Yvonne Rogers

Orcid: 0000-0001-7612-0234

Affiliations:
  • University College London, UK


According to our database1, Yvonne Rogers authored at least 250 papers between 1986 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2017, "For contributions to human-computer interaction and the design of human-centered technology".

Timeline

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Bibliography

2024
DIY Digital Interventions: Behaviour Change with Trigger-Action Programming.
Proc. ACM Hum. Comput. Interact., 2024

Adaptive, Sociable and Ready for Anything: Undergraduate Students Are Resilient When Faced with Technological Change.
Proc. ACM Hum. Comput. Interact., 2024

TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Examining approaches to personalized 3D printed wheelchair cushions.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions.
Proceedings of the Designing Interactive Systems Conference, 2024

Nature Networks: Designing for nature data collection and sharing from local to global.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Letting It Go: Four Design Concepts to Support Emotion Regulation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

HCI Supporting Food and Wine Futures: Fostering Community Resilience through Reflective Practice.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Designing Remote Patient Monitoring Technologies for Post-operative Home Cancer Recovery: The Role of Reassurance.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Comfort Management Through a Universal Wheelchair Dashboard.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

"Funny How?" A Serious Look at Humor in Conversational Agents.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Hardware is Hard - is it Worth it?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Interaction Design: Beyond Human-Computer Interaction, 6th Edition.
John Wiley, ISBN: 978-1-119-90109-9, 2023

2022
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks.
ACM Trans. Comput. Hum. Interact., 2022

The Four Phases of Pervasive Computing: From Vision-Inspired to Societal-Challenged.
IEEE Pervasive Comput., 2022

Commentary: human-centred AI: the new zeitgeist.
Hum. Comput. Interact., 2022

'What lies behind the filter?' Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being.
Comput. Hum. Behav., 2022

Vicious or Virtuous Cycle? The Privacy Implications of Active Assisted Living Technologies for Older People.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

Extending Chatbots to Probe Users: Enhancing Complex Decision-Making Through Probing Conversations.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

Watch Less and Uncover More: Could Navigation Tools Help Users Search and Explore Videos?
Proceedings of the CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, Regensburg, Germany, March 14, 2022

Mood Worlds: A Virtual Environment for Autonomous Emotional Expression.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots.
ACM Trans. Hum. Robot Interact., 2021

Mind the gap: how good are we at keeping our distance?
Interactions, 2021

MotionInput v2.0 supporting DirectX: A modular library of open-source gesture-based machine learning and computer vision methods for interacting and controlling existing software with a webcam.
CoRR, 2021

The harm in conflating aging with accessibility.
Commun. ACM, 2021

X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

May I Interrupt? Diverging Opinions on Proactive Smart Speakers.
Proceedings of the CUI 2021, 2021

Creepy Technology: What Is It and How Do You Measure It?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HCI 2020: Looking Back To the Future.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

DataMoves: Entangling Data and Movement to Support Computer Science Education.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Machine Body Language: Expressing a Smart Speaker's Activity with Intelligible Physical Motion.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
The Five Strands of Living Lab: A Literature Study of the Evolution of Living Lab Concepts in HCI.
ACM Trans. Comput. Hum. Interact., 2020

Is remote the new normal?: reflections on Covid-19, technology, and humankind.
Interactions, 2020

Building Proactive Voice Assistants: When and How (not) to Interact.
CoRR, 2020

Do Make me Think!: How CUIs Can Support Cognitive Processes.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

The New Zeitgeist: Human-AI.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

The Dark Side of Interaction Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Scaling Up to Tackle Low Levels of Urban Food Waste Recycling.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Designing to Distract: Can Interactive Technologies Reduce Visitor Anxiety in a Children's Hospital Setting?
ACM Trans. Comput. Hum. Interact., 2019

Introduction to Human-Building Interaction (HBI): Interfacing HCI with Architecture and Urban Design.
ACM Trans. Comput. Hum. Interact., 2019

Human-building interaction: sketches and grounds for a research program.
Interactions, 2019

An experimental study on the role of augmented reality content type in an outdoor site exploration.
Behav. Inf. Technol., 2019

The Dark Side of Interaction Design: Nudges, Dark Patterns and Digital Addiction: Panel Presented at OZCHI 2019.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Wine and User Experience Design.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

How Embodied Interactions Manifest Themselves During Collaborative Learning in Classroom Settings.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Using Voice Assistant Skills in Family Life.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

HCI and Aging: Beyond Accessibility.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Here, this and next: evaluating public engagement with multiple, distributed and interlinked devices.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Learner-computer interaction.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Inclusive Computing in Special Needs Classrooms: Designing for All.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Confronting People's Fears about Bats: Combining Multi-modal and Environmentally Sensed Data to Promote Curiosity and Discovery.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Research in the Wild
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02220-3, 2017

