Zehui Zhan
Orcid: 0000-0002-6936-1977
According to our database1,
Zehui Zhan
authored at least 38 papers
between 2011 and 2024.
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Bibliography
2024
A systematic literature review of game-based learning in Artificial Intelligence education.
Interact. Learn. Environ., March, 2024
Exploring the Effectiveness of a SPOC Learning Analytics System Based on Attribution Theory: Evaluation Framework and Educational Experiment.
IEEE Trans. Learn. Technol., 2024
CoRR, 2024
Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective.
Comput. Educ. X Real., 2024
Conditional generative adversarial network driven variable-duration single-lead to 12-lead electrocardiogram reconstruction.
Biomed. Signal Process. Control., 2024
2023
Interact. Learn. Environ., November, 2023
A longitudinal study into the effects of material incentives on knowledge-sharing networks and information lifecycles in an online forum.
Interact. Learn. Environ., July, 2023
Interact. Learn. Environ., January, 2023
An evaluation model based on procedural behaviors for predicting MOOC learning performance: students' online learning behavior analytics and algorithms construction.
Interact. Technol. Smart Educ., 2023
Effect of Physical and Virtual Operations Sequences on Students' Knowledge Acquisition, Learning Motivation, Engagement, and Cognitive Load in a C-STEAM Project.
Proceedings of the 2023 6th International Conference on Educational Technology Management, 2023
The effectiveness of ChatGPT on pre-service teachers' STEM teaching literacy, learning performance, and cognitive load in a teacher training course.
Proceedings of the 2023 6th International Conference on Educational Technology Management, 2023
Applying a Blended Board Game System with Robotic Arm for Training Computational Thinking: Learning through Human-Machine Competition.
Proceedings of the 7th International Conference on Education and Multimedia Technology, 2023
A Case Study of Smart Classroom Teaching Model with Educational Drama based on Schematic Interactions Visualization.
Proceedings of the 2023 7th International Conference on Education and E-Learning, 2023
2022
Edge2Analysis: A Novel AIoT Platform for Atrial Fibrillation Recognition and Detection.
IEEE J. Biomed. Health Informatics, 2022
Effect of groups size on students' learning achievement, motivation, cognitive load, collaborative problem-solving quality, and in-class interaction in an introductory AI course.
J. Comput. Assist. Learn., 2022
Interact. Technol. Smart Educ., 2022
The design and application of IRobotQ3D for simulating robotics experiments in K-12 education.
Comput. Appl. Eng. Educ., 2022
The effectiveness of gamification in programming education: Evidence from a meta-analysis.
Comput. Educ. Artif. Intell., 2022
Event Graph Construction Based on Disciplinary Procedural Knowledge: Concept Model and Application.
Proceedings of the ICETT 2022: 8th International Conference on Education and Training Technologies, Macau, China, April 16, 2022
The Design and Application of C-STEAM Instructional Resources Based on Unity 3D Blending Physical and Virtual Manipulatives.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022
A Learning Engagement Analysis Model for Assignments based on Dot Matrix Pen Technology.
Proceedings of the 2022 6th International Conference on Education and Multimedia Technology, 2022
Constructing Behavioral Representation of Computational Thinking based on Event Graph: A new approach for learning analytics.
Proceedings of the 2022 6th International Conference on Education and Multimedia Technology, 2022
A C-STEAM Open-Classroom Project Based on SCRUM: the Design and Development of "Cultural Guangzhou" Sand Tray.
Proceedings of the 2022 6th International Conference on Education and Multimedia Technology, 2022
Eliminating Learners' Confusion during Programming Problem Solving by Enhancing Procedural Knowledge and Procedural Understanding.
Proceedings of the 2022 6th International Conference on Education and E-Learning, 2022
International Prospects and Trends of Artificial Intelligence Education: A Content Analysis of Top-level AI Curriculum across Countries.
Proceedings of the 6th International Conference on Digital Technology in Education, 2022
Proceedings of the ICBDE'22: The 2022 5th International Conference on Big Data and Education, Shanghai, China, February 26, 2022
Teaching Design Thinking in a C-STEAM Project: A Case Study of developing the Wooden Arch Bridges' Intelligent Monitoring system.
Proceedings of the IC4E 2022: 13th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo, Japan, January 14, 2022
2021
Cellphone addiction during the Covid-19 outbreak: How online social anxiety and cyber danger belief mediate the influence of personality.
Comput. Hum. Behav., 2021
Comput. Appl. Eng. Educ., 2021
Designing a C-STEAM Course for Enhancing Children's Positive Psychological Characters and Learning Performance: A Two-Stage Experiment: This study examines the effects of positive psychology education in cultural learning.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021
Effect of "6C" instructional design model on students' STEAM competency and cultural inheritance literacy in a Dragon Boat C-STEAM course.
Proceedings of the ICEEL 2021: 5th International Conference on Education and E-Learning, Virtual Event, Japan, November 5, 2021
2020
Individual difference on reading ability tested by eye-tracking: from perspective of gender.
Interact. Technol. Smart Educ., 2020
2016
Sensors, 2016
2015
Effects of gender grouping on students' group performance, individual achievements and attitudes in computer-supported collaborative learning.
Comput. Hum. Behav., 2015
A problem solving oriented intelligent tutoring system to improve students' acquisition of basic computer skills.
Comput. Educ., 2015
2013
Academic self-concept and social presence in face-to-face and online learning: Perceptions and effects on students' learning achievement and satisfaction across environments.
Comput. Educ., 2013
2011
Learner Requirement Analysis based on the Classification Framework of Online Learning Activities: A Mixed Method Research.
J. Comput., 2011
Effects of an online learning community on active and reflective learners' learning performance and attitudes in a face-to-face undergraduate course.
Comput. Educ., 2011