Zhigang Deng

Orcid: 0000-0003-2571-5865

According to our database1, Zhigang Deng authored at least 174 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Large Scale Farm Scene Modeling from Remote Sensing Imagery.
ACM Trans. Graph., December, 2024

Analyzing road network robustness in major Chinese cities through hierarchical stroke-based representations.
Int. J. Digit. Earth, December, 2024

Noise4Denoise: Leveraging noise for unsupervised point cloud denoising.
Comput. Vis. Media, August, 2024

Agent-based crowd simulation: an in-depth survey of determining factors for heterogeneous behavior.
Vis. Comput., July, 2024

Color Theme Evaluation through User Preference Modeling.
ACM Trans. Appl. Percept., July, 2024

Detecting Facial Action Units From Global-Local Fine-Grained Expressions.
IEEE Trans. Circuits Syst. Video Technol., February, 2024

Multimodal Learning and Cognitive Processes in Radiology: MedGaze for Chest X-ray Scanpath Prediction.
CoRR, 2024

Enhancing Radiological Diagnosis: A Collaborative Approach Integrating AI and Human Expertise for Visual Miss Correction.
CoRR, 2024

A holographic telementoring system depicting surgical instrument movements for real-time guidance in open surgeries.
Comput. Methods Programs Biomed., 2024

Learning facial expression-aware global-to-local representation for robust action unit detection.
Appl. Intell., 2024

Real-time Wing Deformation Simulations for Flying Insects.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Fuzzy-based indoor scene modeling with differentiated examples.
Comput. Vis. Media, December, 2023

Foreword to the special section on motion, interaction, and games, 2022.
Comput. Graph., February, 2023

A Music-Driven Deep Generative Adversarial Model for Guzheng Playing Animation.
IEEE Trans. Vis. Comput. Graph., 2023

Effects of spatial constraints and ages on children's upper limb performance in mid-air gesture interaction.
Int. J. Hum. Comput. Stud., 2023

Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Double Doodles: Sketching Animation in Immersive Environment With 3+6 DOFs Motion Gestures.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Multimodal Turn Analysis and Prediction for Multi-party Conversations.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Tele-Mentoring Using Augmented Reality: A Feasibility Study to Assess Teaching of Laparoscopic Suturing Skills.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023

2022
A Live Speech-Driven Avatar-Mediated Three-Party Telepresence System: Design and Evaluation.
Presence Teleoperators Virtual Environ., July, 2022

Plausible 3D Face Wrinkle Generation Using Variational Autoencoders.
IEEE Trans. Vis. Comput. Graph., 2022

A Practical Model for Realistic Butterfly Flight Simulation.
ACM Trans. Graph., 2022

R-CTM: A data-driven macroscopic simulation model for heterogeneous traffic.
Comput. Animat. Virtual Worlds, 2022

Global-to-local Expression-aware Embeddings for Facial Action Unit Detection.
CoRR, 2022

Facial Action Units Detection Aided by Global-Local Expression Embedding.
CoRR, 2022

Indoor layout programming via virtual navigation detectors.
Sci. China Inf. Sci., 2022

End-to-End 3D Face Reconstruction with Expressions and Specular Albedos from Single In-the-wild Images.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

S2M-Net: Speech Driven Three-party Conversational Motion Synthesis Networks.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

A Practical Method for Butterfly Motion Capture.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

Preliminary Design and Evaluation of an Interfacing Mechanism for Maneuvering Virtual Minimally Invasive Surgical Instruments.
Proceedings of the International Symposium on Medical Robotics, 2022

A Practical AR-based Surgical Navigation System Using Optical See-through Head Mounted Display.
Proceedings of the 22nd IEEE International Conference on Bioinformatics and Bioengineering, 2022

Benchmarking Network Performance of Augmented Reality Based Surgical Telementoring Systems.
Proceedings of the 22nd IEEE International Conference on Bioinformatics and Bioengineering, 2022

Dynamic Guidance Virtual Fixtures for Guiding Robotic Interventions: Intraoperative MRI-guided Transapical Cardiac Intervention Paradigm.
Proceedings of the 22nd IEEE International Conference on Bioinformatics and Bioengineering, 2022

A Comparative Study on Single-handed Keyboards on Large-screen Mobile Devices.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Motion Planning for Convertible Indoor Scene Layout Design.
IEEE Trans. Vis. Comput. Graph., 2021

Crowd Behavior Simulation With Emotional Contagion in Unexpected Multihazard Situations.
IEEE Trans. Syst. Man Cybern. Syst., 2021

