Yu-Hsin Lin

Orcid: 0000-0003-4384-7191

Affiliations:
  • National Taiwan University, Taipeh, Taiwan


According to our database1, Yu-Hsin Lin authored at least 10 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Curio: Enhancing STEM Online Video Learning Experience Through Integrated, Just-in-Time Help-Seeking.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
Not Merely Deemed as Distraction: Investigating Smartphone Users' Motivations for Notification-Interaction.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Because I'm Restricted, 2 - 4 PM Unable to See Messages: Exploring Users' Perceptions and Likely Practices around Exposing Attention Management Use on IM Online Status.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Game Illusionization: A Workflow for Applying Optical Illusions to Video Games.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstration of JetController: High-speed Ungrounded Force Feedback Controllers Using Air Propulsion Jets.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets.
ACM Trans. Graph., 2020

StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020


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