Yuzheng Chen

Orcid: 0000-0001-9538-5369

According to our database1, Yuzheng Chen authored at least 13 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Hearing the Moment with MetaEcho! From Physical to Virtual in Synchronized Sound Recording.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus.
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024

2023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

GesMessages: Using Mid-air Gestures to Manage Notifications.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Online Parameter Estimation of Dual Three-Phase Permanent-Magnet Synchronous Machine for More-Electric Aircraft Applications.
Proceedings of the 32nd IEEE International Symposium on Industrial Electronics, 2023

2022
GesPlayer: Using Augmented Gestures to Empower Video Players.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Comparison of Three Speed Loop Designs for a High Speed Nine-phase Permanent Magnet Synchronous Machine in More Electric Aircraft.
Proceedings of the IECON 2022, 2022

2021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploration of Hands-free Text Entry Techniques For Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020


  Loading...