Zhi-Hong Chen
Orcid: 0000-0002-9712-2498
According to our database1,
Zhi-Hong Chen
authored at least 85 papers
between 1993 and 2024.
Collaborative distances:
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Bibliography
2024
Defining AI companions: a research agenda - from artificial companions for learning to general artificial companions for Global Harwell.
Res. Pract. Technol. Enhanc. Learn., 2024
Res. Pract. Technol. Enhanc. Learn., 2024
2023
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning.
Interact. Learn. Environ., May, 2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
J. Ambient Intell. Humaniz. Comput., 2023
2022
Hamiltonicity and restricted degree conditions on induced subgraphs in claw-free graphs, II.
Discret. Math., 2022
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022
2021
Hamiltonicity and restricted degree conditions on induced subgraphs in claw-free graphs.
Discret. Math., 2021
2020
Res. Pract. Technol. Enhanc. Learn., 2020
2019
Res. Pract. Technol. Enhanc. Learn., 2019
Res. Pract. Technol. Enhanc. Learn., 2019
The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization.
Int. J. Hum. Comput. Interact., 2019
Using game-based negotiation mechanism to enhance students' goal setting and regulation.
Comput. Educ., 2019
2018
Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible.
J. Educ. Technol. Soc., 2018
Application-driven Educational Game to Assist Young Children in Learning English Vocabulary.
J. Educ. Technol. Soc., 2018
J. Educ. Technol. Soc., 2018
J. Educ. Technol. Soc., 2018
Learning analytics on graduates' academic records to reflect on a competency-based curriculum.
Comput. Appl. Eng. Educ., 2018
2017
Open Student Models of Core Competencies at the Curriculum Level: Using Learning Analytics for Student Reflection.
IEEE Trans. Emerg. Top. Comput., 2017
J. Graph Theory, 2017
J. Comb. Theory B, 2017
J. Educ. Technol. Soc., 2017
Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach.
J. Educ. Technol. Soc., 2017
Discret. Math., 2017
2016
Graphs Comb., 2016
2015
2014
Learning Preferences and Motivation of Different Ability Students for Social-Competition or Self-Competition.
J. Educ. Technol. Soc., 2014
Comput. Hum. Behav., 2014
When educational agents meet surrogate competition: Impacts of competitive educational agents on students' motivation and performance.
Comput. Educ., 2014
Edge-connectivities for spanning trails with prescribed edges.
Ars Comb., 2014
2013
ACM Trans. Comput. Hum. Interact., 2013
Level Up, My-Pet: The Effects of Level-up Mechanism of Educational Agents on Student Learning.
J. Educ. Technol. Soc., 2013
2012
J. Educ. Technol. Soc., 2012
We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach.
Comput. Educ., 2012
Substitutive competition: Virtual pets as competitive buffers to alleviate possible negative influence on pupils.
Br. J. Educ. Technol., 2012
My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011
Br. J. Educ. Technol., 2011
My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Proceedings of the ICALT 2010, 2010
Proceedings of the ICALT 2010, 2010
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
Reinforcing the number of disjoint spanning trees.
Ars Comb., 2009
Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
2007
Active Open Learner Models as Animal Companions: Motivating Children to Learn through Interacting with My-Pet and Our-Pet.
Int. J. Artif. Intell. Educ., 2007
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
Proceedings of the DIGITEL 2007, 2007
2006
2005
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
Proceedings of the Artificial Intelligence in Education, 2005
2003
J. Graph Theory, 2003
Proceedings of the 11th International Workshop on Program Comprehension (IWPC 2003), 2003
2001
1999
Connectivity of cycle matroids and bicircular matroids.
Ars Comb., 1999
1998
Discret. Math., 1998
Supereulerian graphs and the Petersen Graph, II.
Ars Comb., 1998
Fan-Type Conditions for Collapsible Graphs.
Ars Comb., 1998
1997
Discret. Math., 1997
1993