Zekun Hao

According to our database1, Zekun Hao authored at least 8 papers between 2017 and 2024.

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Bibliography

2024
EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation.
CoRR, 2024

2022
Implicit Neural Representations with Levels-of-Experts.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

2021
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Learning Gradient Fields for Shape Generation.
Proceedings of the Computer Vision - ECCV 2020, 2020

DualSDF: Semantic Shape Manipulation Using a Two-Level Representation.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
PointFlow: 3D Point Cloud Generation With Continuous Normalizing Flows.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Controllable Video Generation With Sparse Trajectories.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Scale-Aware Face Detection.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017


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