Zhen Bai

Orcid: 0000-0002-3258-0228

According to our database1, Zhen Bai authored at least 40 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Texture-Semantic Collaboration Network for ORSI Salient Object Detection.
IEEE Trans. Circuits Syst. II Express Briefs, April, 2024

OptiDot: An Optical Interface for Children to Explore Dot Product and AI Recommendation.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Creating an authoring tool for K-12 teachers to design ML-supported scientific inquiry learning.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI Learning.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
ML4STEM Professional Development Program: Enriching K-12 STEM Teaching with Machine Learning.
Int. J. Artif. Intell. Educ., March, 2023

Adaptive Group-Wise Consistency Network for Co-Saliency Detection.
IEEE Trans. Multim., 2023

Salient Object Detection in Optical Remote Sensing Images Driven by Transformer.
IEEE Trans. Image Process., 2023

Participatory Design of AI with Children: Reflections on IDC Design Challenge.
CoRR, 2023

V2I-BEVF: Multi-modal Fusion Based on BEV Representation for Vehicle-Infrastructure Perception.
Proceedings of the 25th IEEE International Conference on Intelligent Transportation Systems, 2023

Engage AI and Child in Explanatory Dialogue on Commonsense Reasoning.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Supporting ASL Communication Between Hearing Parents and Deaf Children.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Lightweight Salient Object Detection in Optical Remote Sensing Images via Feature Correlation.
IEEE Trans. Geosci. Remote. Sens., 2022

A Novel Multimodal Approach for Studying the Dynamics of Curiosity in Small Group Learning.
CoRR, 2022

Shadow Detection and Disparity Processing Based on Binocular Vision.
Proceedings of the IEEE 2nd International Conference on Digital Twins and Parallel Intelligence, 2022

Context-responsive ASL Recommendation for Parent-Child Interaction.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Signing-on-the-Fly: Technology Preferences to Reduce Communication Gap between Hearing Parents and Deaf Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Hierarchical Alternate Interaction Network for RGB-D Salient Object Detection.
IEEE Trans. Image Process., 2021

β-Delayed γ Emissions of 26P and Its Mirror Asymmetry.
Symmetry, 2021

Circular Complement Network for RGB-D Salient Object Detection.
Neurocomputing, 2021

Exploratory Process Analysis of Teacher Learning of AI Integration through Collaborative Design (Short Paper).
Proceedings of the Joint Proceedings of the Workshops at the International Conference on Educational Data Mining 2021 co-located with 14th International Conference on Educational Data Mining (EDM 2021), 2021

"Now, I Want to Teach It for Real!": Introducing Machine Learning as a Scientific Discovery Tool for K-12 Teachers.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Scaffolding Design to Bridge the Gaps between Machine Learning and Scientific Discovery for K-12 STEM Education.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
SmileyCluster: supporting accessible machine learning in K-12 scientific discovery.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Augmenting Communication Between Hearing Parents and Deaf Children.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Visual Cues for Disrespectful Conversation Analysis.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Towards Automatic Generation of Peer-Targeted Science Talk in Curiosity-Evoking Virtual Agent.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Design and Implementation of Sensory Data Collection and Storage Based on Hadoop Platform.
Proceedings of the Communications, Signal Processing, and Systems, 2018

Predicting the Temporal and Social Dynamics of Curiosity in Small Group Learning.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
Curious Minds Wonder Alike: Studying Multimodal Behavioral Dynamics to Design Social Scaffolding of Curiosity.
Proceedings of the Data Driven Approaches in Digital Education, 2017

A New Theoretical Framework for Curiosity for Learning in Social Contexts.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2015
Augmented reality interfaces for symbolic play in early childhood.
PhD thesis, 2015

Using Augmented Reality to Elicit Pretend Play for Children with Autism.
IEEE Trans. Vis. Comput. Graph., 2015

Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Through the looking glass: Pretend play for children with autism.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

See-through window vs. magic mirror: A comparison in supporting visual-motor tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Can we augment reality with "mental images" to elicit pretend play?: a usability study.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Analytic review of usability evaluation in ISMAR.
Interact. Comput., 2012

Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Augmenting imagination for children with autism.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012


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