Emotion-Based Crowd Simulation Model Based on Physical Strength Consumption for Emergency Scenarios.
IEEE Trans. Intell. Transp. Syst., 2021

A linear wave propagation-based simulation model for dense and polarized crowds.
Comput. Animat. Virtual Worlds, 2021

Crowdsourcing Autonomous Traffic Simulation.
CoRR, 2021

2020
Dictionary-based Fidelity Measure for Virtual Traffic.
IEEE Trans. Vis. Comput. Graph., 2020

A Deep Learning-Based Framework for Intersectional Traffic Simulation and Editing.
IEEE Trans. Vis. Comput. Graph., 2020

Spatio-temporal Segmentation Based Adaptive Compression of Dynamic Mesh Sequences.
ACM Trans. Multim. Comput. Commun. Appl., 2020

Low-Level Characterization of Expressive Head Motion Through Frequency Domain Analysis.
IEEE Trans. Affect. Comput., 2020

Sketch-based shape-constrained fireworks simulation in head-mounted virtual reality.
Comput. Animat. Virtual Worlds, 2020

Cover Image.
Comput. Animat. Virtual Worlds, 2020

Mathematical modeling and fuzzy approach for disaster analysis on geo-spatial rock mass in open-pit mining.
Comput. Commun., 2020

Hyperspectral Inverse Skinning.
Comput. Graph. Forum, 2020

Curve Skeleton Extraction From 3D Point Clouds Through Hybrid Feature Point Shifting and Clustering.
Comput. Graph. Forum, 2020

A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving.
Comput. Graph. Forum, 2020

Real-time Face Video Swapping From A Single Portrait.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Contour-based 3D Modeling through Joint Embedding of Shapes and Contours.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

How Can I See My Future? FvTraj: Using First-Person View for Pedestrian Trajectory Prediction.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Motion-Aware Compression and Transmission of Mesh Animation Sequences.
ACM Trans. Intell. Syst. Technol., 2019

A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Screwing assembly oriented interactive model segmentation in HMD VR environment.
Comput. Animat. Virtual Worlds, 2019

Biologically inspired ant colony simulation.
Comput. Animat. Virtual Worlds, 2019

Shape-constrained flying insects animation.
Comput. Animat. Virtual Worlds, 2019

3D articulated skeleton extraction using a single consumer-grade depth camera.
Comput. Vis. Image Underst., 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019

A Color-Pair Based Approach for Accurate Color Harmony Estimation.
Comput. Graph. Forum, 2019

Real-Time Facial Expression Transformation for Monocular RGB Video.
Comput. Graph. Forum, 2019

Single RGB-D Fitting: Total Human Modeling with an RGB-D Shot.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Real-time hierarchical facial performance capture.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

3D mesh animation compression based on adaptive spatio-temporal segmentation.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Joint Prediction for Kinematic Trajectories in Vehicle-Pedestrian-Mixed Scenes.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

ODE-Driven Sketch-Based Organic Modelling.
Proceedings of the Advances in Computer Graphics, 2019

2018
Realistic Data-Driven Traffic Flow Animation Using Texture Synthesis.
IEEE Trans. Vis. Comput. Graph., 2018

A fast garment fitting algorithm using skeleton-based error metric.
Comput. Animat. Virtual Worlds, 2018

Sketch-based shape-preserving tree animations.
Comput. Animat. Virtual Worlds, 2018

Crowd Behavior Simulation with Emotional Contagion in Unexpected Multi-hazard Situations.
CoRR, 2018

Crowd Simulation Model Integrating "Physiology-Psychology-Physics" Factors.
CoRR, 2018

Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras.
Comput. Graph. Forum, 2018

Shadow traffic: A unified model for abnormal traffic behavior simulation.
Comput. Graph., 2018

Variational Mannequin Approximation Using Spheres and Capsules.
IEEE Access, 2018

An emotion evolution based model for collective behavior simulation.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Blur Measurement for Partially Blurred Images with Saliency Constrained Global Refinement.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

Unsupervised Articulated Skeleton Extraction From Point Set Sequences Captured by a Single Depth Camera.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Creative Virtual Tree Modeling Through Hierarchical Topology-Preserving Blending.
IEEE Trans. Vis. Comput. Graph., 2017

Robust structure simplification for hex re-meshing.
ACM Trans. Graph., 2017

Topologically consistent leafy tree morphing.
Comput. Animat. Virtual Worlds, 2017

