Zachary Warren

Orcid: 0000-0001-9677-9386

According to our database1, Zachary Warren authored at least 54 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
An Exploration into the Design of Multi-Session Robot-Mediated Joint Attention Intervention for Young Children with Autism.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

2022
INC-Hg: An Intelligent Collaborative Haptic-Gripper Virtual Reality System.
ACM Trans. Access. Comput., 2022

2021
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games.
IEEE Trans. Learn. Technol., 2021

CheerBrush: A Novel Interactive Augmented Reality Coaching System for Toothbrushing Skills in Children with Autism Spectrum Disorder.
ACM Trans. Access. Comput., 2021

C-Hg: A Collaborative Haptic-Gripper Fine Motor Skill Training System for Children with Autism Spectrum Disorder.
ACM Trans. Access. Comput., 2021

A Predictive Multimodal Framework to Alert Caregivers of Problem Behaviors for Children with ASD (PreMAC).
Sensors, 2021

2020
Opportunities and Challenges in Developing Technology-Based Social Skills Interventions for Youth With Autism Spectrum Disorder: A Qualitative Analysis of Parent Perspectives.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Adapting Educational Technologies Across Learner Populations: A Usability Study with Adolescents on the Autism Spectrum.
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020

2019
Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD.
ACM Trans. Access. Comput., 2019

Design of an Intelligent and Immersive System to Facilitate the Social Interaction Between Caregivers and Young Children with Autism.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

Usability Enhancement and Functional Extension of a Digital Tool for Rapid Assessment of Risk for Autism Spectrum Disorders in Toddlers Based on Pilot Test and Interview Data.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

Nurses' SNOMED CT and Physicians' SNOMED CT have little overlap in terms.
Proceedings of the AMIA 2019, 2019

2018
Design, Development, and Evaluation of a Noninvasive Autonomous Robot-Mediated Joint Attention Intervention System for Young Children With ASD.
IEEE Trans. Hum. Mach. Syst., 2018

Hand-in-Hand: A Communication-Enhancement Collaborative Virtual Reality System for Promoting Social Interaction in Children With Autism Spectrum Disorders.
IEEE Trans. Hum. Mach. Syst., 2018

EEG-Based Affect and Workload Recognition in a Virtual Driving Environment for ASD Intervention.
IEEE Trans. Biomed. Eng., 2018

Design of a Haptic-Gripper Virtual Reality System (Hg) for Analyzing Fine Motor Behaviors in Children with Autism.
ACM Trans. Access. Comput., 2018

Design and Evaluation of a Collaborative Virtual Environment (CoMove) for Autism Spectrum Disorder Intervention.
ACM Trans. Access. Comput., 2018

Predicting Response to Joint Attention Performance in Human-Human Interaction Based on Human-Robot Interaction for Young Children with Autism Spectrum Disorder.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

Understanding Fine Motor Patterns in Children with Autism Using a Haptic-Gripper Virtual Reality System.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

A Data-Driven Mobile Application for Efficient, Engaging, and Accurate Screening of ASD in Toddlers.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Design of an Assistive Avatar in Improving Eye Gaze Perception in Children with ASD During Virtual Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2017
Cognitive Load Measurement in a Virtual Reality-Based Driving System for Autism Intervention.
IEEE Trans. Affect. Comput., 2017

Process Measures of Dyadic Collaborative Interaction for Social Skills Intervention in Individuals with Autism Spectrum Disorders.
ACM Trans. Access. Comput., 2017

Design of a Tablet Game to Assess the Hand Movement in Children with Autism.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

Design of a Multisensory Stimulus Delivery System for Investigating Response Trajectories in Infancy.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

EEG analysis of facial affect recognition process of individuals with ASD performance prediction leveraging social context.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2017

2016
A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders.
ACM Trans. Interact. Intell. Syst., 2016

Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD).
Proceedings of the 2016 IEEE Virtual Reality, 2016

Longitudinal Impact of Autonomous Robot-Mediated Joint Attention Intervention for Young Children with ASD.
Proceedings of the Social Robotics - 8th International Conference, 2016

A Novel Collaborative Virtual Reality Game for Children with ASD to Foster Social Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Design of a Mobile Collaborative Virtual Environment for Autism Intervention.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Online Engagement Detection and Task Adaptation in a Virtual Reality Based Driving Simulator for Autism Intervention.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

2015
Physiology-based Affect Recognition During Driving in Virtual Environment for Autism Intervention.
Proceedings of the PhyCS 2015 - Proceedings of the 2nd International Conference on Physiological Computing Systems, ESEO, Angers, Loire Valley, France, 11, 2015

Robot-mediated mixed gesture imitation skill training for young children with ASD.
Proceedings of the International Conference on Advanced Robotics, 2015

Design of a Computer-Assisted System for Teaching Attentional Skills to Toddlers with ASD.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Multimodal Fusion for Cognitive Load Measurement in an Adaptive Virtual Reality Driving Task for Autism Intervention.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

A Virtual Reality Driving Environment for Training Safe Gaze Patterns: Application in Individuals with ASD.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Understanding and Improving Collaborative Skills Among Individuals with ASD in a Distributed Virtual Environment.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

A Step towards EEG-based brain computer interface for autism intervention.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Cognitive state measurement from eye gaze analysis in an intelligent virtual reality driving system for autism intervention.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Autonomous robot-mediated imitation learning for children with autism.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Data Fusion for Difficulty Adjustment in an Adaptive Virtual Reality Game System for Autism Intervention.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Design of a Virtual Reality Driving Environment to Assess Performance of Teenagers with ASD.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Multimodal Interfaces and Sensory Fusion in VR for Social Interactions.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Understanding How Adolescents with Autism Respond to Facial Expressions in Virtual Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2013

Impact of robot-mediated interaction system on joint attention skills for children with autism.
Proceedings of the IEEE 13th International Conference on Rehabilitation Robotics, 2013

A Novel Virtual Reality Driving Environment for Autism Intervention.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Virtual Reality-Based Facial Expressions Understanding for Teenagers with Autism.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

A Step towards Adaptive Multimodal Virtual Social Interaction Platform for Children with Autism.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

2011
Development of a novel robot-mediated adaptive response system for joint attention task for children with autism.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Design of a Virtual Reality Based Adaptive Response Technology for Children with Autism Spectrum Disorder.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
An Approach to the Design of Socially Acceptable Robots for Children with Autism Spectrum Disorders.
Int. J. Soc. Robotics, 2010

2009
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Affect-sensitive assistive intervention technologies for children with autism: An individual-specific approach.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008


  Loading...