Youquan Liu

According to our database1, Youquan Liu authored at least 41 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2024
An Empirical Study of Training State-of-the-Art LiDAR Segmentation Models.
CoRR, 2024

Visual Foundation Models Boost Cross-Modal Unsupervised Domain Adaptation for 3D Semantic Segmentation.
CoRR, 2024

Learning to Adapt SAM for Segmenting Cross-Domain Point Clouds.
Proceedings of the Computer Vision - ECCV 2024, 2024

Multi-Space Alignments Towards Universal LiDAR Segmentation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

OpenESS: Event-Based Semantic Scene Understanding with Open Vocabularies.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
SAM-guided Unsupervised Domain Adaptation for 3D Segmentation.
CoRR, 2023

Segment Any Point Cloud Sequences by Distilling Vision Foundation Models.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Towards Label-free Scene Understanding by Vision Foundation Models.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

RangePerception: Taming LiDAR Range View for Efficient and Accurate 3D Object Detection.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

UniSeg: A Unified Multi-Modal LiDAR Segmentation Network and the OpenPCSeg Codebase.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Robo3D: Towards Robust and Reliable 3D Perception against Corruptions.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Rethinking Range View Representation for LiDAR Segmentation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

SCPNet: Semantic Scene Completion on Point Cloud.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

LoGoNet: Towards Accurate 3D Object Detection with Local-to-Global Cross- Modal Fusion.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIP.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
A Novel Navigation System on AR Helmet with Driving Attention Analysis.
Proceedings of the 7th IEEE International Conference on Intelligent Transportation Engineering, 2022

2020
Tangible Multi-card Projector-Based Interaction with Physics.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2019
A hybrid intelligent control based cyber-physical system for thermal comfort in smart homes.
Int. J. Ad Hoc Ubiquitous Comput., 2019

2017
A novel surface tension formulation for SPH fluid simulation.
Vis. Comput., 2017

2013
Animating turbulent water by vortex shedding in PIC/FLIP.
Sci. China Inf. Sci., 2013

A unified smoke control method based on signed distance field.
Comput. Graph., 2013

2012
Interactive coupling between a tree and raindrops.
Comput. Animat. Virtual Worlds, 2012

Physically based object withering simulation.
Comput. Animat. Virtual Worlds, 2012

Abstract line drawings from photographs using flow-based filters.
Comput. Graph., 2012

2011
A multi-GPU based semi-Lagrangian fluid solver.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Fast Computing Adaptively Sampled Distance Field on GPU.
Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011

2010
Real-time shallow water simulation on terrain.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Realtime Simulation of Burning Solids on GPU with CUDA.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
A particle-based method for viscoelastic fluids animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Warping of a spherical representation of image-based models on GPU.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Time-Varying Simulation for Image-Based Carpets.
Proceedings of the Fifth International Conference on Image and Graphics, 2009

Particle Importance Based Fluid Simulation.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2008
Towards a Virtual Basic Laparoscopic Skill Trainer (VBLaST).
Proceedings of the Medicine Meets Virtual Reality 16, 2008

CUDA-based Real Time Surgery Simulation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Emerging technology about GPGPU.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems, 2008

GPU accelerated fast FEM deformation simulation.
Proceedings of the IEEE Asia Pacific Conference on Circuits and Systems, 2008

2007
Simulation and interaction of fluid dynamics.
Vis. Comput., 2007

2006
Simulation of miscible binary mixtures based on lattice Boltzmann method.
Comput. Animat. Virtual Worlds, 2006

Simulation of Fluid Dynamics and Interactions.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

2004
An improved study of real-time fluid simulation on GPU.
Comput. Animat. Virtual Worlds, 2004

Real-Time 3D Fluid Simulation on GPU with Complex Obstacles.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004


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