From the BBC micro to micro: bit and beyond: a British innovation.
Interactions, 2017

The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration.
Proceedings of the Interactive Surfaces and Spaces, 2017

Data in the garden: a framework for exploring provocative prototypes as part of research in the wild.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Make and connect: enabling people to connect through their things.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Designing the Social Internet of Things.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

MagicFace: Stepping into Character through an Augmented Reality Mirror.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A City in Common: A Framework to Orchestrate Large-scale Citizen Engagement around Urban Issues.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

<i>LOOP</i>: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
SmallTalk: Using Tangible Interactions to Gather Feedback from Children.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

CurationSpace: Cross-Device Content Curation Using Instrumental Interaction.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Wine and interaction design.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Democratizing children's engagement with the internet of things through connectUs.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Jokebox: Coordinating Shared Encounters in Public Spaces.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

ConnectUs: A New Toolkit for Teaching about the Internet of Things.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Physikit: Data Engagement Through Physical Ambient Visualizations in the Home.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Make or Shake: An Empirical Study of the Value of Making in Learning about Computing Technology.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Sens-Us: Designing Innovative Civic Technology for the Public Good.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Adaptive Interaction: A Utility Maximization Approach to Understanding Human Interaction with Technology - By Stephen J. Payne and Andrew Howes.
J. Assoc. Inf. Sci. Technol., 2015

VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events.
Proceedings of the Ninth International Conference on Tangible, 2015

Getting quizzical about physical: observing experiences with a tangible questionnaire.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Mood Squeezer: Lightening up the Workplace through Playful and Lightweight Interactions.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

The Internet of Playful Things.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Playful Interactions in Public.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Concealing or Revealing Mobile Medical Devices?: Designing for Onstage and Offstage Presentation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

"Everyone Is Talking about It!": A Distributed Approach to Urban Voting Technology and Visualisations.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Knowledge Production in Interaction Design.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Sens-Us: imagining a citizen-led, dynamic, and localized census.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

Civically engaged HCI: tensions between novelty and social impact.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
In memory of Gary Marsden.
Interactions, 2014

Suspicious boxes and friendly aliens: exploring the physical design of urban sensing technology.
Proceedings of the First International Conference on IoT in Urban Space, 2014

Demonstrating HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

What Chalk and Tape Can Tell Us: Lessons Learnt for Next Generation Urban Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

FoodWorks: tackling fussy eating by digitally augmenting children's meals.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

New technology, new learning?
Proceedings of the Innovation and Technology in Computer Science Education Conference 2014, 2014

Bursting our Digital Bubbles: Life Beyond the App.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Mindless or mindful technology?
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

Never too old: engaging retired people inventing the future with MaKey MaKey.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Gaining empathy for non-routine mobile device use through autoethnography.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Autonomy in technology design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding sustained community engagement: a case study in heritage preservation in rural argentina.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design.
ACM Trans. Comput. Hum. Interact., 2013

Introduction to the Special Issue of "The Turn to The Wild".
ACM Trans. Comput. Hum. Interact., 2013

Decision-making in the aisles: informing, overwhelming or nudging supermarket shoppers?
Pers. Ubiquitous Comput., 2013

Theme issue on persuasion, influence, nudge, or coercion (PINC).
Pers. Ubiquitous Comput., 2013

Does he take sugar?: moving beyond the rhetoric of compassion.
Interactions, 2013

UCLIC.
Interactions, 2013

Designing for positive health affect: Decoupling negative emotion and health monitoring technologies.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Evocative Computing - Creating Meaningful Lasting Experiences in Connecting with the Past.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Sharing bubbles: reflections on offline multi-surface scenarios.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Embracing calibration in body sensing: using self-tweaking to enhance ownership and performance.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Human interfaces for civic and urban engagement: HiCUE '13.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Green food technology: UbiComp opportunities for reducing the environmental impacts of food.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Pass the iPad: collaborative creating and sharing in family groups.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Theory and practice in ux research: uneasy bedfellows?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
HCI Theory: Classical, Modern, and Contemporary
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02197-8, 2012

Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces.
ACM Trans. Comput. Hum. Interact., 2012

Digitally Enhanced Food.
IEEE Pervasive Comput., 2012

The conceptual framing, design and evaluation of device ecologies for collaborative activities.
Int. J. Hum. Comput. Stud., 2012

A blended design approach for pervasive healthcare: Bringing together users, experts and technology.
Health Informatics J., 2012

Best intentions: health monitoring technology and children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Haptic lotus: a theatre experience for blind and sighted audiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

