Yuichi Itoh

Orcid: 0000-0003-3160-8986

According to our database1, Yuichi Itoh authored at least 86 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Recognizing object localization using acoustic markers with active acoustic sensing.
Qual. User Exp., 2024

ArgusEyes: Interactions by Combining Multiple Modules with Optical Flow Sensors.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

ThermoTumbler: A Tumbler-type Device that Changes Flavor Perception by Controlling Temperature to the Lower Lip.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Detection of nodding of interlocutors using a chair-shaped device and investigating relationship between a divergent thinking task and amount of nodding.
Qual. User Exp., 2023

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers.
Qual. User Exp., 2023

Transtiff: Haptic Interaction with a Stick Interface with Various Stiffness.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

2022
Transtiff: A Stick Interface with Various Stiffness by Artificial Muscle Mechanism.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

FullPull : A Stretchable UI to Input Pulling Strength on Touch Surfaces.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DAWBalloon: An Intuitive Musical Interface Using Floating Balloons.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Make it Trackable: An Instant Magnetic Tracking System With Coil-Free Tiny Trackers.
IEEE Access, 2021

An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
CoiLED Display: Make Everything Displayable.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

StickyTouch: A Tactile Display with Changeable Adhesive Distribution.
Proceedings of the 2020 IEEE Haptics Symposium, 2020

TuVe: A Shape-changeable Display using Fluids in a Tube.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
StickyTouch: An Adhesion Changeable Surface.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

2018
OptRod: Constructing Interactive Surface with Multiple Functions and Flexible Shape by Projected Image.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

TuVe: a flexible display with a tube.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

2017
OptRod: operating multiple various actuators simultaneously by projected images.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

GPGPU-based Highly Parallelized 3D Node Localization for Real-Time 3D Model Reproduction.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Toward real-time 3D modeling system with cubic-millimeters wireless sensor nodes.
Proceedings of the 12th IEEE International Conference on ASIC, 2017

2016
Ketsuro-Graffiti: An Interactive Display with Water Condensation.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

2015
3D node localization from node-to-node distance information using cross-entropy method.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Ketsuro-graffiti: a canvas with computer generated water condensation.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Recognizing Depression from Twitter Activity.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
A dynamic flexible and interactive display method of digital photographs.
Entertain. Comput., 2014

StackBlock: block-shaped interface for flexible stacking.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

A-blocks: recognizing and assessing child building processes during play with toy blocks.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Ketsuro-Graffiti: water condensation display.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Paranga: An Electronic Flipbook that Reproduces Riffling Interaction.
Int. J. Creative Interfaces Comput. Graph., 2013

On estimating depressive tendencies of Twitter users utilizing their tweet data.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Emoballoon: A balloon-shaped interface recognizing social touch interactions.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Ambient party room: A room-shaped system enhancing communication for parties or gatherings.
Proceedings of the 2013 IEEE Virtual Reality, 2013

U-brella: A portable umbrella-shaped device for vibrationizing information.
Proceedings of the 2013 IEEE Virtual Reality, 2013

PUCs demo: detecting transparent, passive untouched capacitive widgets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Polka dot: the garden of water spirits.
Proceedings of the SIGGRAPH Asia 2013, 2013

Polka dot: the garden of water spirits.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

D-FLIP: dynamic & flexible interactive PhotoShow.
Proceedings of the SIGGRAPH Asia 2013, 2013

D-FLIP: Dynamic and Flexible Interactive PhotoShow.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

FuSA<sup>2</sup> Touch Display: A furry and scalable multi-touch display.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Cup-le: A cup-shaped device for conversational experiment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Ambient Suite: Room-shaped information environment for interpersonal communication.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Elastic scroll for multi-focus interactions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Paranga: An Interactive Flipbook.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
FuSA2 touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

FuSA touch display: a furry and scalable multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Paranga: a book-shaped device with tactile feedback.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Quasi-realtime social network construction with heterogeneous sensors in ambient environment.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Ambient Suite: enhancing communication among multiple participants.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
FuSA<sup>2</sup> touch display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Comparison of multimodal interactions in perspective-corrected multi-display environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Tearable: haptic display that presents a sense of tearing real paper.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

MADO interface: a window like a tangible user interface to look into the virtual world.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Funbrella: making rain fun.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Tearable: an experience to sense infinite paper tearing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Multi-modal Interface in Multi-Display Environment for Multi-users.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues.
Proceedings of the World Haptics 2009, 2009

Funbrella: recording and replaying vibrations through an umbrella axis.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
M<sup>3</sup>: multi-modal interface in multi-display environment for multi-users.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

SriShell Primo: A Predictive Sinhala Text Input System.
Proceedings of the Third International Joint Conference on Natural Language Processing, 2008

Effects of avatar's blinking animation on person impressions.
Proceedings of the Graphics Interface 2008 Conference, 2008

A Middleware for Seamless Use of Multiple Displays.
Proceedings of the Interactive Systems. Design, 2008

2007
An Efficient and User-friendly Sinhala Input Method Based on Phonetic Transcription.
Inf. Media Technol., 2007

E-conic: a perspective-aware interface for multi-display environments.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

2006
Interactive skeleton extraction for 3D animation using geodesic distances.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive Skeleton Extraction Using Geodesic Distance.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

<i>m</i>-ActiveCube; Multimedia Extension of Spatial Tangible User Interface.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2006

2005
A Computerized Interactive Toy: TSU.MI.KI.
Proceedings of the Entertainment Computing, 2005

Distributed autonomous interface using ActiveCube for interactive multimedia contents.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
On tangible user interfaces, humans and spatiality.
Pers. Ubiquitous Comput., 2004

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface.
Comput. Entertain., 2004

Interactive Retrieval of 3D Virtual Shapes using Physical Objects.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Implementation of ActiveCube as an Intuitive 3D Computer Interface.
Proceedings of the 4th International Symposium, 2004

Interactive retrieval of 3D shape models using physical objects.
Proceedings of the 12th ACM International Conference on Multimedia, 2004

Hands-on learning of computer programming in introductory stage using a model railway layout.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Development of Computer Learning Environment for Beginners Using Model Railway Layout.
Proceedings of the 2004 Conference on Creating, 2004

TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks.
Proceedings of the 2004 Conference on Creating, 2004

Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

Spatial Tangible User Interfaces for Cognitive Assessment and Training.
Proceedings of the Biologically Inspired Approaches to Advanced Information Technology, 2004

2003
Computer learning system for pre-school-age children based on a haptized model railway.
Proceedings of the 2003 Conference on Creating, 2003

2002
Cognitive cubes: a tangible user interface for cognitive assessment.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
Implementation of ActiveCube for Multi-modal Interaction.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Real-time 3D interaction with ActiveCube.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
ActiveCube: a bi-directional user interface using cubes.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000


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