Young Suk Lee

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2024
A Scalable Vector Graphics Warping System for Anthropomorphizing Game Characters.
IEEE Access, 2024

2022
"Tête-à-tête 22": Mediating Intimate Relationship through Expressive Digital Interaction.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Computational method of database construction for genetic variant calling.
Proceedings of the IEEE International Conference on Big Data, 2022

2021
"Footsie": Exploring Physical Human-Machine-Interaction through Flirtatious Furniture.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
Nonparametric Deconvolution Models.
CoRR, 2020

2019
Effect of Database Size in the Genetic Variants Calling.
Proceedings of the 12th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2019), 2019

2018
Demo hour.
Interactions, 2018

Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic Wigs.
Proceedings of the Twelfth International Conference on Tangible, 2018

IBM Research at the CoNLL 2018 Shared Task on Multilingual Parsing.
Proceedings of the CoNLL 2018 Shared Task: Multilingual Parsing from Raw Text to Universal Dependencies, Brussels, Belgium, October 31, 2018

2017
Demo hour.
Interactions, 2017

Tea with crows.
Interactions, 2017

Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive Art.
Proceedings of the Tenth International Conference on Tangible, 2017

Tea with Crows: Towards Socially Engaging Digital Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Targeted analyses of very large genome-wide data collections
PhD thesis, 2016

Proposal of a Serious Game to Help Prevent Dementia.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Tissue-aware data integration approach for the inference of pathway interactions in metazoan organisms.
Bioinform., 2015

Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable Bag.
Proceedings of the Ninth International Conference on Tangible, 2015

Design of "TRASH TREASURE", a Characters-Based Serious Game for Environmental Education.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2013
Ontology-aware classification of tissue and cell-type signals in gene expression profiles across platforms and technologies.
Bioinform., 2013

2006
IBM Arabic-to-English translation for IWSLT 2006.
Proceedings of the 2006 International Workshop on Spoken Language Translation, 2006

2005
IBM statistical machine translation for spoken languages.
Proceedings of the 2005 International Workshop on Spoken Language Translation, 2005


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