Zhejun Liu

Orcid: 0000-0002-3533-2051

According to our database1, Zhejun Liu authored at least 25 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Enhanced Strapdown Inertial Navigation System (SINS)/LiDAR Tightly Integrated Simultaneous Localization and Mapping (SLAM) for Urban Structural Feature Weaken Occasions in Vehicular Platform.
Remote. Sens., July, 2024

Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling.
Interact. Comput., 2024

2023
A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking.
Int. J. Hum. Comput. Interact., July, 2023

Fixed global memory for controllable long text generation.
Appl. Intell., June, 2023

Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues.
Proceedings of the HCI in Games, 2023

2022
Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language.
Proceedings of the Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality, 2022

Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism.
Proceedings of the Human Interface and the Management of Information: Visual and Information Design, 2022

2021
The Multi-Dimensional Actions Control Approach for Obstacle Avoidance Based on Reinforcement Learning.
Symmetry, 2021

Extraction and mapping of component information of ancient buildings in Huizhou based on UAV technology.
Ecol. Informatics, 2021

Consistency in Multi-device Service Including VR: A Case Study.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Research on Perceptual Cues of Interactive Narrative in Virtual Reality.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

2020
Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats.
Proceedings of the Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy, 2020

Research on a Washout Algorithm for 2-DOF Motion Platforms.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

2019
A Low-Cost Underground Garage Navigation Switching Algorithm Based on Kalman Filtering.
Sensors, 2019

Design Concepts of Electronic Medical Tools for Dementia Early Detection and Assessment.
Proceedings of the IEEE 1st Global Conference on Life Sciences and Technologies, 2019

A VRLE Design Scheme for the Learning of Film Making.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019

Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

2018
Does the Quality of Digital Teaching Materials Matter? - A Comparative Study of Art Students' Classroom Behavior and Learning Outcomes.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

A Novel Way of Estimating a User's Focus of Attention in a Virtual Environment.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

The Development of Electronic Medical Tools of Cognitive Ability Testing for Home Use and Early Detection.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Design, specification, implementation and evaluation of a freeway queue warning system.
Proceedings of the 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems, 2017

Super large screen games with interactive floor display.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

2015
StringWeaver: Research on a Framework with an Alterable Physical Interface for Generative Art.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
The Study of Interactive Design in Service Systems for Community Self-help Charitable Facilities.
Proceedings of the Cross-Cultural Design, 2014


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