Yutaro Hirao

Orcid: 0000-0003-3546-3454

According to our database1, Yutaro Hirao authored at least 25 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR.
IEEE Trans. Vis. Comput. Graph., August, 2024

Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., July, 2024

MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platform.
CoRR, 2024

Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Design and Implementation of Agent APIs for Large-Scale Social VR Platforms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Pinhole Occlusion: Enhancing Soft-Edge Occlusion Using a Dynamic Pinhole Array.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

A Demonstration of Selfrionette: A Force-Input Controller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Haptics.
Proceedings of the SIGGRAPH Asia 2024 Emerging Technologies, 2024

Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2024

Generalizing Listening Human Behavior: 3D Human Pose Estimation Using Music.
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024

2023
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023

TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

2022
Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR.
CoRR, 2022

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022

The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Increasing the Perceived Speed of Dynamic Handheld Shape Displays through Visuo-Haptic Illusions.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Determining the Target Point of the Mid-Air Pinch Gesture.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Can We Create Better Haptic IIIusions by Reducing Body Information?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Augmented Cross-modality: Translating the Physiological Responses, Knowledge and Impression to Audio-visual Information in Virtual Reality.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019


  Loading...