Yu Zhang

Affiliations:
  • Institute of High Performance Computing, Singapore
  • Nanyang Technological University, School of Electrical and Electronic Engineering, IMRL, Singapore (former)


According to our database1, Yu Zhang authored at least 28 papers between 2001 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2009
Face to Face: Anthropometry-Based Interactive Face Shape Modeling Using Model Priors.
Int. J. Comput. Games Technol., 2009

2008
An Improved Physically-Based Method for Geometric Restoration of Distorted Document Images.
IEEE Trans. Pattern Anal. Mach. Intell., 2008

An example-based anthropometric model for face shape synthesis.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2006
Anatomy-based face reconstruction for animation using multi-layer deformation.
J. Vis. Lang. Comput., 2006

2005
A Fast and Stable Approach for Restoration of Warped Document Images.
Proceedings of the Eighth International Conference on Document Analysis and Recognition (ICDAR 2005), 29 August, 2005

Faces Alive: Reconstruction of Animated 3D Human Faces.
Proceedings of the Computational Science and Its Applications, 2005

Simulating Wrinkles in Facial Expressions on an Anatomy-Based Face.
Proceedings of the Computational Science, 2005

Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement.
Proceedings of the Computer Graphics International 2005, 2005

From Range Data to Animated Anatomy-Based Faces: A Model Adaptation Method.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005

2004
Face alive.
J. Vis. Lang. Comput., 2004

A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh.
IEEE Trans. Vis. Comput. Graph., 2004

Reanimating real humans: automatic reconstruction of animated faces from range data.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Rapid modeling of 3D faces for animation using an efficient adaptation algorithm.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Hierarchical facial data modeling for visual expression synthesis.
J. Vis., 2003

Modeling and animation of individualized faces for 3D facial expression synthesis.
Int. J. Imaging Syst. Technol., 2003

HFSM: Hierarchical Facial Shape Modeling Algorithm for Realistic Facial Expression Animation.
Int. J. Shape Model., 2003

Efficient Modeling of An Anatomy-Based Face and Fast 3D Facial Expression Synthesis.
Comput. Graph. Forum, 2003

Reconstruction of Animatable Personalized 3D Faces by Adaptation-based Modeling.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Instant Facial Modeling and Animation of Living Humans.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Hierarchical Face Modeling and Fast 3D Facial Expression Synthesis.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Hierarchical modeling of a personalized face for realistic expression animation.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Synthesis of facial expressions using a 3D anatomical model.
Proceedings of the Seventh International Conference on Control, 2002

2001
Adaptive Simulation of Facial Expressions.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

Animation of Facial Expressions by Physical Modeling.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Real-Time Physically-Based Facial Expression Animation Using Mass-Spring System.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

A physically-based model with adaptive refinement for facial animation.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

A Physically-Based Model for Real-Time Facial Expression Animation.
Proceedings of the 3rd International Conference on 3D Digital Imaging and Modeling (3DIM 2001), 28 May, 2001


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