Young Yim Doh
Orcid: 0000-0003-4698-0828
According to our database1,
Young Yim Doh
authored at least 21 papers
between 2012 and 2023.
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Bibliography
2023
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective.
Proc. ACM Hum. Comput. Interact., 2023
2022
Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
The Melody of the Mysterious Stones: A VR Mindfulness Game Using Sound Spatialization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
The relationship between co-playing and socioemotional status among older-adult game players.
Entertain. Comput., 2021
How the Death-themed Game Spiritfarer Can Help Players Cope with the Loss of a Loved One.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proc. ACM Hum. Comput. Interact., 2020
2019
UrbanSocialRadar: A place-aware social matching model for estimating serendipitous interaction willingness in Korean cultural context.
Int. J. Hum. Comput. Stud., 2019
2018
Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence.
Behav. Inf. Technol., 2018
2017
Computational Modeling of Players' Emotional Response Patterns to the Story Events of Video Games.
IEEE Trans. Affect. Comput., 2017
2016
Discovery of Smartphone User Group Profiling Based on User's Motivations and Usage Behaviors Through Focus Group Interviews.
Proceedings of the Cross-Cultural Design, 2016
2014
From Separation to Integration: Identity Development of Korean Adult Players in Online Game World.
Games Cult., 2014
AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
2013
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members.
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
A Study on the Relationship between Educational Achievement and Emotional Engagement in a Gameful Interface for Video Lecture Systems.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012
Designing for Human-Centered Curricular Experience - A Study on Engaging Academic Career Management System Interface Design.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012