Yuting Ye

Orcid: 0000-0003-2643-7457

According to our database1, Yuting Ye authored at least 62 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Categorical Codebook Matching for Embodied Character Controllers.
ACM Trans. Graph., July, 2024

DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers.
Comput. Graph. Forum, May, 2024

EgoLM: Multi-Modal Language Model of Egocentric Motions.
CoRR, 2024

HMD<sup>2</sup>: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device.
CoRR, 2024

WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild.
Proceedings of the Computer Vision - ECCV 2024, 2024

2023
Physics-based Motion Retargeting from Sparse Inputs.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum.
Comput. Graph. Forum, May, 2023

How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
ACM Trans. Graph., 2023

AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation.
CoRR, 2023

Rethinking the Data Annotation Process for Multiview 3D Pose Estimation with Active Learning and Self-Training.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

MOCHA: Real-Time Motion Characterization via Context Matching.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Simulation and Retargeting of Complex Multi-Character Interactions.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

PhaseMP: Robust 3D Pose Estimation via Phase-conditioned Human Motion Prior.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams.
Proceedings of the Cross-Cultural Design, 2023

2022
Decision Making for Hierarchical Multi-label Classification with Multidimensional Local Precision Rate.
CoRR, 2022

Transformer Inertial Poser: Attention-based Real-time Human Motion Reconstruction from Sparse IMUs.
CoRR, 2022

From Intervention to Domain Transportation: A Novel Perspective to Optimize Recommendation.
CoRR, 2022

QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

From Intervention to Domain Transportation: A Novel Perspective to Optimize Recommendation.
Proceedings of the Tenth International Conference on Learning Representations, 2022

S-E Evaluation Index System for Collaborative Innovation of Schools and Enterprises in Zhuhai and Macau.
Proceedings of the 5th International Conference on Information Technologies and Electrical Engineering, 2022

Towards Robust Off-Policy Learning for Runtime Uncertainty.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
ManipNet: neural manipulation synthesis with a hand-object spatial representation.
ACM Trans. Graph., 2021

Evaluating Grasping Visualizations and Control Modes in a VR Game.
ACM Trans. Appl. Percept., 2021

Active Learning with Pseudo-Labels for Multi-View 3D Pose Estimation.
CoRR, 2021

Identity-Disentangled Neural Deformation Model for Dynamic Meshes.
CoRR, 2021

Bipartite graph-based approach for clustering of cell lines by gene expression-drug response associations.
Bioinform., 2021

Understanding the role of importance weighting for deep learning.
Proceedings of the 9th International Conference on Learning Representations, 2021

2020
MEgATrack: monochrome egocentric articulated hand-tracking for virtual reality.
ACM Trans. Graph., 2020

Dynamic Coordination in UAV Swarm Assisted MEC via Decentralized Deep Reinforcement Learning.
Proceedings of the 2020 International Conference on Wireless Communications and Signal Processing (WCSP), 2020

Virtual hands in VR: motion capture, synthesis, and perception.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets.
Proceedings of the 31st British Machine Vision Conference 2020, 2020

2019
Disentangling Pose from Appearance in Monochrome Hand Images.
CoRR, 2019

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

AICM: A Genuine Framework for Correcting Inconsistency Between Large Pharmacogenomics Datasets.
Proceedings of the Biocomputing 2019: Proceedings of the Pacific Symposium, 2019

Disentangling Pose from Appearance in Monochrome Hand Images.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

Bayes EMbedding (BEM): Refining Representation by Integrating Knowledge Graphs and Behavior-specific Networks.
Proceedings of the 28th ACM International Conference on Information and Knowledge Management, 2019

Virtual Grasping Feedback and Virtual Hand Ownership.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Online optical marker-based hand tracking with deep labels.
ACM Trans. Graph., 2018

DART: Dynamic Animation and Robotics Toolkit.
J. Open Source Softw., 2018

HierLPR: Decision making in hierarchical multi-label classification with local precision rates.
CoRR, 2018

Going Deeper in Spiking Neural Networks: VGG and Residual Architectures.
CoRR, 2018

Learning Warped Guidance for Blind Face Restoration.
Proceedings of the Computer Vision - ECCV 2018, 2018

HONES: A Fast and Tuning-free Homotopy Method For Online Newton Step.
Proceedings of the International Conference on Artificial Intelligence and Statistics, 2018

2016
NMFP: a non-negative matrix factorization based preselection method to increase accuracy of identifying mRNA isoforms from RNA-seq data.
BMC Genom., 2016

2015
A Novel Machine Vision System for the Inspection of Micro-Spray Nozzle.
Sensors, 2015

Multi-resolution geometric transfer for Jurassic World.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Feature-based texture stretch compensation for 3D meshes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Hierarchical planning and control for complex motor tasks.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2013
Realtime facial animation with on-the-fly correctives.
ACM Trans. Graph., 2013

High fidelity facial animation capture and retargeting with contours.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Synthesis of detailed hand manipulations using contact sampling.
ACM Trans. Graph., 2012

Falling and landing motion control for character animation.
ACM Trans. Graph., 2012

2010
Optimal feedback control for character animation using an abstract model.
ACM Trans. Graph., 2010

Synthesis of Responsive Motion Using a Dynamic Model.
Comput. Graph. Forum, 2010

2009
Optimization-based interactive motion synthesis.
ACM Trans. Graph., 2009

2008
Animating responsive characters with dynamic constraints in near-unactuated coordinates.
ACM Trans. Graph., 2008

2007
Optimization-based interactive motion synthesis for virtual characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007


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