Zhidong Xiao

Orcid: 0000-0003-1977-4674

According to our database1, Zhidong Xiao authored at least 21 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Improving Realism of Facial Interpolation and Blendshapes with Analytical Partial Differential Equation-Represented Physics.
Axioms, March, 2024

2023
3D Object Recognition Based on Point Cloud Geometry Construction and Embeddable Attention.
Proceedings of the Image and Graphics - 12th International Conference, 2023

2022
3D Model Retrieval Algorithm Based on Attention and Multi-view Fusion.
Proceedings of the 5th International Conference on Computer Science and Software Engineering, 2022

2019
Sketch-Based Posing for 3D Animation.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019

2018
3D content creation exploiting 2D character animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

3D Model Retrieval Based on Vision Feature Fusion.
Proceedings of the 5th IEEE International Conference on Cloud Computing and Intelligence Systems, 2018

2017
Posing 3D Models from Drawings.
Comput. Entertain., 2017

Recent Progress of Computational Fluid Dynamics Modeling of Animal and Human Swimming for Computer Animation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Real-time facial expression transfer with single video camera.
Comput. Animat. Virtual Worlds, 2016

Enhancing character posing by a sketch-based interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient storyboarding in 3D game engines.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2016

2015
Sketch-based human motion retrieval via selected 2D geometric posture descriptor.
Signal Process., 2015

2014
Transmission: a telepresence interface for neural and kinetic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Automatic 3D Posing from 2D Hand-Drawn Sketches.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

2009
Motion capture based motion analysis and motion synthesis for human-like character animation.
PhD thesis, 2009

Real time automatic skeleton and motion estimation for character animation.
Comput. Animat. Virtual Worlds, 2009

2008
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.
Proceedings of the Motion in Games, First International Workshop, 2008

2005
Motion Data Correction and Extrapolation Using Physical Constraints.
Proceedings of the 9th International Conference on Information Visualisation, 2005

2004
Control of Motion in Character Animation.
Proceedings of the 8th International Conference on Information Visualisation, 2004


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