Yu Wei Tan
Orcid: 0000-0002-7972-2828
According to our database1,
Yu Wei Tan
authored at least 10 papers
between 2020 and 2024.
Collaborative distances:
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Bibliography
2024
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications.
Vis. Comput., July, 2024
2022
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Visually Improved Erosion Algorithm for the Procedural Generation of Tile-based Terrain.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2021
Proceedings of the 29th Pacific Conference on Computer Graphics and Applications, 2021
2020
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020