Zhaoqing Teng

Orcid: 0000-0001-8819-5807

According to our database1, Zhaoqing Teng authored at least 14 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Visualization-based Iterative Segmentation to Augment Video Game Analytics.
Proceedings of the IEEE Conference on Games, 2023

Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games.
Proceedings of the IEEE Conference on Games, 2023

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach.
J. Learn. Anal., August, 2022

Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization.
Proc. ACM Hum. Comput. Interact., 2021

Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021

Can We Infer Player Behavior Tendencies from a Player's Decision-Making Data? Integrating Theory of Mind to Player Modeling.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Modeling Individual and Team Behavior through Spatio-temporal Analysis.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019


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