Yvonne de Kort
Orcid: 0000-0002-8127-397X
According to our database1,
Yvonne de Kort
authored at least 39 papers
between 2003 and 2024.
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Bibliography
2024
'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system.
Hum. Comput. Interact., July, 2024
2023
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology.
Hum. Comput. Interact., 2023
2022
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic.
Cyberpsychology Behav. Soc. Netw., 2020
2017
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017
Exploring moral conflicts in speech: Multidisciplinary analysis of affect and stress.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017
2015
World of Warcraft, the aftermath: How game elements transfer into perceptions, associations and (day)dreams in the everyday life of massively multiplayer online role-playing game players.
New Media Soc., 2015
Seeing the First-Person Perspective in Dementia: A Qualitative Personal Evaluation Game to Evaluate Assistive Technology for People Affected by Dementia in the Home Context.
Interact. Comput., 2015
2012
Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time.
Cyberpsychology Behav. Soc. Netw., 2012
Bridging the Gap between the Home and the Lab: A Qualitative Study of Acceptance of an Avatar Feedback System.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012
2011
User Experience of Gesture Based Interfaces: A Comparison with Traditional Interaction Methods on Pragmatic and Hedonic Qualities.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction and Embodied Communication, 2011
Evaluating stereoscopic displays: both efficiency measures and perceived workload sensitive to manipulations in binocular disparity.
Proceedings of the Stereoscopic Displays and Applications XXII, 2011
2010
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010
Proceedings of the Fun and Games, 2010
2009
Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games.
Int. J. Gaming Comput. Mediat. Simulations, 2009
Proceedings of the Intelligent Environments 2009 - Proceedings of the 5th International Conference on Intelligent Environments, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Where everybody knows your game: the appeal and function of game cafés in western Europe.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
A Room with a Cue: The Efficacy of Movement Parallax, Occlusion, and Blur in Creating a Virtual Window.
Presence Teleoperators Virtual Environ., 2008
Comput. Entertain., 2008
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008
Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the Fun and Games, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Interpersonal connectedness: conceptualization and directions for a measurement instrument.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
People, Places, and Play: A research framework for digital game experience in a socio-spatial context.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2006
Presence Teleoperators Virtual Environ., 2006
Is This <i>My</i> Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality.
Presence Teleoperators Virtual Environ., 2006
Cyberpsychology Behav. Soc. Netw., 2006
Proceedings of the Persuasive Technology, 2006
Proceedings of the Persuasive Technology, 2006
2004
Proceedings of the Entertainment Computing, 2004
2003
Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology.
Presence Teleoperators Virtual Environ., 2003