From participatory to contributory simulations: changing the game in the classroom.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Being in the thick of in-the-wild studies: the challenges and insights of researcher participation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Food and interaction design: designing for food in everyday life.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Fast and frugal shopping challenge.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Intel Collaborative Research Institute - Sustainable Connected Cities.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

Research in the wild: understanding 'in the wild' approaches to design and development.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Interaction Design - Beyond Human-Computer Interaction, 3rd Edition.
Wiley, ISBN: 978-0-470-66576-3, 2012

2011
Interaction design gone wild: striving for wild theory.
Interactions, 2011

Challenges in designing seamless-learning scenarios: affective and emotional effects on external representations.
Int. J. Mob. Learn. Organisation, 2011

Nudging the Trolley in the Supermarket: How to Deliver the Right Information to Shoppers.
Int. J. Mob. Hum. Comput. Interact., 2011

"What's your number?": A survey of how parents and teens cope with diabetes in the context of technology support.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

Technology inspired design for pervasive healthcare.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

Designing interconnected distributed resources for collaborative inquiry based science education.
Proceedings of the 2011 Joint International Conference on Digital Libraries, 2011

Haptic reassurance in the pitch black for an immersive theatre experience.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Using F-formations to analyse spatial patterns of interaction in physical environments.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Working with 'mission control' in scientific fieldwork: supporting interactions between in situ and distanced collaborators.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Live linking of fieldwork to the laboratory increases students inquiry based reflections.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Interactivity and Thought.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011

Child computer interaction: workshop on UI technologies and educational pedagogy.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

In the best families: tracking and relationships.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The future of child-computer interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Post-it note art: evaluating public creativity at a user generated art installation.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Real-time feedback for learning the violin.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Enabling live dialogic and collaborative learning between field and indoor contexts.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Enhancing learning: a study of how mobile devices can facilitate sensemaking.
Pers. Ubiquitous Comput., 2010

Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Next generation of HCI and education: workshop on UI technologies and educational pedagogy.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

ContraVision: presenting contrasting visions of future technology.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Contravision: exploring users' reactions to futuristic technology.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Designing for balance: Out There and In Here.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Bricolage and consultation: addressing new design challenges when building large-scale installations.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays?
Hum. Comput. Interact., 2009

Reflecting human values in the digital age.
Commun. ACM, 2009

The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing.
Proceedings of the HCI and Usability for e-Inclusion, 2009

Running up Blueberry Hill: prototyping whole body interaction in harmony space.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Actions speak loudly with words: unpacking collaboration around the table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Studying location privacy in mobile applications: 'predator vs. prey' probes.
Proceedings of the 5th Symposium on Usable Privacy and Security, 2009

Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Is the Writing on the Wall for Tabletops?
Proceedings of the Human-Computer Interaction, 2009

From spaces to places: emerging contexts in mobile privacy.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Fighting for control: children's embodied interactions when using physical and digital representations.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Mobile technologies for the world's children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Low-fi skin vision: a case study in rapid prototyping a sensory substitution system.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions.
Proceedings of the Interaction Design and Children, 2009

2008
The Role of Mobile Devices in Facilitating Collaborative Inquiry <i>in situ</i>.
Res. Pract. Technol. Enhanc. Learn., 2008

Citation counting, citation ranking, and <i>h</i>-index of human-computer interaction researchers: A comparison of Scopus and Web of Science.
J. Assoc. Inf. Sci. Technol., 2008

57 Varieties of Activity Theory.
Interact. Comput., 2008

A Framework and an Environment for Collaborative Analysis of User Experience.
Int. J. Hum. Comput. Interact., 2008

Citation Counting, Citation Ranking, and h-Index of Human-Computer Interaction Researchers: A Comparison between Scopus and Web of Science
CoRR, 2008

From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Collaboration and interference: awareness with mice or touch input.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Can technology-rich spaces support multiple uses?
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

From entry to access: how shareability comes about.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

2006
A framework for designing sensor-based interactions to promote exploration and reflection in play.
Int. J. Hum. Comput. Stud., 2006

Mobile applications that empower people to monitor their personal health.
Elektrotech. Informationstechnik, 2006

Extending Tabletops to Support Flexible Collaborative Interactions.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

When Do We Eat? An Evaluation of Food Items Input into an Electronic Food Monitoring Application.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

The state of tangible interfaces: projects, studies, and open issues.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Pride and prejudice: learning how chronically ill people think about food.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Book Review: Computer-Supported Collaboration with Applications to Software Development, Fadi P. Deek and James A. M. McHugh, The Kluwer International Series in Engineering and Computer Science, 2003, 264 pp, ISBN 1-4020-7385-2.
Comput. Support. Cooperative Work., 2005

Ubi-learning integrates indoor and outdoor experiences.
Commun. ACM, 2005

Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs.
Proceedings of the Human-Computer Interaction, 2005

Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity.
Proceedings of the Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, 2005

2004
The Ambient Horn: designing a novel audio-based learning experience.
Pers. Ubiquitous Comput., 2004

Collaborating around vertical and horizontal large interactive displays: which way is best?
Interact. Comput., 2004

Let's get physical: The learning benefits of interacting in digitally augmented physical spaces.
Comput. Educ., 2004

New theoretical approaches for human-computer interaction.
Annu. Rev. Inf. Sci. Technol., 2004

The introduction of a shared interactive surface into a communal space.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors.
Proceedings of the User Interfaces 2004, 2004

Ambient wood: designing new forms of digital augmentation for learning outdoors.
Proceedings of the Interaction Design and Children, 2004

Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
The Periscope: supporting a computer enhanced field trip for children.
Pers. Ubiquitous Comput., 2003

From Victorian visiting card to vCard: the evolution of a communicative genre.
J. Inf. Sci., 2003

Using 'tangibles' to promote novel forms of playful learning.
Interact. Comput., 2003

Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

Managing one's Social Network: Does Age Make a Difference?
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Creating New User Experiences to Enhance Collaboration.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Enticing People to Interact with Large Public Displays in Public Spaces.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

From text to talk: multiplayer games and voiceover IP.
Proceedings of the Digital Games Research Conference 2003, 2003

A New Conceptual Framework for CSCL.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

Designing novel interactional workspaces to support face to face consultations.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Conceptualising tangibles to support learning.
Proceedings of the Interaction Design and Children, 2003

2002
A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children.
Presence Teleoperators Virtual Environ., 2002

Designing Dynamic Interactive Visualisations to Support Collaboration and Cognition.
Proceedings of the International Conference on Information Visualisation, 2002

Taking the 'No' out of Lotus Notes: activity theory, groupware, and student groupwork.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Let's Work Together: Supporting Two-Party Collaborations with New Forms of Shared Interactive Representations.
Proceedings of the Cooperative Systems Design, 2002

Things aren't what they seem to be: innovation through technology inspiration.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Informing the design of a virtual environment to support learning in children.
Int. J. Hum. Comput. Stud., 2001

2000
Young Children's Spatial Representations Developed through Exploration of a Desktop Virtual Reality Scene.
Educ. Inf. Technol., 2000

1999
Instilling interdisciplinarity: HCI from the perspective of cognitive science.
ACM SIGCHI Bull., 1999

Conversation as Publishing: the Role of News Forums on the Web.
J. Comput. Mediat. Commun., 1999

1998
Getting to grips with "interactivity": helping teachers assess the educational value of CD-ROMs.
Br. J. Educ. Technol., 1998

1997
Grounding blue-sky research: how can ethnography help?
Interactions, 1997

Review: Cognition and Communication at Work, Engeström, Y. and Middleton, D. (eds).
Comput. Support. Cooperative Work., 1997

Designing For or Designing With? Informant Design For Interactive Learning Environments.
Proceedings of the Human Factors in Computing Systems, 1997

From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing.
Proceedings of the Human Factors in Computing Systems, 1997

1996
In search of clickable dons: learning about HCI through interacting with Norman's CD-ROM.
ACM SIGCHI Bull., 1996

External cognition: how do graphical representations work?
Int. J. Hum. Comput. Stud., 1996

An Introduction to Distributed Cognition: Analyzing the Organizational, the Social and the Cognitive for Designing and Implementing CSCW Applications (Tutorial).
Proceedings of the CSCW '96, 1996

1995
PETRA: Participatory Evaluation Through Redesign and Analysis.
Interact. Comput., 1995

What Are Workplace Studies For?
Proceedings of the Fourth European Conference on Computer Supported Cooperative Work, 1995

1994
Rethinking theoretical frameworks for HCI: report on an INTERCHI '93 workshop, Amsterdam, 24-25th April, 1993.
ACM SIGCHI Bull., 1994

Distributed cognition: an alternative framework for analysing and explaining collaborative working.
J. Inf. Technol., 1994

Exploring Obstacles: Integrating CSCW in Evolving Organisations.
Proceedings of the CSCW '94, 1994

1993
Coordinating computer-mediated work.
Comput. Support. Cooperative Work., 1993

1992
Ghosts in the Network: Distributed Troubleshooting in a Shared Working Environment.
Proceedings of the CSCW '92, Proceedings of the Conference on Computer Supported Cooperative Work, Toronto, Canada, October 31, 1992

1989
Icons at the Interface: Their Usefulness.
Interact. Comput., 1989

1988
User Requirements for Expert System Explanation: What, Why and When?.
Proceedings of the People and Computers IV, 1988

1986
Pictorial representations of abstract concepts relating to human-computer interaction.
ACM SIGCHI Bull., 1986


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