Yusuke Tokuyoshi
Orcid: 0000-0002-6612-1812
According to our database1,
Yusuke Tokuyoshi
authored at least 28 papers
between 2005 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024
2023
Proc. ACM Comput. Graph. Interact. Tech., 2023
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022
2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
2020
Comput. Vis. Media, 2020
2019
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019
2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2017
2016
Comput. Vis. Media, 2016
2015
Comput. Graph. Forum, 2015
Comput. Graph. Forum, 2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes.
Comput. Graph. Forum, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
2011
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2005
A fast rendering method for a scene with participating media of anisotropic scattering property.
Proceedings of the Computer Graphics International 2005, 2005