Yukang Yan

Orcid: 0000-0001-7515-3755

According to our database1, Yukang Yan authored at least 38 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
HCI Research and Innovation in China: A 10-Year Perspective.
Int. J. Hum. Comput. Interact., April, 2024

CasualGaze: Towards Modeling and Recognizing Casual Gaze Behavior for Efficient Gaze-based Object Selection.
CoRR, 2024

Memory Reviver: Supporting Photo-Collection Reminiscence for People with Visual Impairment via a Proactive Chatbot.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Computational Trichromacy Reconstruction: Empowering the Color-Vision Deficient to Recognize Colors Using Augmented Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Time2Stop: Adaptive and Explainable Human-AI Loop for Smartphone Overuse Intervention.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

MineXR: Mining Personalized Extended Reality Interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Design of a Multiple Cilia Inspired Active Entanglement Soft Gripper for Adaptable and Stable Grasping.
Proceedings of the 20th IEEE International Conference on Automation Science and Engineering, 2024

2023
ConeSpeech: Exploring Directional Speech Interaction for Multi-Person Remote Communication in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

A Survey on Remote Assistance and Training in Mixed Reality Environments.
IEEE Trans. Vis. Comput. Graph., 2023

Selecting Real-World Objects via User-Perspective Phone Occlusion.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
ClenchClick: Hands-Free Target Selection Method Leveraging Teeth-Clench for Augmented Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

DRG-Keyboard: Enabling Subtle Gesture Typing on the Fingertip with Dual IMU Rings.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership Intervention.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Facilitating Self-monitored Physical Rehabilitation with Virtual Reality and Haptic feedback.
CoRR, 2022

Color-to-Depth Mappings as Depth Cues in Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Towards Understanding Diminished Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Reducing Arm Fatigue in Virtual Reality by Introducing 3D-Spatial Offset.
IEEE Access, 2021

ReflecTrack: Enabling 3D Acoustic Position Tracking Using Commodity Dual-Microphone Smartphones.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

HulaMove: Using Commodity IMU for Waist Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HeadCross: Exploring Head-Based Crossing Selection on Head-Mounted Displays.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

EarBuddy: Enabling On-Face Interaction via Wireless Earbuds.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Gesture-based target acquisition in virtual and augmented reality.
Virtual Real. Intell. Hardw., 2019

PrivateTalk: Activating Voice Input with Hand-On-Mouth Gesture Detected by Bluetooth Earphones.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
HeadGesture: Hands-Free Input Approach Leveraging Head Movements for HMD Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Float: One-Handed and Touch-Free Target Selection on Smartwatches.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


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