Zeyu Wang

Orcid: 0000-0001-5374-6330

Affiliations:
  • Hong Kong University of Science and Technology (Guangzhou), China
  • Yale University, New Haven, CT, USA (Ph.D., 2022)


According to our database1, Zeyu Wang authored at least 35 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Diffusion-Based Visual Art Creation: A Survey and New Perspectives.
CoRR, 2024

DEGAS: Detailed Expressions on Full-Body Gaussian Avatars.
CoRR, 2024

HeadEvolver: Text to Head Avatars via Locally Learnable Mesh Deformation.
CoRR, 2024

AniCraft: Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation in Mixed Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024

SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Get Your Hands Dirty? A Comparative Study of Tool Usage and Perceptual Engagement in Physical and Digital Sculpting.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
Introducing Massive Open Metaverse Course and Its Enabling Technology.
IEEE Trans. Learn. Technol., December, 2023

MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising.
CoRR, 2023

OdorV-Art: An Initial Exploration of An Olfactory Intervention for Appreciating Style Information of Artworks in Virtual Museum.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

Naturality: A Natural Reflection of Chinese Calligraphy.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

Simonstown: An AI-facilitated Interactive Story of Love, Life, and Pandemic.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

From Expanded Cinema to Extended Reality: How AI Can Expand and Extend Cinematic Experiences.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

Is Drawing Order Important?
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Envisioning A Hyper-Learning System in the Age of Metaverse.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

Point Cloud Capture and Editing for AR Environmental Design.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models.
Proceedings of the 30th Pacific Conference on Computer Graphics and Applications, 2022

2021
Tracing versus freehand for evaluating computer-generated drawings.
ACM Trans. Graph., 2021

The Role of Subsurface Scattering in Glossiness Perception.
ACM Trans. Appl. Percept., 2021

Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction.
Proceedings of the GCH 2021, 2021

A Low-Dimensional Perceptual Space for Intuitive BRDF Editing.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
AniCode: authoring coded artifacts for network-free personalized animations.
Vis. Comput., 2019

2018
CHER-Ob: A Tool for Shared Analysis and Video Dissemination.
ACM Journal on Computing and Cultural Heritage, 2018

AniCode: Authoring Coded Artifacts for Network-Free Personalized Animations.
CoRR, 2018

2017
An Introductory Video Generator for Disseminating Cultural Heritage Projects.
Proceedings of the GCH 2017, 2017

Material Design in Augmented Reality with In-Situ Visual Feedback.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Perceptual enhancement for stereoscopic videos based on horopter consistency.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Digital Longmen Project: A Free Walking VR System with Image-Based Restoration.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Panorama to cube: a content-aware representation method.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

Robotics-driven printing of curved 3D structures for manufacturing cardiac therapeutic devices.
Proceedings of the 2015 IEEE International Conference on Robotics and Biomimetics, 2015


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