Worlds, 2005
IEEE Computer Graphics and Applications, 2005
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005
Proceedings of the Computer Graphics International 2005, 2005
2004
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004
Proceedings of the 8th International Conference on Spoken Language Processing, 2004
Proceedings of the 8th International Conference on Spoken Language Processing, 2004
Analysis of emotion recognition using facial expressions, speech and multimodal information.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004
2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003