Zhenliang Zhang
Orcid: 0000-0002-3620-7228Affiliations:
- Beijing Institute of Technology, MRAD, Beijing, China
According to our database1,
Zhenliang Zhang
authored at least 29 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
2016
2017
2018
2019
2020
2021
2022
2023
2024
0
1
2
3
4
5
6
7
8
3
1
3
1
1
5
6
6
2
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on zlz.link
-
on linkedin.com
-
on twitter.com
-
on orcid.org
-
on github.com
On csauthors.net:
Bibliography
2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World.
Proceedings of the Twelfth International Conference on Learning Representations, 2024
2023
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality.
ACM Trans. Graph., December, 2023
Virtual Real., September, 2023
Neighbor-Environment Observer: An Intelligent Agent for Immersive Working Companionship.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Machine Intelligence Matters: Rethink Human-Robot Collaboration Based on Symmetrical Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Graph-based Hierarchical Knowledge Representation for Robot Task Transfer from Virtual to Physical World.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020
2019
HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between Fingers.
Sensors, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Evaluation of Maslows Hierarchy of Needs on Long-Term Use of HMDs - A Case Study of Office Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Toward an Efficient Hybrid Interaction Paradigm for Object Manipulation in Optical See-Through Mixed Reality.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019
Proceedings of the International Conference on Robotics and Automation, 2019
Proceedings of the ACM Turing Celebration Conference - China, 2019
2018
Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Employing Different Viewpoints for Remote Guidance in a Collaborative Augmented Environment.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
2017
RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017
An Accurate Calibration Method for Optical See-Through Head-Mounted Displays Based on Actual Eye-Observation Model.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016