Zeming Lin

According to our database1, Zeming Lin authored at least 16 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Learning inverse folding from millions of predicted structures.
Proceedings of the International Conference on Machine Learning, 2022

2021
Biological structure and function emerge from scaling unsupervised learning to 250 million protein sequences.
Proc. Natl. Acad. Sci. USA, 2021

2020
Growing Action Spaces.
Proceedings of the 37th International Conference on Machine Learning, 2020

2019
基于非线性模糊矩阵的代码混淆有效性评估模型 (Code Obfuscation Effectiveness Assessment Model Based on Nonlinear Fuzzy Matrices).
计算机科学, 2019

PyTorch: An Imperative Style, High-Performance Deep Learning Library.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Value Propagation Networks.
Proceedings of the 7th International Conference on Learning Representations, 2019

2018
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
Episodic Exploration for Deep Deterministic Policies for StarCraft Micromanagement.
Proceedings of the 5th International Conference on Learning Representations, 2017

DeepCloak: Masking Deep Neural Network Models for Robustness Against Adversarial Samples.
Proceedings of the 5th International Conference on Learning Representations, 2017

STARDATA: A StarCraft AI Research Dataset.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2016
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks.
CoRR, 2016

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games.
CoRR, 2016

Deep Motif: Visualizing Genomic Sequence Classifications.
CoRR, 2016

MUST-CNN: A Multilayer Shift-and-Stitch Deep Convolutional Architecture for Sequence-Based Protein Structure Prediction.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016


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