Zen-Chung Shih

According to our database1, Zen-Chung Shih authored at least 40 papers between 1989 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Sharing Model Framework for Zero-Shot Sketch-Based Image Retrieval.
Comput. Graph. Forum, October, 2023

TwinGAN: Twin Generative Adversarial Network for Chinese Landscape Painting Style Transfer.
IEEE Access, 2023

A Structure-Aware Deep Learning Network for the Transfer of Chinese Landscape Painting Style.
Proceedings of the Culture and Computing, 2023

2019
Deep Learning for Anime Style Transfer.
Proceedings of the ICAIP 2019: 3rd International Conference on Advances in Image Processing, 2019

2016
Inner engraving for the creation of a balanced LEGO sculpture.
Vis. Comput., 2016

An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing.
Comput. Graph. Forum, 2016

2015
Clip Space Sample Culling for Motion Blur and Defocus Blur.
J. Inf. Sci. Eng., 2015

2013
Origami Pop-up Card Generation from 3D Models Using a Directed Acyclic Graph.
J. Inf. Sci. Eng., 2013

Adaptive sampling approach for volumetric shadows in dynamic scenes.
IET Image Process., 2013

2012
K-clustered tensor approximation: A sparse multilinear model for real-time rendering.
ACM Trans. Graph., 2012

2011
Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Comic character animation using Bayesian estimation.
Comput. Animat. Virtual Worlds, 2011

2010
A nonparametric regression model for virtual humans generation.
Multim. Tools Appl., 2010

2007
Background Removal of Multiview Images by Learning Shape Priors.
IEEE Trans. Image Process., 2007

Painterly Rendering Framework from Composition.
J. WSCG, 2007

2006
All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation.
ACM Trans. Graph., 2006

Comparison between immersion-based and toboggan-based watershed image segmentation.
IEEE Trans. Image Process., 2006

Wrinkle Rendering of Terrain Models in Chinese Landscape Painting.
IEICE Trans. Inf. Syst., 2006

A New Image Segmentation Method for Removing Background of Object Movies by Learning Shape Priors.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

Automatic Geometric and Photometric Calibration for Tiling Multiple Projectors with a Pan-Tilt-Zoom Camera.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

2005
A Bayesian approach to video object segmentation via merging 3-D watershed volumes.
IEEE Trans. Circuits Syst. Video Technol., 2005

2004
Real-Time Software Method for Preserving Eye Contact in Video Conferencing.
J. Inf. Sci. Eng., 2004

Cinematic Camera Control in 3D Computer Games.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Background Removal System for Object Movies.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

2003
The synthesis of rust in seawater.
Vis. Comput., 2003

Physical-based Model of Ink Diffusion in Chinese Paintings.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
An Efficient and Stable Ray Tracing Algorithm for Parametric Surfaces.
J. Inf. Sci. Eng., 2002

Hierarchical Feature-Based Volume Morphing.
J. Inf. Sci. Eng., 2002

The Synthesis of Trees in Chinese Landscape Painting Using Silhouette and Texture Strokes.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

2001
The Synthesis of Rock Textures in Chinese Landscape Painting.
Comput. Graph. Forum, 2001

Computer-Generated Chinese Painting for Landscapes and Portraits.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
An improved rendering technique for ray tracing Bézier and B-spline surfaces.
Comput. Animat. Virtual Worlds, 2000

Physically-Based Patination for Underground Objects.
Comput. Graph. Forum, 2000

Virtual Roller Coaster.
Proceedings of the Virtual Reality 2000 Conference, 2000

1998
Tighter error bounds and weighted error metrics for hierarchical radiosity.
Comput. Animat. Virtual Worlds, 1998

An accuracy enhancement algorithm for hierarchical radiosity.
Comput. Graph., 1998

1995
Fractal pattern for a butterfly wing.
Vis. Comput., 1995

The Modeling and Animation of Human Hair.
J. Inf. Sci. Eng., 1995

Synthesizing Feather Textures in Galliformes.
Comput. Graph. Forum, 1995

1989
A systolic algorithm for extracting regions from a planar graph.
Comput. Vis. Graph. Image Process., 1989


  Loading...