Hexahedral Meshing With Varying Element Sizes.
Comput. Graph. Forum, 2017

Evaluating Hex-mesh Quality Metrics via Correlation Analysis.
Comput. Graph. Forum, 2017

Interactive cage generation for mesh deformation.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

A Multifaceted Study on Eye Contact based Speaker Identification in Three-party Conversations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Perceptual enhancement of emotional mocap head motion: An experimental study.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
A Robust Scheme for Feature-Preserving Mesh Denoising.
IEEE Trans. Vis. Comput. Graph., 2016

Structured Volume Decomposition via Generalized Sweeping.
IEEE Trans. Vis. Comput. Graph., 2016

Interactive mechanism modeling from multi-view images.
ACM Trans. Graph., 2016

A Multidisciplinary, Multifaceted Approach to Improve the Computer Science based Game Design Education: Methodology and Assessment.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

A data-driven model for lane-changing in traffic simulation.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
GPU-based polygonization and optimization for implicit surfaces.
Vis. Comput., 2015

Hexahedral mesh re-parameterization from aligned base-complex.
ACM Trans. Graph., 2015

Expressive talking avatar synthesis and animation.
Multim. Tools Appl., 2015

An efficient lane model for complex traffic simulation.
Comput. Animat. Virtual Worlds, 2015

Vehicle-pedestrian interaction for mixed traffic simulation.
Comput. Animat. Virtual Worlds, 2015

Spectral Animation Compression.
J. Comput. Sci. Technol., 2015

Collective Crowd Formation Transform with Mutual Information-Based Runtime Feedback.
Comput. Graph. Forum, 2015

A Practical Model for Live Speech-Driven Lip-Sync.
IEEE Computer Graphics and Applications, 2015

2014
Robust and accurate skeletal rigging from mesh sequences.
ACM Trans. Graph., 2014

Multimodal joint information processing in human machine interaction: recent advances.
Multim. Tools Appl., 2014

Flock morphing animation.
Comput. Animat. Virtual Worlds, 2014

A personality model for animating heterogeneous traffic behaviors.
Comput. Animat. Virtual Worlds, 2014

AA-FVDM: An accident-avoidance full velocity difference model for animating realistic street-level traffic in rural scenes.
Comput. Animat. Virtual Worlds, 2014

Crowd Simulation and Its Applications: Recent Advances.
J. Comput. Sci. Technol., 2014

Using priced timed automaton to analyse the energy consumption in cloud computing environment.
Clust. Comput., 2014

Less Talk Is More Play: An Experimental Study on Multiplayer Mobile Games for Casual Gamers.
Comput. Entertain., 2014

Inherent Noise-Aware Insect Swarm Simulation.
Comput. Graph. Forum, 2014

GPU-Accelerated Interactive Visualization and Planning of Neurosurgical Interventions.
IEEE Computer Graphics and Applications, 2014

Skinning: real-time shape deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Reachability Analysis of Cost-Reward Timed Automata for Energy Efficiency Scheduling.
Proceedings of the 2014 PPOPP International Workshop on Programming Models and Applications for Multicores and Manycores, 2014

Practice and Theory of Blendshape Facial Models.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Marker Optimization for Facial Motion Acquisition and Deformation.
IEEE Trans. Vis. Comput. Graph., 2013

Two-layer sparse compression of dense-weight blend skinning.
ACM Trans. Graph., 2013

A Text-Driven Conversational Avatar Interface for Instant Messaging on Mobile Devices.
IEEE Trans. Hum. Mach. Syst., 2013

A Framework for Integrating Real-Time MRI With Robot Control: Application to Simulated Transapical Cardiac Interventions.
IEEE Trans. Biomed. Eng., 2013

Characterizing the Performance and Power Consumption of 3D Mobile Games.
Computer, 2013

Generating Freestyle Group Formations in Agent-Based Crowd Simulations.
IEEE Computer Graphics and Applications, 2013

Cost-based workload balancing for ray tracing on multi-GPU systems.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Implementation of a force-feedback interface for robotic assisted interventions with real-time MRI guidance.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

2012
A Statistical Quality Model for Data-Driven Speech Animation.
IEEE Trans. Vis. Comput. Graph., 2012

Live Speech Driven Head-and-Eye Motion Generators.
IEEE Trans. Vis. Comput. Graph., 2012

A robust high-capacity affine-transformation-invariant scheme for watermarking 3D geometric models.
ACM Trans. Multim. Comput. Commun. Appl., 2012

