Zhen Liu
Orcid: 0000-0002-1806-5027Affiliations:
- Ningbo University, Faculty of Information Science and Technology, Ningbo, China
- Zhejiang University of Technology, College of Information Engineering, Hangzhou, China (former)
- Harbin Institute of Technology, China (PhD)
According to our database1,
Zhen Liu
authored at least 51 papers
between 2005 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Trans. Comput. Soc. Syst., December, 2024
A Spatiotemporal Graphical Attention Navigation Algorithm Based on Limited State Information.
IEEE Trans. Comput. Soc. Syst., October, 2024
Affective-pose gait: perceiving emotions from gaits with body pose and human affective prior knowledge.
Multim. Tools Appl., January, 2024
Multim. Tools Appl., January, 2024
Crowd evacuation simulation based on hierarchical agent model and physics-based character control.
Comput. Animat. Virtual Worlds, 2024
Research on emotion modeling of intelligent agents in earthquake evacuation simulation.
Cogn. Syst. Res., 2024
Cogn. Syst. Res., 2024
Cogn. Syst. Res., 2024
Cogn. Syst. Res., 2024
Cogn. Syst. Res., 2024
An emotional crowd simulation method based on audiovisual linkage for terrorist attacks.
Comput. Graph., 2024
2023
DDG: Dependency-difference gait based on emotional information attention for perceiving emotions from gait.
Cogn. Syst. Res., December, 2023
Virtual Real. Intell. Hardw., August, 2023
Appl. Intell., June, 2023
Cogn. Syst. Res., March, 2023
Exploring the influencing factors of wall-following behavior in a virtual reality fire evacuation game.
Comput. Animat. Virtual Worlds, 2023
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes.
Comput. Animat. Virtual Worlds, 2023
2022
Physical simulation of oscillation and falling effects of objects in indoor earthquake scenarios.
Vis. Comput., 2022
Soft Comput., 2022
A personalized and emotion based virtual simulation model for pedestrian-vehicle collision avoidance.
Comput. Animat. Virtual Worlds, 2022
Comput. Animat. Virtual Worlds, 2022
Proceedings of the 2022 Annual International Conference on Brain-Inspired Cognitive Architectures for Artificial Intelligence, 2022
On the Possibility of Regulation of Human Emotions via Multimodal Social Interaction with an Embodied Agent Controlled by eBICA-Based Emotional Interaction Model.
Proceedings of the Artificial General Intelligence - 15th International Conference, 2022
2021
Comput. Animat. Virtual Worlds, 2021
2019
Simul., 2019
2018
Comput. Animat. Virtual Worlds, 2018
Proceedings of the E-Learning and Games - 12th International Conference, 2018
Proceedings of the E-Learning and Games - 12th International Conference, 2018
Proceedings of the E-Learning and Games - 12th International Conference, 2018
Proceedings of the 2018 IEEE 16th Intl Conf on Dependable, 2018
2017
Comput. Aided Des., 2017
Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Frontiers Inf. Technol. Electron. Eng., 2016
Proceedings of the 2016 Visual Communications and Image Processing, 2016
2014
Classification of clouds in satellite imagery using over-complete dictionary via sparse representation.
Pattern Recognit. Lett., 2014
Comput. Math. Methods Medicine, 2014
2011
Trans. Edutainment, 2011
2009
Proceedings of the Fifth International Conference on Image and Graphics, 2009
2008
Virtual Real., 2008
Proceedings of the Fourth International Conference on Natural Computation, 2008
2007
Proceedings of the Life System Modeling and Simulation, International Conference, 2007
Proceedings of the Computational Science - ICCS 2007, 7th International Conference, Beijing, China, May 27, 2007
2006
Proceedings of the Simulated Evolution and Learning, 6th International Conference, 2006
Proceedings of the Advances in Natural Computation, Second International Conference, 2006
Proceedings of the First International Conference on Innovative Computing, Information and Control (ICICIC 2006), 30 August, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Proceedings of the Affective Computing and Intelligent Interaction, 2005