Yun Suen Pai
Orcid: 0000-0002-6090-2837
According to our database1,
Yun Suen Pai
authored at least 81 papers
between 2016 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., May, 2024
ACM Trans. Comput. Hum. Interact., April, 2024
SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar.
Proc. ACM Hum. Comput. Interact., 2024
SealMates: Supporting Communication in Video Conferencing using a Collective Behavior-Driven Avatar.
CoRR, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
NatureBlendVR: Hybrid Space Interactive Experience For Emotional Regulation And Cognition Improvement.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Transcendental Chakra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awareness Based on VR.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
Proceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The Empathic Metaverse: An Assistive Bioresponsive Platform For Emotional Experience Sharing.
CoRR, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
OwnDiffusion: A Design Pipeline Using Design Generative AI to preserve Sense Of Ownership.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset.
Virtual Real., 2022
Frisson Waves: Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Total VREcall: Using Biosignals to Recognize Emotional Autobiographical Memory in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students' Awareness of Visual Impairment.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
SpiceWare: Simulating Spice Using Thermally Adjustable Dinnerware to Bridge Cultural Gaps.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
GazeSync: Eye Movement Transfer Using an Optical Eye Tracker and Monochrome Liquid Crystal Displays.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22 - 25, 2022, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Investigating the Relation Between Gender Expression of Mixed Reality Avatars and Sexuality of Male Users.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the Haptics: Science, Technology, Applications, 2022
PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the IEEE World Haptics Conference, 2021
Tactile Music Toolkit: Supporting Communication for Autistic Children with Audio Feedback.
Proceedings of the IEEE World Haptics Conference, 2021
Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the IEEE World Haptics Conference, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Multiplex Vision: Understanding Information Transfer and F-Formation With Extended 2-Way FOV.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020
FingerFlex: Shape Memory Alloy-based Actuation on Fingers for Kinesthetic Haptic Feedback.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
OmniView: An Exploratory Study of 360 Degree Vision using Dynamic Distortion based on Direction of Interest.
Proceedings of the Augmented Humans International Conference, 2020
2019
Virtual Real., 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
HyperDrum: Interactive Synchronous Drumming in Virtual Reality using Everyday Objects.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
ShareHaptics: a modular haptic feedback system using shape memory alloy for mixed reality shared space applications.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
2018
Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
UbiTrain: Leveraging the Physical and Virtual Environment for Ubiquitous Sports Training.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018
2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
IN360: A 360-Degree-Video Platform to Change Students Preconceived Notions on Their Career.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
AnyOrbit: Fluid 6DOF Spatial Navigation of Virtual Environments using Orbital Motion.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016