Smooth skinning decomposition with rigid bones.
ACM Trans. Graph., 2012

A Surface-Based 3-D Dendritic Spine Detection Approach From Confocal Microscopy Images.
IEEE Trans. Image Process., 2012

Quaternion Space Sparse Decomposition for Motion Compression and Retrieval.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Visual and force-feedback guidance for robot-assisted interventions in the beating heart with real-time MRI.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Intraoperative registration of preoperative 4D cardiac anatomy with real-time MR images.
Proceedings of the 12th IEEE International Conference on Bioinformatics & Bioengineering, 2012

2011
A Global Spatial Similarity Optimization Scheme to Track Large Numbers of Dendritic Spines in Time-Lapse Confocal Microscopy.
IEEE Trans. Medical Imaging, 2011

Context-Aware Motion Diversification for Crowd Simulation.
IEEE Computer Graphics and Applications, 2011

A Novel Virtual Reality Environment for Preoperative Planning and Simulation of Image Guided Intracardiac Surgeries with Robotic Manipulators.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Comparison of Reaching Kinematics During Mirror and Parallel Robot Assisted Movements.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

MR-Based Real Time Path Planning for Cardiac Operations with Transapical Access.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2011, 2011

Generation of 4D Access Corridors from Real-Time Multislice MRI for Guiding Transapical Aortic Valvuloplasties.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2011, 2011

Extracting geometric features of aortic valve annulus motion from dynamic MRI for guiding interventions.
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011

Magnetic resonance based control of a robotic manipulator for interventions in the beating heart.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Formation sketching: an approach to stylize groups in crowd simulation.
Proceedings of the Graphics Interface 2011 Conference, 2011

Perceptual analysis of talking avatar head movements: a quantitative perspective.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Image-based face illumination transferring using logarithmic total variation models.
Vis. Comput., 2010

Perceiving motion transitions in pedestrian crowds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

PADS: enhancing gaming experience using profile-based adaptive difficulty system.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

3D human face identity transfer using deformation gradient.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Visualization and Planning of Neurosurgical Interventions with Straight Access.
Proceedings of the Information Processing in Computer-Assisted Interventions, 2010

Crafting 3D faces using free form portrait sketching and plausible texture inference.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups.
Comput. Entertain., 2009

Compression of Human Motion Capture Data Using Motion Pattern Indexing.
Comput. Graph. Forum, 2009

Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Perceptually consistent example-based human motion retrieval.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Style learning and transferring for facial animation editing.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

An Interactive Geometric Technique for Upper and Lower Teeth Segmentation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2009

A Novel Surface-Based Geometric Approach for 3D Dendritic Spine Detection from Multi-Photon Excitation Microscopy Images.
Proceedings of the 2009 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, Boston, MA, USA, June 28, 2009

Intermittency of slow arm movements increases in distal direction.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

O' game, can you feel my frustration?: improving user's gaming experience via stresscam.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Expressive Speech Animation Synthesis with Phoneme-Level Controls.
Comput. Graph. Forum, 2008

Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data.
IEEE Computer Graphics and Applications, 2008

Perceptually Guided Expressive Facial Animation.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Interactive 3D facial expression posing through 2D portrait manipulation.
Proceedings of the Graphics Interface 2008 Conference, 2008

A Novel Visualization System for Expressive Facial Motion Data Exploration.
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008

2007
Rigid Head Motion in Expressive Speech Animation: Analysis and Synthesis.
IEEE Trans. Speech Audio Process., 2007

Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets.
Comput. Graph. Forum, 2007

2006
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces.
IEEE Trans. Vis. Comput. Graph., 2006

Animating blendshape faces by cross-mapping motion capture data.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Perceiving Visual Emotions with Speech.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Natural head motion synthesis driven by acoustic prosodic features.
Comput. Animat. Virtual Worlds, 2005

Automated Eye Motion Using Texture Synthesis.
IEEE Computer Graphics and Applications, 2005

Reducing blendshape interference by selected motion attenuation.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Synthesizing speech animation by learning compact speech co-articulation models.
Proceedings of the Computer Graphics International 2005, 2005

2004
Audio-based head motion synthesis for Avatar-based telepresence systems.
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004

An acoustic study of emotions expressed in speech.
Proceedings of the 8th International Conference on Spoken Language Processing, 2004

Emotion recognition based on phoneme classes.
Proceedings of the 8th International Conference on Spoken Language Processing, 2004

Analysis of emotion recognition using facial expressions, speech and multimodal information.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004

2003
Practical eye movement model using texture synthesis.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003


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