Yulong Bian
Orcid: 0000-0001-6796-0944
According to our database1,
Yulong Bian
authored at least 47 papers
between 2015 and 2024.
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Bibliography
2024
Effective Motion Self-Learning Genre Using 360° Virtual Reality Content on Mobile Device: A Study Based on Taichi Training Platform.
IEEE J. Biomed. Health Informatics, June, 2024
Self-Guided DMT: Exploring a Novel Paradigm of Dance Movement Therapy in Mixed Reality for Children with ASD.
IEEE Trans. Vis. Comput. Graph., May, 2024
IEEE Trans. Affect. Comput., 2024
Comput. Animat. Virtual Worlds, 2024
Evaluating the effects of user motion and viewing mode on target selection in augmented reality.
Int. J. Hum. Comput. Stud., 2024
Are We in The Zone? Exploring The Features and Method of Detecting Simultaneous Flow Experiences Based on EEG Signals.
CoRR, 2024
Becoming An Animal? Exploring Proteus Effect Based on Human-avatar Hand Gesture Consistency.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Dynamic Translation Gain in Redirected Walking: Towards Exploring Larger Virtual Spaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Vis. Comput., August, 2023
The effect of embodied interaction designs on flow experience: examination in VR games.
Virtual Real., June, 2023
Breaking the Ice with Group Flow: A Collaborative VR Serious Game for Relationship Enhancement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
A Dual-branch Enhanced Multi-task Learning Network for Multimodal Sentiment Analysis.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023
2022
Motivation Effect of Animated Pedagogical Agent's Personality and Feedback Strategy Types on Learning in Virtual Training Environment.
Virtual Real. Intell. Hardw., 2022
The effect of reducing distraction on the flow-performance link in virtual experiential learning environment.
Virtual Real., 2022
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode.
IEEE Trans. Games, 2022
Evaluating the role of mixed reality in cognitive training of children with ASD: Evidence from a mixed reality aquarium.
Int. J. Hum. Comput. Stud., 2022
2021
Exploring the effect of virtual reality relaxation environment on white coat hypertension in blood pressure measurement.
J. Biomed. Informatics, 2021
Designing and deploying a mixed-reality aquarium for cognitive training of young children with autism spectrum disorder.
Sci. China Inf. Sci., 2021
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
2020
A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.
Vis. Comput., 2020
Sensors, 2020
Identifying the Optimal 3D Display Technology for Hands-On Virtual Experiential Learning: A Comparison Study.
IEEE Access, 2020
The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020
2019
Virtual Real. Intell. Hardw., 2019
Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE SmartWorld, 2019
Proceedings of the 2019 IEEE SmartWorld, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Associations between psychosocial factors and generalized pathological internet use in Chinese university students: A longitudinal cross-lagged analysis.
Comput. Hum. Behav., 2017
Proceedings of the 26th International Conference on World Wide Web Companion, 2017
Optimal Device Choice and Media Display: A Novel Multimedia Exhibition System Based on Multi-terminal Display Platform.
Proceedings of the 2017 International Conference on Identification, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
A framework for physiological indicators of flow in VR games: construction and preliminary evaluation.
Pers. Ubiquitous Comput., 2016
Effects of problem characteristics on the online helping behavior of shy individuals.
Comput. Hum. Behav., 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
An Interactive Graphical Interface for Retrieving Multi-attribute Data: A Case Study on Historical Relics Retrieval in 3D Digital Museum.
Proceedings of the International Conference on Identification, 2016
Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
A Physiological Evaluation Model for Flow-Experience in VR Games: Construction and Preliminary Test.
Proceedings of the International Conference on Identification, 2015
The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015