Yu Wei Tan

Orcid: 0000-0002-7972-2828

According to our database1, Yu Wei Tan authored at least 10 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.
Vis. Comput., July, 2024

2022
DHR: Distributed Hybrid Rendering for Metaverse Experiences.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022

RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A Hybrid System for Real-time Rendering of Depth of Field Effect in Games.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications.
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021

2020
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020


  Loading...