Yu-Hao Lee
Orcid: 0000-0002-0915-7616
According to our database1,
Yu-Hao Lee
authored at least 42 papers
between 2005 and 2024.
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Bibliography
2024
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality.
Comput. Hum. Behav., 2024
2023
I'm not a puppet, I'm a real boy! Gender presentations by virtual influencers and how they are received.
Comput. Hum. Behav., December, 2023
Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment.
Games Cult., May, 2023
2022
A Music Playback Algorithm Based on Residual-Inception Blocks for Music Emotion Classification and Physiological Information.
Sensors, 2022
Proc. ACM Hum. Comput. Interact., 2022
Connecting and being connected: investigating friending practices across multiple social networking sites.
Inf. Technol. People, 2022
Unveiling Behind-the-Scenes Human Interventions and Examining Source Orientation in Virtual Influencer Endorsements.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
My Tutor is an AI: The Effects of Involvement and Tutor Type on Perceived Quality, Perceived Credibility, and Use Intention.
Proceedings of the Artificial Intelligence in HCI, 2022
2021
Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video.
New Media Soc., 2021
The more the merrier? The effects of system-aggregated group size information on user's efficacy and intention to participate in collective actions.
Internet Res., 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
2020
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020
2019
The bystander effect in cyberbullying on social network sites: Anonymity, group size, and intervention intentions.
Telematics Informatics, 2019
Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game.
Int. J. Game Based Learn., 2019
Older adults' digital gameplay, social capital, social connectedness, and civic participation.
Game Stud., 2019
A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Comput. Hum. Behav., 2018
Cyberpsychology Behav. Soc. Netw., 2018
2017
The effects of cognitive capacity and gaming expertise on attention and comprehension.
J. Comput. Assist. Learn., 2017
Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source.
Int. J. Game Based Learn., 2017
2016
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding.
Int. J. Gaming Comput. Mediat. Simulations, 2016
Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination.
AIS Trans. Hum. Comput. Interact., 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
2015
Int. J. Technol. Hum. Interact., 2015
Cyberpsychology Behav. Soc. Netw., 2015
2014
Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game.
Comput. Hum. Behav., 2014
Proceedings of the Persuasive Technology - 9th International Conference, 2014
2013
Are Good Games Also Good Problems?: Content Analysis of Problem Types and Learning Principles in Environmental Education Games.
Int. J. Game Based Learn., 2013
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.
Games Cult., 2013
A Stress Evaluation and Personal Relaxation System Based on Measurement of Photoplethysmography.
Proceedings of the Second International Conference on Robot, Vision and Signal Processing, 2013
Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Are there cultural differences in how we play? Examining cultural effects on playing social network games.
Comput. Hum. Behav., 2012
Cyberpsychology Behav. Soc. Netw., 2012
2011
Int. J. Gaming Comput. Mediat. Simulations, 2011
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011
Proceedings of the First International Conference on Robot, Vision and Signal Processing, 2011
2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2005
An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction.
Proceedings of the Digital Games Research Conference 2005, 2005